Game Balance Economy

SkillDev tools

Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies. Use when tuning combat, loot, upgrades, scoring, level curves, AI difficulty, risk-reward choices, or any system where numbers shape player decisions.

Use Game Balance Economy in Claude, ChatGPT or Ahel Desktop

Free. Sign in, add Game Balance Economy and connect your AI. About a minute.

Also: Claude Code · Cursor · Codex

Then ask your AI: use the Game Balance Economy skill

Details

Instructions available. Your AI can read the instructions. Execution depends on the setup they require.

Add Ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Game Balance EconomyStart free

What this skill tells your AI

The instructions your AI receives, as published by hashgraph-online/awesome-codex-plugins in plugins/LVTD-LLC/skills/skills/game-balance-economy/SKILL.md and read by Ahel’s review.

Use this skill when a game system needs numerical tuning. Balance is not just fairness; it is the shape of player decisions over time. A good balance pass names the intended experience before changing numbers.

Source Traceability

Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapters 12-13 on chance, expected value, fairness, challenge, meaningful choices, rewards, punishment, and economies. The workflow is transformed and paraphrased.

Supporting sources include MDA for reasoning from mechanics to dynamics and accessibility guidance for difficulty options that preserve player agency.

Workflow

  1. Define the target experience: tense, generous, punishing, expressive, strategic, chaotic, readable, or mastery-driven.
  2. Map resources, sinks, sources, rewards, costs, probabilities, time, and failure penalties.
  3. Find dominant strategies, dead choices, runaway feedback, grind, scarcity collapse, and opaque randomness.
  4. Use expected value and simulation where useful, but validate with playtests.
  5. Produce a tuning table with ranges, defaults, rationale, and telemetry.

Required Output

  • Balance Intent: what the numbers should make players feel and do.
  • Economy Map: sources, sinks, currencies, rewards, gates, and conversion rates.
  • Tuning Table: parameters, default values, safe ranges, and intended effects.
  • Risk Review: dominant strategies, exploits, fairness issues, and accessibility concerns.
  • Validation Plan: spreadsheet checks, script checks, playtest tasks, and telemetry.

Helper Script

Use scripts/expected_value.py for quick expected value checks:

python3 path/to/game-balance-economy/scripts/expected_value.py --outcome 0:0.5 --outcome 10:0.5

Local References

Before producing a tuning plan, read:

  • references/core/guide.md
  • workflows/tuning-pass.md

Signals

GitHub stars
1k
Forks
316
Last commit
Oct 2026
Advanced
Item type
skill
Key
game-balance-economy
Source
github.com/hashgraph-online/awesome-codex-plugins