Blender Agent Core

SkillMedia

Gives your agent a blender claude skill for building and checking 3D models in Blender step by step.

Available today. Use it from your connected AI after setup.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Then ask your AI: use the Blender Agent Core skill

About this skill

Core discipline for ANY Blender/bpy work, contract-first, purpose-first (render-only / print / both), knowledge routing, execute-verify-refine loop with the AGENT_OK/AGENT_FAIL sentinel contract, numeric-first verification, Form gate before delivery media, production gate before delivery. Activate

What this skill tells your AI

The instructions your AI receives, as published by jangtrinh/design-os-3d-blender in .agents/skills/blender-agent-core/SKILL.md and read by ahel’s review.

This skill is a ROUTER + procedure. The deep knowledge lives in knowledge/ — load exactly the file you need, do not recall it from memory. The root operating rules are in AGENTS.md (precedence: .project-agent.md > AGENTS.md > this skill). The .agents/skills/ copy is the source; .claude/skills/ is a mirror that must be kept in sync.

0. Routing by task

TaskAlso load
Task starts and the deliverable purpose is not statedAsk once — render-only / 3D print / both, recommendation both; record purpose: in state.md (AGENTS.md loop 0b)
Purpose print/both, phase 2 (form + interfaces) is completeForm gate: temporary bake → compare with independent authored spec → production-gate.py exit 0; final gate at delivery. Existing unknown shapes use measurement provenance, not self-derived acceptance. Verification imagery stays available
Part will be printed/manufactured, needs exact dimensions/standardsProduction contract → specs/README.md
Execute via MCP/headless, read errorsExplicit execution context
Reference image availableSkill blender-image-to-3d
Joints, hands, manipulation, animation tasksArticulated task
Assembly/exploded viewAssembly sequences
Load-bearing, duty, working mechanismMechanical evidence
Batch render, video, exportRender delivery
Turntable / product shotscripts/turntable-preview.py + knowledge/60-pipeline/product-viz-and-shots.md
Python API research, evaluated geometry, Action slots or Geometry Nodes inputsknowledge/00-foundations/native-api-contracts.md; route the relevant contract topic through blender-knowledge-workbench
Multi-pass native work needs resumable evidence, explicit parameters or independent criticismknowledge/60-pipeline/native-agent-iteration.md; use scripts/native-pipeline.py for declared execution and scripts/native-review.py for revision-bound review
Start a production-grade product or conduct a session retrodocs/product-workflow-template.md; native-hard-surface --topic session-retrospective
Surprising bore/wall/collision/export result or a tolerance-extreme failureknowledge/60-pipeline/geometry-diagnostic-workflow.md; precision-assembly-metrology --topic geometry-diagnostics
Native Full HD, social media or new media after a model revisionknowledge/60-pipeline/native-render-delivery.md; render-export-delivery --topic native-render-delivery
Retention, material/process, electronics or physical manufacturing blockerknowledge/60-pipeline/manufacturing-evidence-workflow.md; precision-assembly-metrology --topic manufacturing-evidence

Read the hard rules every session (state explicitly which are ENFORCED vs MANUAL). Deliver results per revision-bound acceptance.

1. Knowledge routing (mandatory)

At the start of every Blender task, read the 3 foundation files if they are not already in context: knowledge/00-foundations/blender-version-matrix.md, bpy-scripting-core.md, agent-workflow-loop.md. Then python3 scripts/blender-knowledge.py list → route <workflow-id> to obtain the reading pack (skill blender-knowledge-workbench); load only the part you need. knowledge/INDEX.md is an on-demand lookup, not a must-read. loads_with is a one-hop hint, not a recursive load (one hop ≈ 40–50k tokens).

2. Loop (R1–R8 condensed — full version in agent-workflow-loop.md)

  1. Contract first — purpose first (render-only / print / both, default both), then spec.json for a production part; fidelity contract for a reference; missing numbers → request-input.
  2. Decompose — scene graph → one file per pass, ≤ ~80 lines, one purpose.
  3. Assert every step — a pass ends with rt.emit_ok(step, **postconditions); the postcondition must FAIL if the step silently no-ops; operator return must be {'FINISHED'}. 3b. Form gate closes phase 2 when purpose is print/both: measure a temporary bake against the authored spec. Keep required dimensions/tolerances independent of output. Delivery media needs PASS or an owner waiver; final gate applies at delivery. Verification imagery stays mandatory, available and cheap (≤512 px / low-sample, roughly ≤2 minutes per pass).
  4. Non-destructive scaffold — the lib's scaffold() reads first and writes only when factory-default or force=True; never reset the scene being worked on.
  5. Screenshot with intent — write down the expectation and what would falsify it BEFORE looking.
  6. 2 failures on the same step → change the CLASS of approach; 3 failures → request-input.
  7. Checkpoint (checkpoint(tag)) before every destructive op (boolean, apply, join).
  8. Know the handoff boundary — fine weight painting, facial rig, art direction: flag early.

After a saved artifact and a failed wrapper/journal result, inspect both before any retry. Correct a metadata/dependency failure without rebuilding valid geometry. Required pipeline postconditions are finite numbers; hashes belong in receipts. Check maximal tolerance stroke and a failing control, not only nominal endpoints. Keep actual component selection, logic/ECAD, firmware and physical qualification as separate closure rows. A successful pilot-record check cannot authenticate a lab.

The generic production schema supports partial diagnostics. For final exported-part coverage, use production-gate.py --audit-report <existing> with the actual scene, spec, existing export directory and new report path (see specs/README.md). This host-only route checks per-part wall/features/roundtrip coverage and current byte bindings. It does not rerun geometry, authenticate reports or prove the declared part list is exhaustive. Source adequacy and physical acceptance remain manual; a stage waiver does not remove manufacturing scope.

3. Verify ladder (cheap → expensive; if a number answers the question, do not spend an image)

import sys; sys.path.insert(0, "<ROOT>/scripts")
import agent_runtime as rt; lib = rt.load_lib("<ROOT>/scripts/agent-verify-lib.py")
  1. Numbers: assert_exists, tri_count, world_bbox, has_material, fcurve keys — plus the postconditions in AGENT_OK. Bounds use evaluated mesh vertices and transforms; active-view-layer settings, children and instances need an explicit scope. Borrow temporary meshes with evaluated_mesh() and copy independent data before leaving its context.
  2. Assert framing(obj)['in_frame'] (image bounds plus front/near/far depth) → preview_render(engine="EEVEE"|"CYCLES") (≈0.1–0.2 s at 128–256px on a small scene, restores state) → frame_stats() (stdev < 0.01 = flat frame, needs diagnosis). The numeric screen does not prove occlusion, render visibility or render-border coverage.
  3. Viewport screenshot (MCP) — composition, "does it look like it".
  4. Low-sample Cycles preview — real material/lighting.
  5. Comparison sheet (scripts/make-comparison-sheet.sh) — when a reference image exists.
  6. Turntable (scripts/turntable-preview.py) — guards against the "cardboard cutout" look.
  7. Part production: python3 scripts/production-gate.py --scene <blend> --spec <spec.json> --report <out.json> exit 0; attach the report to the build. The gate proves topology/dimensions/screening numbers — it does not prove load, real fit, or thermal duty.

Measured on this machine: cold start 0.5 s, 256px preview ≈ 0.4–2 s. Verification is cheap; the ladder order follows information value, not cost.

4. Execution modes (check in order)

  1. MCP tools (addon Connected): rt.run_file("/abs/pass.py") — full traceback inside AGENT_FAIL; a fresh namespace per call, reload helpers with rt.load_lib (cached by sha). Read the scene read-only before mutating.
  2. Socket bridge when the MCP tool is not loaded: python3 scripts/blender-socket-client.py execute_code --file pass.py (exit 0/1/2/3 per the sentinel; output is not truncated).
  3. Headless for batch/fault-test/gate: bash scripts/headless-run.sh pass.py (--factory-startup --disable-autoexec --python-exit-code 3; exit follows the sentinel). Supply a sheet/preview after every pass; when the build is finished, open the right file for the user. General rule: decide from the last line AGENT_OK/AGENT_FAIL; a timeout after sending a mutation = unknown → read the state before resending; a single writer for the GUI.

5. Failure quick-map

SymptomRead
NameError on a helper/__file__ inside "executed successfully"§4 — import inside the payload, rt.load_lib
STL/topology assert fails although the mesh looks fineproduction-gate.py topology; 3d-printing.md §5
Endpoints PASS, parts overlap mid-motionassembly-sequences.md; sweep per frame
Black/flat renderframing() + frame_stats(); persistent_data=False; lighting.md
KeyError on socket/enumversion-matrix §renames — introspect [s.name for s in node.inputs]
Boolean shreds the meshmodifiers.md §boolean-solver + the checkpoint before it
Export breaks in another engineexport-interchange.md + verify_export() (separate process)

Signals

GitHub stars
79
Forks
17
Last commit
Sep 2026
Advanced
Item type
skill
Key
blender-agent-core
Source
github.com/jangtrinh/design-os-3d-blender