Ceres Graph

SkillSearch

Helps your agent build and debug Ceres graph models, nodes, ports, and editor extensions in Unity.

Available today. Use it from your connected AI after setup.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Then ask your AI: use the Ceres Graph skill

About this skill

Extend or diagnose Ceres graph models, shared variables, serialization, ports, nodes, search, and graph editor foundations without Flow-specific execution semantics.

What this skill tells your AI

The instructions your AI receives, as published by akikurisu/ceres in Plugins/ceres/skills/ceres-graph/SKILL.md and read by ahel’s review.

Use this skill for the reusable graph layer under Runtime/Graph and Editor/Graph. For executable control flow, Flow code generation, functions, or events, use ceres-flow as well.

References

  • Read model-and-variables.md for graph data, shared variables, scopes, serialization, compilation, and IL2CPP boundaries.
  • Read editor-extension.md for node and port views, factories, search, blackboards, inspectors, and manipulators.

Keep runtime graph types independent of GraphView and UnityEditor. Extend factories and metadata used by the current editor instead of bypassing discovery with feature-local registries.

Signals

GitHub stars
129
Forks
4
Last commit
Sep 2026
Advanced
Catalog kind
skill
Key
ceres-graph
Source
github.com/akikurisu/ceres