Dynamics/Joints +8 dirs

SkillFiles & storage

Lets your agent navigate and explain the Dynamics/Joints section of the Vixen lighting code, covering 522 symbols.

Instructions available. Your AI can read the instructions. Execution depends on the setup they require.

Add ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.

Then ask your AI: use the Dynamics/Joints +8 dirs skill

About this skill

Work in the Dynamics/Joints +8 dirs area, 522 symbols across 85 files (87% cohesion)

What this skill tells your AI

The instructions your AI receives, as published by vixenlights/vixen in .agents/skills/gortex-dynamics-joints-8-dirs/SKILL.md and read by ahel’s review.

522 symbols | 85 files | 87% cohesion

When to Use

Use this skill when working on files in:

  • src/Vixen.Common/Box2D/Collision/Shapes/b2ChainShape.cpp
  • src/Vixen.Common/Box2D/Collision/Shapes/b2ChainShape.h
  • src/Vixen.Common/Box2D/Collision/Shapes/b2CircleShape.cpp
  • src/Vixen.Common/Box2D/Collision/Shapes/b2CircleShape.h
  • src/Vixen.Common/Box2D/Collision/Shapes/b2EdgeShape.cpp
  • src/Vixen.Common/Box2D/Collision/Shapes/b2EdgeShape.h
  • src/Vixen.Common/Box2D/Collision/Shapes/b2PolygonShape.cpp
  • src/Vixen.Common/Box2D/Collision/Shapes/b2PolygonShape.h
  • src/Vixen.Common/Box2D/Collision/Shapes/b2Shape.h
  • src/Vixen.Common/Box2D/Collision/b2BroadPhase.cpp
  • src/Vixen.Common/Box2D/Collision/b2BroadPhase.h
  • src/Vixen.Common/Box2D/Collision/b2CollideCircle.cpp
  • src/Vixen.Common/Box2D/Collision/b2CollideEdge.cpp
  • src/Vixen.Common/Box2D/Collision/b2CollidePolygon.cpp
  • src/Vixen.Common/Box2D/Collision/b2Collision.cpp
  • src/Vixen.Common/Box2D/Collision/b2Collision.h
  • src/Vixen.Common/Box2D/Collision/b2Distance.cpp
  • src/Vixen.Common/Box2D/Collision/b2Distance.h
  • src/Vixen.Common/Box2D/Collision/b2DynamicTree.cpp
  • src/Vixen.Common/Box2D/Collision/b2DynamicTree.h
  • src/Vixen.Common/Box2D/Collision/b2TimeOfImpact.cpp
  • src/Vixen.Common/Box2D/Collision/b2TimeOfImpact.h
  • src/Vixen.Common/Box2D/Common/b2BlockAllocator.cpp
  • src/Vixen.Common/Box2D/Common/b2BlockAllocator.h
  • src/Vixen.Common/Box2D/Common/b2GrowableStack.h
  • src/Vixen.Common/Box2D/Common/b2Math.cpp
  • src/Vixen.Common/Box2D/Common/b2Math.h
  • src/Vixen.Common/Box2D/Common/b2Settings.cpp
  • src/Vixen.Common/Box2D/Common/b2Settings.h
  • src/Vixen.Common/Box2D/Common/b2StackAllocator.cpp
  • src/Vixen.Common/Box2D/Common/b2StackAllocator.h
  • src/Vixen.Common/Box2D/Common/b2Stat.cpp
  • src/Vixen.Common/Box2D/Common/b2Stat.h
  • src/Vixen.Common/Box2D/Common/b2Timer.cpp
  • src/Vixen.Common/Box2D/Common/b2Timer.h
  • src/Vixen.Common/Box2D/Common/b2TrackedBlock.cpp
  • src/Vixen.Common/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp
  • src/Vixen.Common/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp
  • src/Vixen.Common/Box2D/Dynamics/Contacts/b2CircleContact.cpp
  • src/Vixen.Common/Box2D/Dynamics/Contacts/b2Contact.h
  • src/Vixen.Common/Box2D/Dynamics/Contacts/b2ContactSolver.cpp
  • src/Vixen.Common/Box2D/Dynamics/Contacts/b2ContactSolver.h
  • src/Vixen.Common/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp
  • src/Vixen.Common/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp
  • src/Vixen.Common/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp
  • src/Vixen.Common/Box2D/Dynamics/Contacts/b2PolygonContact.cpp
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2DistanceJoint.cpp
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2DistanceJoint.h
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2FrictionJoint.cpp
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2FrictionJoint.h
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2GearJoint.cpp
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2GearJoint.h
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2Joint.h
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2MotorJoint.cpp
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2MotorJoint.h
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2MouseJoint.cpp
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2MouseJoint.h
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2PrismaticJoint.h
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2PulleyJoint.cpp
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2PulleyJoint.h
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2RevoluteJoint.h
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2RopeJoint.cpp
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2RopeJoint.h
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2WeldJoint.cpp
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2WeldJoint.h
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2WheelJoint.cpp
  • src/Vixen.Common/Box2D/Dynamics/Joints/b2WheelJoint.h
  • src/Vixen.Common/Box2D/Dynamics/b2Body.cpp
  • src/Vixen.Common/Box2D/Dynamics/b2Body.h
  • src/Vixen.Common/Box2D/Dynamics/b2Fixture.h
  • src/Vixen.Common/Box2D/Dynamics/b2Island.cpp
  • src/Vixen.Common/Box2D/Dynamics/b2Island.h
  • src/Vixen.Common/Box2D/Dynamics/b2TimeStep.h
  • src/Vixen.Common/Box2D/Dynamics/b2World.cpp
  • src/Vixen.Common/Box2D/Dynamics/b2WorldCallbacks.h
  • src/Vixen.Common/Box2D/Particle/b2Particle.cpp
  • src/Vixen.Common/Box2D/Particle/b2Particle.h
  • src/Vixen.Common/Box2D/Particle/b2ParticleGroup.cpp
  • src/Vixen.Common/Box2D/Particle/b2ParticleGroup.h
  • src/Vixen.Common/Box2D/Particle/b2ParticleSystem.cpp
  • src/Vixen.Common/Box2D/Rope/b2Rope.cpp
  • src/Vixen.Common/Box2D/Rope/b2Rope.h
  • src/Vixen.Modules/Effect/Liquid/LiquidFunWrapper/LiquidFunWrapper.cpp

Key Files

FileSymbols
src/Vixen.Common/Box2D/Collision/Shapes/b2ChainShape.cppCreateLoop, SetPrevVertex, SetNextVertex, CreateChain, ComputeAABB, ...
src/Vixen.Common/Box2D/Collision/Shapes/b2ChainShape.hb2ChainShape, b2EdgeShape, b2ChainShape
src/Vixen.Common/Box2D/Collision/Shapes/b2CircleShape.cppRayCast, ComputeAABB, TestPoint, ComputeDistance, ComputeMass, ...
src/Vixen.Common/Box2D/Collision/Shapes/b2CircleShape.hGetSupport, GetVertex, GetVertexCount, b2CircleShape, GetSupportVertex, ...
src/Vixen.Common/Box2D/Collision/Shapes/b2EdgeShape.cppRayCast, ComputeDistance, ComputeMass, ComputeAABB, Clone, ...
src/Vixen.Common/Box2D/Collision/Shapes/b2EdgeShape.hSet, b2EdgeShape, b2EdgeShape
src/Vixen.Common/Box2D/Collision/Shapes/b2PolygonShape.cppComputeDistance, Validate, SetAsBox, Set, ComputeCentroid, ...
src/Vixen.Common/Box2D/Collision/Shapes/b2PolygonShape.hSetAsBox, b2PolygonShape, b2PolygonShape, GetVertex, GetVertexCount, ...
src/Vixen.Common/Box2D/Collision/Shapes/b2Shape.hType, ~b2Shape, b2MassData, GetType, b2Shape
src/Vixen.Common/Box2D/Collision/b2BroadPhase.cpp~b2BroadPhase, b2BroadPhase, MoveProxy, BufferMove, CreateProxy, ...
src/Vixen.Common/Box2D/Collision/b2BroadPhase.hGetTreeQuality, GetTreeHeight
src/Vixen.Common/Box2D/Collision/b2CollideCircle.cppb2CollidePolygonAndCircle, b2CollideCircles
src/Vixen.Common/Box2D/Collision/b2CollideEdge.cppb2EPCollider, b2CollideEdgeAndCircle, b2ReferenceFace, b2TempPolygon, Collide, ...
src/Vixen.Common/Box2D/Collision/b2CollidePolygon.cppb2CollidePolygons, b2FindIncidentEdge, b2FindMaxSeparation
src/Vixen.Common/Box2D/Collision/b2Collision.cppRayCast, b2TestOverlap, b2GetPointStates, Initialize, b2ClipSegmentToLine
src/Vixen.Common/Box2D/Collision/b2Collision.hb2PolygonShape, b2RayCastInput, b2Shape, b2AABB, b2PointState, ...
src/Vixen.Common/Box2D/Collision/b2Distance.cppSolve2, Solve3, b2SimplexVertex, Set, b2Distance, ...
src/Vixen.Common/Box2D/Collision/b2Distance.hGetSupportVertex, b2DistanceOutput, GetVertexCount, GetSupport, b2SimplexCache, ...
src/Vixen.Common/Box2D/Collision/b2DynamicTree.cppInsertLeaf, GetAreaRatio, ValidateMetrics, ComputeHeight, ValidateStructure, ...
src/Vixen.Common/Box2D/Collision/b2DynamicTree.hb2TreeNode, GetUserData, Query, b2DynamicTree, RayCast, ...
src/Vixen.Common/Box2D/Collision/b2TimeOfImpact.cppb2TimeOfImpact, b2SeparationFunction
src/Vixen.Common/Box2D/Collision/b2TimeOfImpact.hb2TOIOutput, b2TOIInput
src/Vixen.Common/Box2D/Common/b2BlockAllocator.cpp~b2BlockAllocator, Allocate, b2Chunk, b2Block, Clear, ...
src/Vixen.Common/Box2D/Common/b2BlockAllocator.hb2BlockAllocator
src/Vixen.Common/Box2D/Common/b2GrowableStack.hb2GrowableStack, Push, b2GrowableStack, GetCount, ~b2GrowableStack, ...
src/Vixen.Common/Box2D/Common/b2Math.cppGetSymInverse33, Solve22, GetInverse22, Solve33
src/Vixen.Common/Box2D/Common/b2Math.hb2MulT, b2Mul, b2Cross, GetTransform, b2Abs, ...
src/Vixen.Common/Box2D/Common/b2Settings.cppb2Free, b2Alloc
src/Vixen.Common/Box2D/Common/b2Settings.hfloat32, int64, uint16, float64
src/Vixen.Common/Box2D/Common/b2StackAllocator.cppReallocate, Allocate, Free
src/Vixen.Common/Box2D/Common/b2StackAllocator.hb2StackAllocator, b2StackEntry
src/Vixen.Common/Box2D/Common/b2Stat.cppGetMean, GetMax, GetMin, Record
src/Vixen.Common/Box2D/Common/b2Stat.hb2Stat
src/Vixen.Common/Box2D/Common/b2Timer.cppReset, GetTicks, Reset, GetTicks, b2Timer, ...
src/Vixen.Common/Box2D/Common/b2Timer.hb2Timer
src/Vixen.Common/Box2D/Common/b2TrackedBlock.cppFree
src/Vixen.Common/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cppEvaluate
src/Vixen.Common/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cppEvaluate
src/Vixen.Common/Box2D/Dynamics/Contacts/b2CircleContact.cppEvaluate
src/Vixen.Common/Box2D/Dynamics/Contacts/b2Contact.hGetWorldManifold, b2ContactEdge, b2StackAllocator, b2Body
src/Vixen.Common/Box2D/Dynamics/Contacts/b2ContactSolver.cppWarmStart, InitializeVelocityConstraints, SolveVelocityConstraints, SolvePositionConstraints, StoreImpulses, ...
src/Vixen.Common/Box2D/Dynamics/Contacts/b2ContactSolver.hb2ContactSolverDef, b2ContactSolver, b2ContactVelocityConstraint, b2VelocityConstraintPoint
src/Vixen.Common/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cppEvaluate
src/Vixen.Common/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cppEvaluate
src/Vixen.Common/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cppEvaluate
src/Vixen.Common/Box2D/Dynamics/Contacts/b2PolygonContact.cppEvaluate
src/Vixen.Common/Box2D/Dynamics/Joints/b2DistanceJoint.cppGetAnchorB, b2DistanceJoint, GetReactionTorque, SolvePositionConstraints, GetReactionForce, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2DistanceJoint.hGetLocalAnchorA, GetDampingRatio, GetFrequency, b2DistanceJoint, GetLength, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2FrictionJoint.cppGetAnchorA, InitVelocityConstraints, GetReactionForce, b2FrictionJoint, SetMaxForce, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2FrictionJoint.hGetLocalAnchorB, b2FrictionJoint, GetLocalAnchorA, b2FrictionJointDef
src/Vixen.Common/Box2D/Dynamics/Joints/b2GearJoint.cppSolvePositionConstraints, GetAnchorA, GetAnchorB, b2GearJoint, SolveVelocityConstraints, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2GearJoint.hb2GearJointDef
src/Vixen.Common/Box2D/Dynamics/Joints/b2Joint.hGetBodyA, b2Jacobian, b2SolverData, b2LimitState, GetBodyB, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2MotorJoint.cppSolvePositionConstraints, GetReactionForce, InitVelocityConstraints, GetMaxTorque, GetAnchorA, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2MotorJoint.hb2MotorJoint, b2MotorJointDef
src/Vixen.Common/Box2D/Dynamics/Joints/b2MouseJoint.cppGetReactionForce, GetAnchorB, b2MouseJoint, InitVelocityConstraints, GetAnchorA, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2MouseJoint.hb2MouseJoint, b2MouseJointDef, Dump
src/Vixen.Common/Box2D/Dynamics/Joints/b2PrismaticJoint.cppGetUpperLimit, GetJointTranslation, b2PrismaticJoint, SolvePositionConstraints, GetAnchorA, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2PrismaticJoint.hGetMotorSpeed, GetReferenceAngle, GetLocalAnchorB, GetMaxMotorForce, GetLocalAnchorA, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2PulleyJoint.cppGetAnchorB, GetGroundAnchorA, GetCurrentLengthB, ShiftOrigin, GetRatio, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2PulleyJoint.hb2PulleyJoint, b2PulleyJointDef
src/Vixen.Common/Box2D/Dynamics/Joints/b2RevoluteJoint.cppGetReactionTorque, b2RevoluteJoint, GetMotorTorque, SolveVelocityConstraints, GetAnchorB, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2RevoluteJoint.hGetLocalAnchorB, GetMaxMotorTorque, GetReferenceAngle, b2RevoluteJoint, b2RevoluteJointDef, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2RopeJoint.cppInitVelocityConstraints, GetAnchorB, GetLimitState, SolvePositionConstraints, b2RopeJoint, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2RopeJoint.hGetLocalAnchorB, b2RopeJointDef, SetMaxLength, GetLocalAnchorA, b2RopeJoint
src/Vixen.Common/Box2D/Dynamics/Joints/b2WeldJoint.cppGetReactionTorque, SolveVelocityConstraints, GetAnchorB, GetReactionForce, SolvePositionConstraints, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2WeldJoint.hSetFrequency, b2WeldJointDef, SetDampingRatio, GetLocalAnchorA, GetDampingRatio, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2WheelJoint.cppGetReactionTorque, GetMotorTorque, GetJointTranslation, GetAnchorA, GetReactionForce, ...
src/Vixen.Common/Box2D/Dynamics/Joints/b2WheelJoint.hSetSpringDampingRatio, GetLocalAnchorB, GetLocalAnchorA, GetSpringDampingRatio, GetMaxMotorTorque, ...
src/Vixen.Common/Box2D/Dynamics/b2Body.cppb2Body
src/Vixen.Common/Box2D/Dynamics/b2Body.hSetTransform, GetTransform, SetPosition, b2BodyDef, GetWorldVector, ...
src/Vixen.Common/Box2D/Dynamics/b2Fixture.hSetFriction, GetShape, GetShape, SetRestitution, GetNext, ...
src/Vixen.Common/Box2D/Dynamics/b2Island.cppReport, SolveTOI, Solve
src/Vixen.Common/Box2D/Dynamics/b2Island.hb2ContactVelocityConstraint
src/Vixen.Common/Box2D/Dynamics/b2TimeStep.hb2Velocity, b2Position, b2SolverData
src/Vixen.Common/Box2D/Dynamics/b2World.cppDrawJoint, GetTreeQuality
src/Vixen.Common/Box2D/Dynamics/b2WorldCallbacks.hPostSolve, b2ContactImpulse
src/Vixen.Common/Box2D/Particle/b2Particle.cppSet, b2ParticleColor
src/Vixen.Common/Box2D/Particle/b2Particle.hb2Color
src/Vixen.Common/Box2D/Particle/b2ParticleGroup.cppFreeShapesMemory, SetCircleShapesFromVertexList
src/Vixen.Common/Box2D/Particle/b2ParticleGroup.hb2CircleShape
src/Vixen.Common/Box2D/Particle/b2ParticleSystem.cppRayCast
src/Vixen.Common/Box2D/Rope/b2Rope.cppStep, SolveC2, SetAngle, ~b2Rope, Initialize, ...
src/Vixen.Common/Box2D/Rope/b2Rope.hb2Rope, GetVertices, GetVertexCount, b2RopeDef
src/Vixen.Modules/Effect/Liquid/LiquidFunWrapper/LiquidFunWrapper.cppCreateBarrier, Initialize

Connected Communities

  • Vixen.Common/Box2D · SetAwake (8 cross-edges)
  • Box2D/Particle +5 dirs (2 cross-edges)
  • Vixen.Common/Box2D · b2Log (1 cross-edges)
  • Box2D/Particle +2 dirs (1 cross-edges)

How to Explore

analyze(operation:"communities", id:"community-41")
explore(operation:"context", task:"understand Dynamics/Joints +8 dirs", format:"gcx")

format: "gcx" returns the GCX1 compact wire format — round-trippable, ~27% fewer tokens than JSON. Drop it for JSON output; agents using @gortex/wire or the Go github.com/gortexhq/gcx-go package decode either.

Signals

GitHub stars
114
Forks
32
Last commit
Oct 2026
Advanced
Item type
skill
Key
gortex-dynamics-joints-8-dirs
Source
github.com/vixenlights/vixen