Coordinate Components

SkillMedia

This skill helps an AI share state between Blazor components that are not directly connected, so the same data stays in sync without passing parameters through every parent. It covers cascading values, scoped services with change events, and CascadingValueSource set up through dependency injection. It is useful when a cascading parameter or value needs to work across render mode boundaries.

Available today. Use it from your connected AI after setup.

After adding the skill, describe which components in your Blazor app need to share the same state. Your AI can then pick between cascading values and scoped services based on what fits.

Then ask your AI: use the Coordinate Components skill

What your AI can do with it

  • Share state between Blazor components that lack a direct parent-child relationship
  • Pass cascading values without threading parameters through every level
  • Keep components in sync using scoped services with change events
  • Set up CascadingValueSource through dependency injection
  • Make cascading parameters work across render mode boundaries

What this skill tells your AI

The instructions your AI receives, as published by dotnet/skills in plugins/dotnet-blazor/skills/coordinate-components/SKILL.md and read by ahel’s review.

Step 1 — Read AGENTS.md

Read AGENTS.md at the workspace root to learn the project's conventions before making changes.

Step 2 — Decide the scope

NeedMechanismWhen to use
Subtree (same render mode)CascadingValue componentTheme, layout config within a layout
App-wide (all render modes)CascadingValueSource<T> via DICurrent user, feature flags, theme shared globally
Mutable shared state within a circuitScoped service + Action eventShopping cart, notification count, selected filters

For parent→child one level: use [Parameter] / EventCallback (see author-component skill). For persisting state across prerender→interactive: see support-prerendering skill.

Workflow (quick reference)

  1. Choose the mechanism from the table in Step 2
  2. If crossing render mode boundaries → use CascadingValueSource<T> (Step 4)
  3. Register in Program.cs with AddCascadingValue(...) and isFixed: false
  4. Consume via [CascadingParameter] in child components
  5. Update via NotifyChangedAsync(newValue) — never page reload
  6. For additional mutable state within a circuit → add scoped service (Step 5)
  7. Wrap any StateHasChanged from background threads in InvokeAsync
  8. Implement IDisposable — dispose timers, cancel tokens, unsubscribe events

Step 3 — CascadingValue for subtree state

Wrap a subtree with <CascadingValue> to flow data to all descendants without passing it through every intermediate component.

@* In a layout or parent component *@
<CascadingValue Value="theme">
    @Body
</CascadingValue>

@code {
    private ThemeInfo theme = new() { ButtonClass = "btn-primary" };
}

Consume in any descendant:

[CascadingParameter]
private ThemeInfo? Theme { get; set; }

Rules:

  • Matched by type, not name. To cascade multiple values of the same type, add Name:
    <CascadingValue Value="primary" Name="PrimaryTheme">...</CascadingValue>
    
    [CascadingParameter(Name = "PrimaryTheme")]
    private ThemeInfo? Primary { get; set; }
    
  • Set IsFixed="true" when the value never changes — avoids subscription overhead.
  • Does NOT cross render mode boundaries. A <CascadingValue> in a static SSR parent is invisible to interactive children. See Step 6.

Step 4 — CascadingValueSource<T> for app-wide state

Register a CascadingValueSource<T> in DI when the value must be available to all components regardless of render mode.

// Program.cs
builder.Services.AddCascadingValue(sp =>
{
    var theme = new ThemeInfo { ButtonClass = "btn-primary" };
    return new CascadingValueSource<ThemeInfo>(theme, isFixed: false);
});

Consume identically to Step 3:

[CascadingParameter]
private ThemeInfo? Theme { get; set; }

To update and notify subscribers, either mutate the existing object or replace it:

@* Component that changes the theme *@
@inject CascadingValueSource<ThemeInfo> ThemeSource

<button @onclick="ToggleDarkMode">Toggle theme</button>

@code {
    private bool isDark;

    private async Task ToggleDarkMode()
    {
        isDark = !isDark;
        // Replace the value entirely:
        var newTheme = new ThemeInfo { ButtonClass = isDark ? "btn-dark" : "btn-primary" };
        await ThemeSource.NotifyChangedAsync(newTheme);
    }
}

NotifyChangedAsync() (no argument) also works — mutate the object and then call it. NotifyChangedAsync(newValue) replaces the value and notifies in one step.

Update protocol: Whenever shared state changes, the component that changes it MUST inject CascadingValueSource<T> and call NotifyChangedAsync(). This is the only mechanism that triggers re-rendering in all [CascadingParameter] subscribers. Without this call, no subscribers update. Do not use NavigationManager.Refresh() or page reloads as a substitute.

Rules:

  • isFixed: false enables change notifications. isFixed: true is better for truly static values (feature flags).
  • Crosses render mode boundaries — works for per-page interactivity, global interactivity, and WebAssembly. Key advantage over <CascadingValue>.
  • Keep cascaded types granular. Every NotifyChangedAsync re-renders ALL subscribers regardless of which property changed. Don't put all app state into one cascaded type.
  • For Auto/WebAssembly apps, register in both server and .Client Program.cs. The type must be in a shared assembly.

Step 5 — Scoped state service with change events

For mutable shared state that multiple components read and write (shopping cart, notification count, filters), use a scoped service with an event for change notification.

Define the service:

public class CartState
{
    private readonly List<CartItem> _items = [];

    public IReadOnlyList<CartItem> Items => _items;
    public int Count => _items.Count;

    public event Action? OnChange;

    public void Add(CartItem item)
    {
        _items.Add(item);
        OnChange?.Invoke();
    }

    public void Remove(CartItem item)
    {
        _items.Remove(item);
        OnChange?.Invoke();
    }
}

Register as scoped:

builder.Services.AddScoped<CartState>();

Subscribe in components:

@inject CartState Cart
@implements IDisposable

<span class="badge">@Cart.Count</span>

@code {
    protected override void OnInitialized()
    {
        Cart.OnChange += StateHasChanged;
    }

    public void Dispose()
    {
        Cart.OnChange -= StateHasChanged;
    }
}

The simple Action OnChange pattern works when the event fires from the Blazor sync context (button click → Cart.Add(…)). If the event fires from outside the sync context (timer, background task, SignalR hub), wrap in InvokeAsync:

private Action? _handler;

protected override void OnInitialized()
{
    _handler = () => InvokeAsync(StateHasChanged);
    Cart.OnChange += _handler;
}

public void Dispose() => Cart.OnChange -= _handler;

Store the delegate in a field so you can unsubscribe the exact same instance.

Step 6 — Render mode and service lifetime rules

Cascading values don't cross render mode boundaries

A <CascadingValue> placed in a static SSR layout (MainLayout.razor when the layout renders statically) will not reach interactive children. The interactive component sees null for the cascading parameter.

Fix: Use CascadingValueSource<T> registered in DI (Step 4) or a scoped service (Step 5). Both cross boundaries because DI services are resolved per-circuit, not from the component tree.

Service lifetime on Server vs WebAssembly

LifetimeServerWebAssembly
ScopedPer circuit (per user connection)Per browser tab
SingletonShared across ALL usersPer browser tab (safe)
TransientNew instance per injectionNew instance per injection

On Server, never store user-specific state in a singleton — every user's circuit shares the same singleton. One user's cart leaks into another's. Use AddScoped<T>().

On WebAssembly, singletons are per-tab and safe. But code meant for both Server and WebAssembly (Auto mode) must use scoped.

Auto/WebAssembly with prerendering

State services must be defined in the .Client project or a shared assembly — they cannot reference server-only types. Register the service in both Program.cs files. State created during prerender does not survive the switch to the interactive runtime. Use the support-prerendering skill's [PersistentState] pattern to carry state across.

Don'ts

  • Don't use a singleton for per-user state on Server — all circuits share it, leaking state between users.
  • Don't put all app state into one cascaded objectNotifyChangedAsync re-renders ALL subscribers on every change. Separate concerns into distinct types (ThemeState, CartState, UserPreferences).
  • Don't forget to unsubscribe — omitting Dispose on event subscriptions causes memory leaks that grow per-circuit.
  • Don't use <CascadingValue> in a static layout expecting it to reach interactive children — it won't cross render mode boundaries. Use DI-registered CascadingValueSource<T> or scoped services.
  • Don't use NavigationManager.Refresh(forceReload: true) to propagate cascading value changes — this destroys the circuit and forces a full page reload. Instead, inject CascadingValueSource<T> and call NotifyChangedAsync(newValue) to push updates to all [CascadingParameter] subscribers without a page reload.
  • Don't call StateHasChanged from a non-Blazor thread — wrap in InvokeAsync. The framework throws InvalidOperationException: The current thread is not associated with the Dispatcher.

Signals

GitHub stars
5k
Forks
414
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
coordinate-components
Source
github.com/dotnet/skills