Diagram Design

SkillMedia

Lets your agent create branded diagrams like flowcharts, org charts, timelines, Gantt charts, and data models.

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Diagram DesignStart free
About this skill

Create branded architecture, IT current-state, flowchart, sequence, state machine, ER/data model, timeline, swimlane, quadrant, radar/spider, polar chart (polar/radial lollipop), loop/flywheel, nested, tree, org chart, layer stack, Venn, pyramid/funnel, treemap, heatmap, bar, waterfall, line, Gantt

What this skill tells your AI

The instructions your AI receives, as published by mxyhi/ok-skills in diagram-design/SKILL.md and read by Ahel’s review.

Create diagrams as self-contained HTML files with inline SVG and an editorial design system.

Forty-one visual types. Semantic patterns describe behavior; type references describe layout.


0. First-time setup — style guide gate

Before generating your first diagram in a new project, verify the style guide has been customized.

Do not silently ship default-skinned diagrams into a branded project.

First resolve any project .diagram-design marker per references/profiles.md; a successfully resolved marker selects its profile and bypasses this gate. That reference owns failures, the protected default, and save behavior.

Open references/style-guide.md and check the default tokens. If they are still the shipped defaults (paper #f5f5f5, ink #2d3142, accent #eb6c36), pause and ask the user:

"This is your first diagram in this project and the style guide is still default. Customize now? Options: (a) website URL, (b) installed skill, (c) local folder/design-system, (d) paste tokens, (e) keep default, (f) load saved profile."

Then branch per the matching section of references/onboarding.md; for (f) follow references/profiles.md.

Once the style guide has been customized (or the user explicitly chose default), skip this gate on later runs. A leading profile header names the copied-in active profile. Without a header, any semantic-role value or typography family differing from shipped defaults means custom-unsaved: skip the gate and offer to save it as a profile. All-default tokens with no marker/header trigger the gate. After onboarding, offer to save as a named client profile per references/profiles.md.


1. Philosophy

The highest-quality move is usually deletion.

Applied to schematics:

  • Every node represents a distinct idea. Two nodes that always travel together are one node.
  • Every connection carries information. If the relationship is obvious from layout, remove the line.
  • Coral is editorial, not a flag. 1–2 focal nodes per diagram. Using it on 5 nodes erases the signal.
  • The schematic isn't done when everything is added. It's done when nothing can be removed.

Target density: 4/10. Enough to be technically complete. Not so dense it needs a guide. Above 9 nodes, it's probably two diagrams.


2. When to Use

Use for any of the 41 visual types (§3) when a reader will learn more from a visual than from prose, a table, or a bulleted list.

Don't use for:

  • Quick unicode diagrams → use wiretext.
  • Lists of things → table or bullets.
  • Simple before/after → table.
  • One-shape "diagrams" → just write the sentence.

Before drawing, ask: Would the reader learn more from this than from a well-written paragraph? If no, don't draw.


3. Selection: semantic pattern, then visual type

When behavior, state, enforcement, or risk carries the meaning, first load references/semantic-patterns.md and choose one primary pattern. Then choose the nearest visual type for layout. If no pattern matches, choose the type directly.

Behavioral triggerSemantic pattern → nearest type
Fan-in, queue depth, finite capacity, bottleneckFan-in queue / bottleneck → Data flow
Repeated Question / Input / Governance / Output slots across stagesStage framework with semantic slots → Process
Conversation or loose input becomes a structured durable artifactUnstructured input → structured artifact → Data flow
Two rule traces need pass/fail/skipped/not-reached and first divergencePaired policy-evaluation traces → Flowchart
Trust boundaries plus permitted/forbidden ingress or deploy pathsSecure paved road → Architecture
Controls grouped by where they are enforcedGovernance / control catalog → Layer stack
Defenses compensate for prior gaps and residual risk propagatesCompensating security layers → Layer stack
Hierarchical, ID-addressable decomposition needing per-block I/O, constraints, and a code linkTraceable block decomposition → Tree
One subject progresses through phases, waits, retries, cancellation, and terminal outcomesLifecycle phase map → State Machine

The pattern owns semantic primitives and its tighter budget; the type owns layout grammar. Use references/animation.md only when motion is requested or materially clarifies ordered change; static remains the default.

Visual-type guide (41)

If you're showing…UseReference
Components + connections in a systemArchitecturetype-architecture.md
Legacy IT landscape by phase or department; shows the before stateIT current-statetype-it-state.md
Decision logic with branchesFlowcharttype-flowchart.md
Time-ordered messages between actorsSequencetype-sequence.md
States + transitions + guardsState machinetype-state.md
Entities + fields + relationshipsER / data modeltype-er.md
Events positioned in timeTimelinetype-timeline.md
Cross-functional process with handoffsSwimlanetype-swimlane.md
Two-axis positioning / prioritizationQuadranttype-quadrant.md
Multiple entities scored across 3–5 quantitative criteriaRadar / Spidertype-radar.md
One quantitative series across cyclic categories; angle=category, radius=magnitudePolar charttype-polar.md
Reinforcing cycle; the last step feeds the first and a hub accumulates stateLooptype-loop.md
Hierarchy through containment / scopeNestedtype-nested.md
Parent → children relationshipsTreetype-tree.md
Human/agent/team ownership, reporting, routing, escalationOrg charttype-org-chart.md
Stacked abstraction levelsLayer stacktype-layers.md
Overlap between setsVenntype-venn.md
Ranked hierarchy or conversion drop-offPyramid / funneltype-pyramid.md
Quantitative comparison across categoriesBar charttype-bar.md
A start total bridged to an end total by signed contributions (budget bridge, headcount deltas)Waterfalltype-waterfall.md
Part-of-whole where the relative sizes are the storyTreemaptype-treemap.md
Cross-tabulated data; fill encodes value per cellHeatmaptype-heatmap.md
Continuous trends over time, change between exactly two states (slopegraph), one distribution per series (ridgeline), or rank movement across several snapshots (bump)Line charttype-line.md
Tasks and phases on a timelineGantttype-gantt.md
Correlation or distribution of two variables; bubble (three variables) and beeswarm (one variable, dot per item) variantsScatter plottype-scatter.md
End-to-end data stack on a container clusterHigh-Leveltype-high-level.md
Multi-actor sequential process with data handoffsProcesstype-process.md
Multi-tier data storage with quality levels and access policiesMedalliontype-medallion.md
Role-scoped data flow: who does what at each pipeline stepData flowtype-data-flow.md
Integration topology of a data platform — sources → core → consumersDP integrationtype-dp-integration.md
Per-role / per-component access permissions matrixDP security matrixtype-dp-security-matrix.md
A quantity splitting and merging across stages, band width = amountSankeytype-sankey.md
Causes of one observed effect, grouped by category (root-cause analysis)Fishbonetype-fishbone.md
Value chain against evolution — what to build, buy, and what is movingWardley maptype-wardley.md
Work-in-progress by state, with WIP limits and blocked itemsKanbantype-kanban.md
What a person does across stages of an experience, and how it feelsUser journeytype-journey.md
Where software runs — zones, hosts, artifacts, replicas, portsDeploymenttype-deployment.md
What depends on what, with fan-in and cycles a tree cannot expressDependency graphtype-dependency.md
Classes with operations, inheritance, composition (other UML routes elsewhere)UML classtype-uml-class.md
Narrative backbone sliced into releases, with the cut lineStory maptype-story-map.md
Physical tables: SQL types, constraints, indexes, column-level FKsDatabase schematype-db-schema.md

Rules of thumb:

  • If a 3-column table communicates the same thing, pick the table.
  • If two types seem useful, pick the dominant axis; a semantic pattern may add behavior-specific primitives, not a second layout grammar.
  • If you're past the complexity budget (§7), split into an overview + detail.

Always load the chosen type reference linked in the guide before drawing. When routed above, also load semantic-patterns.md; when animation is chosen, load animation.md.

Confirm before drawing

Before rendering, state the plan in one short message: the chosen visual type (and semantic pattern, if routed), the size preset, and anything the complexity budget (§7) will force out. If the user is reachable, let them redirect before you draw; if not, proceed and note the assumptions beside the deliverable. Skip the pause only when the request already pins type, size, and content exactly.


4. Universal Anti-patterns

These mark "AI slop" schematics of any type:

Anti-patternWhy it fails
Dark mode + cyan/purple glowLooks "technical" without design decisions
JetBrains Mono as blanket "dev" fontMono is for technical content — ports, commands, URLs. Names go in Geist sans.
Identical boxes for every nodeErases hierarchy
Legend floating inside the diagram areaCollides with nodes
Arrow labels with no masking rectBleeds through the line
Vertical writing-mode text on arrowsUnreadable
3 equal-width summary cards as defaultGeneric grid — vary widths
Shadow on any elementShadows are out. Borders are in.
rounded-2xl on boxesMax radius 6–10px or none
Coral on every "important" nodeCoral is 1–2 editorial accents, not a signaling system
Reproducing Mermaid's renderer layoutImports automatic spacing and routing instead of making an editorial layout
Any breach of the six §6 connector rulesAutomatic fail: diagonal slants, labels touching their stroke, masks clipped by a later node, overlapping paths, shared attach points, transit behind a non-endpoint box

Type-specific anti-patterns live in each type reference linked in the guide.


5. Design System

The design system is skinnable. references/style-guide.md is the single source of truth for colors, typography, tokens, and the default palette; this file names semantic roles (paper, ink, muted, accent, link, …). To apply a brand, edit style-guide.md or run the URL-based flow in references/onboarding.md.

When specs below or in type references mention "ink", "accent", "muted", etc., look up the current hex value in style-guide.md.

Semantic roles (at a glance)

RolePurpose
paper, paper-2Page bg and container bg
inkPrimary text / stroke
muted, softSecondary text, default arrows, sublabels
rule, rule-solidHairline borders
accent, accent-tint1–2 focal elements per diagram
linkHTTP/API calls, external arrows

Focal rule: accent goes on 1–2 elements max. Everything else is ink / muted / soft. If you're tempted to accent 4 things, you haven't decided what's focal yet.

Node treatments (focal, backend/API/step, store/state, external/cloud, input/user, optional/async, security/boundary): fill and stroke per style-guide.md § Node type → treatment.

Typography: Instrument Serif for the H1 title and italic callouts, Geist sans 600 for node names, Geist Mono for sublabels, eyebrows, and arrow labels. Sizes, weights, and the font <link>: style-guide.md § Typography; per-preset type ramp: output-spec.md.

Non-Latin labels — extend the family: Korean, Chinese, Cyrillic.

Mono is for technical content only — never as a blanket "dev" font, and never JetBrains Mono.


6. Core SVG Primitives

Universal building blocks. Type-specialized primitives (lifeline, activation bar, region) live in the relevant type reference linked in the guide. Optional primitives:

Exact markup (background, dotted paper, markers, node box, arrow label, legend) and the long form of each connector rule: references/primitives-core.md. The static templates (template.html, template-dark.html, template-full.html) already define the background and the arrow, arrow-accent, and arrow-link markers; template-motion.html defines only its own prefixed marker, so add the others from primitives-core.md when a motion diagram needs them.

  • Arrows: muted by default, accent for the headline path, link for HTTP/API and external calls, dashed 5,4 for optional, passive, return, or async. Draw arrows before boxes so lines sit behind nodes.
  • Node box: an opaque paper mask rect, then the styled box at rx=6, a rectangular type tag at rx=2 (not a pill), the name in Geist 600, and a Geist Mono sublabel.

Mandatory connector rules

Non-negotiable, and §9 checks each one. Full text and edge cases: primitives-core.md § Mandatory connector rules.

  1. Orthogonal only. Connectors between off-axis nodes are rounded right-angle elbows at r=8 (r=6 minimum in tight layouts); a straight <line> only when both ends share x or y. Diagonals fail.
  2. Label gap. Every arrow label (14 characters max, all caps, centered on its segment) sits on an opaque mask with a visible 6 to 10px gap from its stroke, beside vertical segments, never on the line.
  3. No overlaps. No shared or stacked strokes: offset parallel routes by 12px or more, and use the bridge/hop at a single crossing.
  4. Fan attach points. Connectors on one box edge each get their own point at L * k / (N + 1), 12px or more apart (8px on very small boxes).
  5. No transit behind a non-endpoint box. Reroute. Only when the box is geometrically unavoidable: dashed stroke (4,3), label at the visible end, no marker on the intervening box.
  6. Mask before node. A label mask must not overlap a node drawn after it; badge masks fully inside a node and masks over earlier zones are fine. From a repository checkout, verify with python3 <repo-root>/scripts/verify-geometry.py <file>.

7. Layout & Spacing

Structural geometry sits on a 4px grid: node origins, widths, heights, gaps, and padding divide by 4. Type sizes follow the role ramp in output-spec.md, not the grid. Allowed values, the off-grid exceptions, and page layout: references/layout-budget.md.

Complexity budget (per diagram)

LimitRule
Max nodes9
Max arrows / transitions12
Max coral elements2
Max annotation callouts2
Max motion (optional)8 steps, 12 marked items, 2 simultaneous items — see animation.md

Per-type limits (lifelines, lanes, series, bars, stages, and the rest): layout-budget.md § Complexity budget. Check your type's row before drawing.

If you exceed, split into two diagrams (overview + detail).


8. Summary Card Pattern

Don't use 3 identical generic cards. Vary the treatment: column widths such as 1.1fr 1fr 0.9fr, a white background with a 1px hairline border and 6px radius, no box-shadow. Markup and the card-dot variants: layout-budget.md § Summary Card Pattern.


9. Pre-Output Checklist (Taste Gate)

Run before producing any diagram.

Type fit:

  • If behavior matters, did I choose one semantic pattern before the visual type and load semantic-patterns.md?
  • Right visual type for the layout? (§3 visual-type guide)
  • Stated type, pattern, size preset, and planned cuts before drawing — confirmed, or assumptions noted? (§3)
  • Would a table / paragraph do the same job? (If yes — don't draw.)
  • Loaded the matching type reference linked in the visual-type guide?
  • If this is an import — format, size, detail level, and audience set? viewBox and type ramp match the size preset? (§11, output-spec.md §6)
  • If this is an import — fidelity ledger ready to report? (§11)

Remove test:

  • Can I remove any node? (Would a reader still understand?)
  • Can I merge any two nodes? (Do they always travel together?)
  • Can I remove any arrow? (Is the relationship obvious from layout?)
  • Can I remove any label? (Does color or shape already signal it?)

Signal:

  • Coral used on ≤2 elements? If more, which actually deserve focal status?
  • Legend covers every type used — and nothing extra?
  • Within the type's complexity budget (§7)?

Technical:

  • Diagram <svg> has role="img" and aria-labelledby resolving to its <title> and <desc>?
  • <title> is the first child of <svg> (before <defs>) and both <title> and <desc> are filled in?
  • <title> / <desc> IDs are prefixed for this diagram and variant — never bare title / desc?
  • Arrows drawn before boxes?
  • §6 rule 1: off-axis connectors are r=8 elbows, no diagonal slants?
  • §6 rule 2: a visible 6 to 10px gap between every label mask and its connector?
  • §6 rule 3: no overlapping or stacked connectors; bridge/hop at crossings?
  • §6 rule 4: a distinct attach point per connector on a shared edge, 12px or more apart, none hiding another?
  • §6 rule 5: no transit behind a non-endpoint box, except the unavoidable case (dashed, label at the visible end)?
  • §6 rule 6: no label mask overlapping a node drawn after it? (From a repository checkout, run python3 <repo-root>/scripts/verify-geometry.py <file>.)
  • Every arrow label has an opaque fill="#f5f5f5" rect behind it?
  • Legend is a horizontal bottom strip, not floating?
  • No vertical writing-mode text?
  • viewBox expanded for the legend strip (~60px)?
  • min-width equals the viewBox width, and the SVG sits in a local overflow-x: auto wrapper? (Otherwise a phone scrolls the whole page — or an overflow: hidden ancestor clips the diagram with no scrollbar at all. See output-spec.md.)
  • Node origins, dimensions, gaps, padding on the 4px grid; type sizes on the role ramp?
  • From the installed skill directory, did python3 scripts/self_check.py <file> pass? (Accessible-SVG contract, single-file safety, motion basics.)
  • If animated, does the complete static/no-JS frame work, does reduced motion hide/disable playback, and is the controller copied verbatim from assets/template-motion.html? From a repository checkout, also run python3 <repo-root>/scripts/verify-motion.py path/to/generated.html plus the skin linter; from an installed skill, manually check print and static-query states on top of the self-check.

Typography:

  • Brand match uses exact public families/weights, verified via getComputedStyle; fallbacks disclosed?
  • Human-readable names in Geist sans, not Geist Mono?
  • Technical sublabels (ports, commands, URLs) in Geist Mono?
  • Page title in Instrument Serif?
  • Annotation callouts (if any) in italic Instrument Serif? (see primitive-annotation.md)
  • No JetBrains Mono anywhere?

10. Templates & Variants

Every diagram ships in three variants (see assets/):

VariantFile patternWhen to use
Minimal light (default)assets/template.html, example-<type>.htmlScreenshot-ready. Diagram + title. Warm paper.
Minimal darkassets/template-dark.html, example-<type>-dark.htmlDark mode sites, slides, high-contrast posts.
Full editorialassets/template-full.html, example-<type>-full.htmlLong-form posts where the diagram is the hero.
Consultant special (quadrant only)example-quadrant-consultant.htmlBCG/McKinsey-style 2×2 scenario matrix. See type-quadrant.md.

Sketchy variant (optional, applied to any of the above): a hand-drawn stroke filter for essays, not technical docs. See primitive-sketchy.md.

Terminal variant (optional, replaces any of the above): CLI-window chrome for dev-tool posts. Start from assets/template-terminal.html and follow primitive-terminal.md; examples are named example-<type>-terminal.html. Not brand-tokenized, so skip it for onboarded output.

Animation (optional presentation layer) — see animation.md. Modes are none (default), reveal, step, and loop; motion never changes the static meaning or raises the complexity budget.

To create a new diagram

Shortened here. Read the whole file on GitHub.

Signals

GitHub stars
492
Forks
49
Last commit
Sep 2026

Ahel review

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    bundled executables the agent is told to run

Automated review, not a security audit. Ruleset v1+k2.

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Item type
skill
Key
diagram-design-mxyhi
Source
github.com/mxyhi/ok-skills