Golem Interactive REPL (Effect)

SkillCloud & infra

Lets your agent test and script deployed Golem agents interactively through a TypeScript REPL.

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Details

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Golem Interactive REPL (Effect)Start free
About this skill

Using the Golem TypeScript REPL with Effect-based agents for interactive testing and scripts. Use when asked to test Effect agents interactively, run a REPL, or execute test scripts against deployed agents.

What this skill tells your AI

The instructions your AI receives, as published by golemcloud/golem in golem-skills/skills/effect/golem-interactive-repl-effect/SKILL.md and read by ahel’s review.

The golem repl command starts an interactive TypeScript REPL for testing and scripting agents. It supports both interactive and script execution modes.

Effect components intentionally use the TypeScript REPL and generated TypeScript Bridge SDK. There is no separate Effect REPL language and @golemcloud/effect-golem does not provide a REPL helper. Do not import Effect, call Effect.runPromise, or use handler-side Effect values in a REPL script.

Interactive Mode

From the Golem application directory, run:

golem repl

For an Effect application, Golem automatically selects the TypeScript REPL. To select it explicitly, use --language ts or --language typescript, not --language effect.

The REPL puts the generated agent client classes in the global scope. A client's class name is the agent's exact defineAgent name. For example, the default Effect project defines an agent named Counter, so its client is Counter, not CounterAgent:

const c1 = await Counter.get("c1")
await c1.increment()
await c1.increment()
const value = await c1.value()

No imports are needed. get(...) gets or creates a durable agent, and generated client methods return promises, so await both client creation and method calls.

TypeScript Names and Values

Use the generated TypeScript client signatures as the source of truth:

  • Use the exact defineAgent name for the client class.
  • Effect method names remain TypeScript-cased, such as createItem or increment.
  • Pass constructor and method parameters positionally in their declared order.
  • Use TypeScript values: quoted strings, object literals for records, arrays for lists and tuples, and the generated TypeScript shapes for other types.

An Effect handler may receive a named parameter object such as ({ item }) => ..., but its Bridge SDK method takes the generated positional arguments, such as await agent.createItem(item). Do not copy Effect handler signatures or internal WitCodec representations into REPL calls. Use REPL completion or .agent-type-info when a generated signature or value shape is unclear.

Built-in Commands

Built-in commands accept both . and : prefixes:

  • .build / :build — build the project
  • .deploy / :deploy — deploy components
  • .help / :help — show available commands

Script Mode

Write a TypeScript file; the generated clients are globals here too:

// test.ts
const c2 = await Counter.get("c2")
await c2.increment()
await c2.increment()

Run it non-interactively:

golem repl --script-file test.ts --yes

The --yes flag auto-confirms prompts. Run the script after creating it unless the user explicitly asks not to.

Available REPL Languages

LanguageFlagInteractiveScriptNotes
TypeScript(default)✅✅Used for Effect and all other component languages

Prerequisites

  • The Golem server must be running (golem server run).
  • The application must have a manifest environment and its components must be deployable.
  • Run commands from the application directory so Golem can generate and configure the Bridge SDK.

Signals

GitHub stars
2k
Forks
209
Last commit
Oct 2026
Advanced
Item type
skill
Key
golem-interactive-repl-effect
Source
github.com/golemcloud/golem