Ceres Gameplay

SkillMedia

Lets your agent build or extend Ceres game engine systems like actors, levels, audio, animation, and AI.

Available today. Use it from your connected AI after setup.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Then ask your AI: use the Ceres Gameplay skill

About this skill

Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.

What this skill tells your AI

The instructions your AI receives, as published by akikurisu/ceres in Plugins/ceres/skills/ceres-gameplay/SKILL.md and read by ahel’s review.

Start from the owning subsystem under Runtime/Gameplay and preserve the lifecycle established by GameWorld and Actor. Read gameplay-systems.md for subsystem selection, source anchors, and cross-system boundaries.

Keep application-specific rules outside the framework. Use ceres-flow when exposing gameplay behavior to executable graphs, and ceres-core when the change belongs to a reusable service rather than gameplay orchestration.

Signals

GitHub stars
129
Forks
4
Last commit
Sep 2026
Advanced
Catalog kind
skill
Key
ceres-gameplay
Source
github.com/akikurisu/ceres