Ceres Gameplay
SkillMediaLets your agent build or extend Ceres game engine systems like actors, levels, audio, animation, and AI.
Available today. Use it from your connected AI after setup.
No other account needed.
Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
Then ask your AI: use the Ceres Gameplay skill
About this skill
Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.
What this skill tells your AI
The instructions your AI receives, as published by akikurisu/ceres in Plugins/ceres/skills/ceres-gameplay/SKILL.md and read by ahel’s review.
Start from the owning subsystem under Runtime/Gameplay and preserve the lifecycle established by GameWorld and Actor. Read gameplay-systems.md for subsystem selection, source anchors, and cross-system boundaries.
Keep application-specific rules outside the framework. Use ceres-flow when exposing gameplay behavior to executable graphs, and ceres-core when the change belongs to a reusable service rather than gameplay orchestration.
Signals
- GitHub stars
- 129
- Forks
- 4
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Key
ceres-gameplay- Source
- github.com/akikurisu/ceres