Add Functor

SkillDatabases & data

Use when adding a new observation, event, reward, action, dataset, or randomization functor to an EmbodiChain environment

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Add Functor skill

What this skill tells your AI

The instructions your AI receives, as published by dexforce/embodichain in .agents/skills/add-functor/SKILL.md and read by ahel’s review.

Scaffold a new functor following EmbodiChain's Functor/FunctorCfg pattern.

When to Use

  • User asks to add an observation term, reward function, event handler, action term, dataset functor, or randomizer
  • User says "add a reward", "new observation", "create a randomizer", "add event functor"
  • Any new function needs to be registered in a manager config

Determine Functor Type

Functor TypeConfig ClassModule FileManagerSignature
ObservationObservationCfg (extends FunctorCfg)managers/observations.pyObservationManager(env, obs, entity_cfg, ...) -> Tensor
RewardRewardCfg (extends FunctorCfg)managers/rewards.pyRewardManager(env, obs, action, info, ...) -> Tensor
EventEventCfg (extends FunctorCfg)managers/events.pyEventManager(env, env_ids, ...) -> None
ActionActionTermCfg (extends FunctorCfg)managers/actions.pyActionManagerVaries
DatasetDatasetFunctorCfg (extends FunctorCfg)managers/datasets.pyDatasetManager(env, ...) -> dict
RandomizationEventCfg (randomizations ARE events)managers/randomization/<type>.pyEventManager(env, env_ids, entity_cfg, ...) -> None

Two Functor Styles

Function-style (Preferred for Simple Functors)

A plain function with the right signature. Registered via FunctorCfg(func=my_function, params={...}).

def my_reward(
    env: EmbodiedEnv,
    obs: dict,
    action: EnvAction,
    info: dict,
    my_param: float = 1.0,       # params become keyword args
) -> torch.Tensor:
    """Short one-line summary.

    Longer description if needed.

    Args:
        env: The environment instance.
        obs: The observation dictionary.
        action: The action taken.
        info: The info dictionary.
        my_param: Description of this parameter.

    Returns:
        Reward tensor of shape (num_envs,).
    """
    # implementation
    return result

Class-style (Required When Functor Has State)

A class inheriting Functor, with __init__(cfg, env) and __call__(env, ...). Registered via FunctorCfg(func=MyClass, params={...}).

class my_randomizer(Functor):
    """One-line summary."""

    def __init__(self, cfg: FunctorCfg, env: EmbodiedEnv):
        super().__init__(cfg, env)
        # Extract params and initialize state
        self.entity_cfg: SceneEntityCfg = cfg.params["entity_cfg"]

    def __call__(self, env: EmbodiedEnv, env_ids: torch.Tensor, **kwargs):
        """Apply the randomization.

        Args:
            env: The environment instance.
            env_ids: Target environment IDs.
        """
        # implementation

Steps

1. Identify Functor Type and Style

Ask the user:

  1. Which manager? (observation / reward / event / action / dataset / randomization)
  2. Function or class style? (function for stateless, class for stateful)
  3. What does it do? (brief description for naming + docstring)

2. Choose the Right Module File

Place the functor in the existing module for its type:

TypeFile
Observationembodichain/lab/gym/envs/managers/observations.py
Rewardembodichain/lab/gym/envs/managers/rewards.py
Eventembodichain/lab/gym/envs/managers/events.py
Actionembodichain/lab/gym/envs/managers/actions.py
Datasetembodichain/lab/gym/envs/managers/datasets.py
Physics randomizationembodichain/lab/gym/envs/managers/randomization/physics.py
Visual randomizationembodichain/lab/gym/envs/managers/randomization/visual.py
Spatial randomizationembodichain/lab/gym/envs/managers/randomization/spatial.py
Geometry randomizationembodichain/lab/gym/envs/managers/randomization/geometry.py

3. Write the Functor

Follow the template for function-style or class-style (see above).

Key rules:

  • First argument is always env: EmbodiedEnv (use TYPE_CHECKING guard for the import)
  • Use from __future__ import annotations at the top
  • Use SceneEntityCfg for entity references, not raw strings
  • For observation functors: add shape key to FunctorCfg.extra dict
  • For randomization functors: second arg is env_ids: torch.Tensor | list[int]
  • For reward functors: return shape must be (num_envs,)

4. Update __all__

Add the new functor to the module's __all__ list. If no __all__ exists, create one.

5. Write a Test

Place at tests/gym/envs/managers/test_<functor_type>.py (append to existing file if present).

For functors that don't need a live simulation, use mock objects (MockEnv, MockSim, etc.) following the pattern in tests/gym/envs/managers/test_reward_functors.py.

6. Run black

black embodichain/lab/gym/envs/managers/<module>.py
black tests/gym/envs/managers/test_<functor_type>.py

Common Mistakes

MistakeFix
Wrong first argument signatureObservation: (env, obs, ...), Reward: (env, obs, action, info, ...), Event/Randomization: (env, env_ids, ...)
Importing EmbodiedEnv at module levelUse TYPE_CHECKING guard to avoid circular imports
Forgetting SceneEntityCfg for entity refsAlways use SceneEntityCfg(uid="...") not bare strings
Returning wrong tensor shapeRewards must return (num_envs,), observations must match declared shape
Missing from __future__ import annotationsRequired in every file
Class-style functor not calling super().__init__Always call super().__init__(cfg, env)
Adding randomizer as standaloneRandomizations ARE events — they go in randomization/ but use EventCfg

Quick Reference

StepAction
1Identify manager type + function vs class style
2Write functor in the correct module file
3Update __all__ in that module
4Write test with mocks (no sim needed for most)
5Run black on changed files

Signals

GitHub stars
224
Forks
24
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
add-functor
Source
github.com/dexforce/embodichain