Skill: Design Component
SkillDocs & knowledgeDesign a UI component spec to the house quality bar — anatomy, variants, sizes, the 8 states, token mapping, and accessibility. Use when the user wants to design or document a component (button, input, tabs, toast, combobox, date picker, modal, etc.) at the spec level before or alongside code. For generating framework code, use design-code.
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What this skill tells your AI
The instructions your AI receives, as published by plugin87/ux-ui-agent-skills in .claude/skills/design-component/SKILL.md and read by ahel’s review.
Produce a complete component specification matching the project format.
Steps
- Read
.claude/rules/components.md→ "Component Quality Bar" (the 8-state table) and "Atomic Design"; the always-on 8-state table is inCLAUDE.md→ Non-Negotiables. - Check if it already exists:
components/atoms.md,molecules.md,organisms.md,templates.md,navigation.md,feedback.md,forms-advanced.md,overlays.md. Match the existing spec format. - Pull the ARIA pattern from
accessibility/aria-patterns.mdand contrast/target rules fromaccessibility/wcag-checklist.md. - Map every value to tokens (
tokens/*.json) — sizes viasizing.json, states viastates.json. - Apply visual judgment from
taste/design-taste.md(states, focus, no slop). - Optional fast start:
python3 scripts/scaffold_component.py "<Name>"to emit a stub, then fill it in.
Output
Spec with: anatomy diagram, variants table, sizes table, all 8 applicable states, token mapping, accessibility (role/keyboard/SR), and a note to render via frameworks/adapter-protocol.md.
Accuracy — verify every state, don't assume (mandatory when code is produced)
A component is only "correct" when every variant × state renders right — not just the resting default. Build a states harness: render the component in each applicable state (default, hover, focus, active, disabled, loading aria-busy, error aria-invalid, selected aria-pressed/aria-selected) × each variant in one HTML file (see examples/component-states/button.html). Then RUN the gates and report their real output (CLAUDE.md → Verification Protocol):
node scripts/verify_states.mjs <harness> [--dark]— contrast of every element in default/hover/focusnode scripts/axe_audit.mjs <harness> [--dark]— ARIA/role/name/label correctnessnode scripts/measure_render.mjs <harness> [--dark]— every text element AA- overlays/modals also:
node scripts/verify_focustrap.mjs <harness> --open=<trigger>Every state must pass in light AND dark before the component is "done". Never claim a state is correct without a gate proving it.
Gates prove contrast/a11y — they do NOT prove pixels. RENDER AND LOOK.
The contrast/axe gates pass while the UI is still visibly broken: a checkbox that doesn't toggle, a dash sitting at the bottom of its box, a checkmark and an indeterminate dash with mismatched stroke weight, a control that's too heavy. You must screenshot the harness and inspect it before claiming done — for every state, and after interaction. Playwright + system Chrome:
const b = await chromium.launch({channel:'chrome'});
const p = await b.newPage({deviceScaleFactor:4});
await p.goto('file://'+abs); await p.addStyleTag({content:'*{transition:none!important}'});
await p.mouse.move(2000,2000); // park pointer OFF the component
await p.locator('.stack').first().screenshot({path:'/tmp/x.png'});
Read the PNG. Then look for, specifically:
- Functional: click each interactive element and assert the state actually changed (
await loc.click(); expect(await loc.isChecked())). A custom control whose overlay box covers the real<input>will not toggle unless the box haspointer-events:none(or an enclosing<label>forwards the click). - Geometry: glyphs centered, not stacked/offset. If a
display:gridbox holds anopacity:0sibling plus a::after, the pseudo lands in row 2 → usedisplay:noneon the hidden sibling, or one container child. - Stroke consistency: a checkmark and its indeterminate dash must use the same rendering method (one
<svg>, two<path>toggled by state — samestroke-width), never an svg check vs a CSS::afterrect (they read as different weights). - Transition artifact: screenshot WITHOUT disabling transitions and a just-clicked control looks half-faded mid-animation — that is not a bug. Always disable transitions and park the pointer before judging a state.
Consistency across files is non-negotiable. The same component (e.g. checkbox) must use byte-identical CSS + markup in every harness/page. A checkbox that looks thin in form-controls and heavy (native accent-color) in data-table is a bug. Factor one pattern, reuse it verbatim.
Verified custom checkbox/radio pattern (thin, token-driven, gated + eyeballed)
Real <input> underneath (keeps native a11y + keyboard); a drawn .box overlay with pointer-events:none; check + dash as two <path> in one <svg> toggled by :checked / :indeterminate; 1.5px border-strong, .25rem radius, .62rem glyph, stroke-width:2 round caps. Reference: examples/component-states/form-controls.html and data-table.html (select-all uses indeterminate). Native accent-color renders too heavy — do not use it when the house look is "thin".
Responsive — every component, no sideways scroll (gated)
Build mobile-first; a fixed-px width that can't shrink is a bug. Run node scripts/verify_responsive.mjs <file|dir> — it loads each harness at 280/320/414px and fails on any horizontal overflow. The four recurring causes and their fixes:
- fixed
inline-size:Npx→inline-size:100%;max-inline-size:Npx(cap, don't pin). <ul>/<ol>default 40px inline-start padding (a*{margin:0}reset does NOT clear padding) →padding:0;margin:0on every list. This also silently mis-aligns a list's edge vs a sibling block (looks like unequal widths) — same fix.- non-wrapping flex rows (breadcrumb, stepper, tabs) →
flex-wrap:wrap, or for tabsoverflow-x:auto+.tab{flex:none}. grid minmax(Npx,1fr)min larger than viewport →minmax(min(Npx,100%),1fr).
Motion — tokenized, real easing, animate the thing that moves
Timing/easing are tokens (--duration-fast|normal|slow, --ease-out|in|in-out|emphasized in the theme; --transition-micro = fast ease-out). Never hardcode ms/curves. A component that toggles open/closed must animate its height, not just rotate a chevron — collapse via hidden/display:none alone reads as "rigid, no transition". Smooth-height pattern (no JS measuring): wrap content in an inner that clips overflow, animate the grid track:
.panel{display:grid;grid-template-rows:0fr;transition:grid-template-rows var(--duration-normal) var(--ease-emphasized)}
.panel.open{grid-template-rows:1fr}
.panel > .inner{overflow:hidden;min-block-size:0}
Keep a11y: expand = remove hidden then add .open next frame; collapse = remove .open, set hidden on transitionend. Reference: accordion in examples/component-states/overlays.html. Always honor @media(prefers-reduced-motion:reduce){…transition:none}.
Layout — fill the space, don't ship AI-empty filler
auto-fit, neverauto-fillfor card grids.auto-fillkeeps empty phantom tracks so 3 cards cluster left with a void on the right;auto-fitcollapses empties so cards stretch to fill the row. Alwaysrepeat(auto-fit,minmax(min(Npx,100%),1fr)).- Equal-height panels in a row:
align-items:stretchon the grid, AND make the shorter panel's body fill —.panel{display:flex;flex-direction:column}+ the inner regionflex:1. A child sized withblock-size:%(e.g. chart bars) needs a definite-height ancestor (aflex:1box or explicit height), or the % resolves to 0 and the element collapses. Wrap the bar in aflex:1.barboxand give the barblock-size:%of that. - A main region that's 80% whitespace reads as machine-generated. Fill a dashboard with real, plausible content (stats row + activity list + a chart), not one lonely widget. Intentional density is the difference between "designed" and "AI slop".
- Trailing gap in a toolbar/header: a flex item with
flex:1capped bymax-inline-sizestops growing and leaves empty space after the last item. Push the right-hand cluster withmargin-inline-start:autoon its first element. - Mobile nav must not overlap. Putting the sidebar and main in the same grid area makes an opened sidebar paint over content. On mobile switch the shell to
display:blockso opening the sidebar pushes main down. Reference:examples/component-states/app-shell.html.
Icons — real lucide, referenced by name (never hand-draw paths)
Hand-approximated SVG path data renders as broken glyphs (a help "?" became a dot; settings became a hamburger). Use verbatim lucide paths, referenced by name via an injected <symbol> sprite — examples/component-states/icons.js defines each icon once and <svg class="ico" aria-hidden="true"><use href="#i-NAME"/></svg> uses it. No per-use path duplication, no network, offline + gate-safe. Add a new icon to icons.js once; never paste raw paths into markup. (Inline lucide is acceptable only if the path is copied verbatim from lucide.) .ico{stroke:currentColor;fill:none;stroke-width:2} — color via currentColor.
Graphical / icon-only controls (3:1, theme-stable)
A no-text control (carousel dot, kebab, icon button) is held to 3:1 (WCAG 1.4.11), not 4.5 — verify_states applies this automatically when an element has no direct text node. Two traps it catches:
- An empty
<button>keeps the UAcolor:buttontext(≈black) regardless of theme → set itscolorto the actual indicator color and drive the visual viacurrentColor(e.g. dot is a::before{background:currentColor}), so the gate measures the real thing. - Theme-flipping tokens (
--color-chart-N,--color-surface-brand) invert between light/dark; white text or a teal indicator on them passes in one mode and fails the other. Use dark-aware values (override in[data-theme="dark"]) or stable tokens (--color-action-primary,--color-text-linkwhich adapts) for avatars, active dots, and selected states.
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- Last commit
- Sep 2026
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