Game Interface Feedback

SkillMedia

Design or audit game controls, HUD, menus, feedback, input mapping, transparency, juiciness, channels, modes, and metaphors. Use when implementing UI, controls, camera, tutorials, status displays, accessibility feedback, or when players are confused about what happened.

Use Game Interface Feedback in Claude, ChatGPT or Ahel Desktop

Free. Sign in, add Game Interface Feedback and connect your AI. About a minute.

Also: Claude Code · Cursor · Codex

Then ask your AI: use the Game Interface Feedback skill

Details

Instructions available. Your AI can read the instructions. Execution depends on the setup they require.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Game Interface FeedbackStart free

What this skill tells your AI

The instructions your AI receives, as published by hashgraph-online/awesome-codex-plugins in plugins/LVTD-LLC/skills/skills/game-interface-feedback/SKILL.md and read by ahel’s review.

Use this skill to make player intent, system state, and consequences legible. The interface is not just menus; it is every path between player intention and game response.

Source Traceability

Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapter 15 on interface, control, feedback, transparency, channels, modes, and metaphors. The workflow is transformed and paraphrased.

Supporting sources include Nielsen Norman Group usability heuristics and Microsoft Xbox Accessibility Guidelines.

Workflow

  1. Map player intent to input, game interpretation, feedback, and consequence.
  2. Identify what the player must know before, during, and after each action.
  3. Design feedback across visual, audio, haptic, animation, text, and spatial channels.
  4. Check controls, HUD, menus, modes, camera, and tutorial prompts for conflict.
  5. Add accessibility alternatives for critical information.

Required Output

  • Interaction Map: intent, input, system response, feedback, and failure states.
  • Feedback Spec: channels, timing, priority, and accessibility alternatives.
  • UI/Control Notes: HUD, menus, camera, prompts, focus, and mode behavior.
  • Implementation Tasks: exact components, states, events, and tests.
  • Usability Risks: ambiguity, hidden state, input conflict, overload, and missed feedback.

Local References

Before producing an interface spec or audit, read:

  • references/core/guide.md
  • workflows/interface-audit.md

Signals

GitHub stars
1k
Forks
316
Last commit
Oct 2026
Advanced
Item type
skill
Key
game-interface-feedback
Source
github.com/hashgraph-online/awesome-codex-plugins