Embed a three.ws avatar on any site

SkillWeb & browsing

Embed a live, animated three.ws 3D avatar in any website with the <agent-3d> web component. Use when you or the user want to embed, integrate, add, or show a 3D avatar, character, or agent on a site or app ("embed a 3D avatar on my site", "add an animated character to my landing page", "integrate three.ws", "put an avatar in my hero section"), wire avatar animations or moods from page code, let users design an avatar in the three.ws Avatar Studio from inside another app, or debug an existing agent-3d embed.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Embed a three.ws avatar on any site skill

What this skill tells your AI

The instructions your AI receives, as published by nirholas/three.ws in .agents/skills/embed-three-ws-avatar/SKILL.md and read by ahel’s review.

The <agent-3d> web component renders a rigged, animated 3D avatar (GLB) with zero framework dependencies. It works in plain HTML, React, Vue, Svelte, Angular, WordPress, Webflow, Shopify, Framer, and Notion embeds. The bundle is served from the three.ws CDN with access-control-allow-origin: *, so it loads from any origin.

Quick start

<script
  type="module"
  src="https://three.ws/agent-3d/1.5.2/agent-3d.js"
  integrity="sha384-xkFDjVP866hYt7voUhfnQHj6IO4hYxA6n8Laupk+VtD6y+IKiO/AZdE3VbfLtg0C"
  crossorigin="anonymous"
></script>

<agent-3d
  body="https://three.ws/avatars/default.glb"
  mode="section"
  kiosk
  poster="/images/avatar-poster.webp"
  style="width:100%;height:420px;display:block"
></agent-3d>

A UMD build exists at the same path as agent-3d.umd.cjs if ES modules are not an option.

Pick the right CDN channel (do not ship latest)

PathCacheUse when
/agent-3d/<MAJOR>.<MINOR>.<PATCH>/agent-3d.jsimmutable, 1 yearproduction. Pin exact bytes, always combine with SRI
/agent-3d/<MAJOR>.<MINOR>/agent-3d.js5 minfollow patch releases automatically
/agent-3d/<MAJOR>/agent-3d.js5 minfollow minor + patch releases
/agent-3d/latest/agent-3d.js5 mindemos and prototypes only

latest can ship breaking changes with no action on your side. For production, pin an exact version with an integrity attribute. Machine-readable release data:

  • https://three.ws/agent-3d/versions.json: current version, channels, publish time.
  • https://three.ws/agent-3d/<version>/integrity.json: sha384 SRI hashes for that exact version.

Getting a GLB for body

Any humanoid GLB URL works. Models generated on three.ws come back on persistent https://three.ws/cdn/forge/... URLs you can use directly in body with no re-hosting (self-hosting also works if you want control):

  • Generate from text or a reference image: the create-3d-avatar skill (rigged, animation-ready) or generate-3d-model (static prop). Both return a glbUrl.
  • Rig an existing GLB: the rig-a-model skill.
  • Let end users design one interactively: the Avatar Studio iframe flow below.

Rigging is universal on three.ws: any humanoid skeleton convention (Mixamo, VRM/VRoid, Avaturn, Unreal, Daz, MakeHuman, and more) is auto-mapped so the built-in animation clips (idle, walk, wave, dance, ...) play on it.

Key attributes

AttributeWhat it does
bodyGLB URL of the avatar to render (absolute URL)
brainConversation engine. Omit or none = silent decorative avatar. free = real chat with a host-paid free LLM lane: no API key, no cost to you. Any other value is treated as a specific model id
modeLayout: section for in-page blocks, plus floating widget positions
kiosk (or viewer)Bare display mode: no chrome, pure avatar showcase
posterImage painted instantly while the GLB streams, then crossfaded out. Use it instead of your own skeleton/placeholder div
eagerBoot immediately. Default is lazy: the element boots when scrolled into view. Set on above-the-fold hero placements
backgroundtransparent, dark, light, or any CSS color
name-plateoff to hide the floating name label
clipNamed animation to play decoratively (e.g. dance)
framingportrait for a head-and-shoulders crop
responsiveAdapt sizing to the container

There is no auto-rotate attribute on <agent-3d>; setting one is silently ignored (it belongs to <model-viewer>, a different element).

Events (all bubble and cross shadow DOM)

  • agent:ready: model loaded and animating. Gate your "loaded" UI on this, never on a timeout.
  • agent:error: load or boot failed. Show your fallback here.
  • agent:load-progress: { phase, pct } detail for a real progress indicator.
  • With a brain enabled: brain:thinking, brain:message, brain:stream, voice:speech-start, voice:speech-end, voice:transcript.

Imperative API (methods on the element)

const el = document.querySelector('agent-3d');
el.addEventListener('agent:ready', async () => {
  await el.wave({ style: 'enthusiastic' }); // greeting gesture
  await el.playClip('dance', { loop: false }); // any named clip, reduced-motion aware
  await el.lookAt('user'); // face the camera
  el.setMood(0.8, 0.4); // sustained expression: valence -1..1, arousal 0..1
  await el.say('Welcome!'); // speech bubble + talk animation (works with brain="none")
  await el.speak('Welcome!'); // spoken TTS variant
});
// el.pause() / el.resume() for tab-visibility or carousel logic
// el.destroy() on unmount (call from your framework's cleanup hook)

Theming: the element reads CSS custom properties, led by --agent-accent, so you can match it to your brand color per instance: el.style.setProperty('--agent-accent', '#b8ff2e').

Let users design their avatar: Avatar Studio iframe

Open https://three.ws/create/studio in an iframe (a modal works well; set allow="camera *; microphone *; clipboard-write"). When the user exports, the studio posts the finished GLB to the parent window:

window.addEventListener('message', (event) => {
  if (event.origin !== 'https://three.ws') return; // always check origin
  const msg = event.data;
  if (msg?.source === 'characterstudio' && msg.type === 'export' && msg.glb instanceof ArrayBuffer) {
    const blob = new Blob([msg.glb], { type: 'model/gltf-binary' });
    // Upload the blob to your storage (or use it in-memory), then point
    // <agent-3d body="..."> at the resulting URL.
  }
});

The message shape is { source: 'characterstudio', type: 'export', format: 'glb', glb: ArrayBuffer }. The protocol is currently export-only: you cannot seed an existing GLB into the studio for re-editing.

There is also a plain link target for text-to-3D generation with no integration work: https://three.ws/create/prompt.

Common mistakes

  1. Loading /agent-3d/latest/ in production. Pin a version and add SRI.
  2. Marking the avatar "ready" on a setTimeout. Use agent:ready and agent:load-progress.
  3. Building your own loading placeholder. Pass a poster image instead.
  4. Forgetting eager on a hero placement, so the avatar boots late.
  5. Forgetting el.destroy() on unmount in SPA frameworks, leaking WebGL contexts.
  6. Setting auto-rotate, which does nothing on this element.
  7. Leaving conversation off when it would be free: brain="free" costs the embedder nothing.

Reference

  • Full element reference (all attributes, events, JS API): https://three.ws/docs/web-component
  • Embedding guide: https://three.ws/docs/embedding
  • Release manifest: https://three.ws/agent-3d/versions.json

Signals

GitHub stars
114
Forks
29
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
embed-three-ws-avatar
Source
github.com/nirholas/three.ws