Direct Seedance Co-op Game Intro

SkillMedia

Design a Seedance 2.0 two-player co-op game menu or opening animation with stable character bindings, approved visual direction, readable UI copy, coordinated palette, explicit interaction events, and a clean final menu state. Use for game concepts and character-led social intros; not for playable game development or copying commercial game branding.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Direct Seedance Co-op Game Intro skill

What this skill tells your AI

The instructions your AI receives, as published by t8mars/minimax-h3-prompt-skill-t8 in skills/direct-seedance-coop-game-intro/SKILL.md and read by ahel’s review.

Create a two-character menu animation without identity swaps or illegible UI. This is a T8-authored companion to the MiniMax repository-bundled co-op-game-intro-generator; use the upstream Skill for H3.

Workflow

  1. Collect player names, game title, ratio, duration, visual style, and optional character references.
  2. Lock each character with a unique label, image binding, screen side, palette accent, silhouette, hairstyle, outfit, and pose.
  3. Draft one approval frame externally when the user needs visual confirmation. Treat it as layout/style guidance, not an undeclared exact frame guarantee.
  4. Verify every requested UI string before prompt writing. Reduce copy if it cannot remain readable.
  5. Plan a short interaction chain: idle state → focus change → selection/confirmation → resolved co-op state.
  6. Compile with references/template.md; keep character, UI, palette, and screen geography stable.

Seedance rules

  • Bind 玩家A@图片1 and 玩家B@图片2 when character images are supplied. Give an approved menu image a separate layout/style role.
  • Use 【...】 for exact menu strings and {...} only for spoken dialogue.
  • Use one primary camera behavior; menu readability normally favors a locked or restrained camera.
  • Use 镜头N only for real event changes. Never add exact per-shot seconds.
  • Do not emit H3 fields, <Picture N>, [Shot N], or retention syntax.

Boundaries

Do not imitate a commercial logo, invent a franchise, or call paid generation without approval. Do not import this upstream entry into ComfyUI.

Deliver

Return the identity map, UI-copy lock, event chain, final Seedance prompt, and an identity/readability audit.

Signals

GitHub stars
225
Forks
21
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
direct-seedance-coop-game-intro
Source
github.com/t8mars/minimax-h3-prompt-skill-t8