IntelliJ Platform New UI Icons
SkillDev toolsLets your agent create and review IntelliJ New UI SVG icons and theme variants.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the IntelliJ Platform New UI Icons skill
About this capability
Create or review IntelliJ New UI SVG icons and theme variants.
What this skill tells your AI
The instructions your AI receives, as published by jetbrains/intellij-community in .agents/skills/icons/SKILL.md and read by ahel’s review.
Guidance for authoring SVG icons for the New UI.
Background: the IDE maintains Classic UI and New UI in parallel. Code branches with ExperimentalUI.isNewUI(); icons follow the same split. Old icons stay in their original resource folders for Classic-UI compatibility. New-UI icons live under expui/ folders and are substituted for the old ones at runtime by icon mappers.
Golden rules
- Always ship two SVGs — one for the light theme (e.g.
addFile.svg) and one for the dark theme with the_darksuffix (addFile_dark.svg). Geometry must be identical between them; only the palette swaps.- Tool-window icons ship as a quartet, not a pair. When a tool window has both a 16×16 base (
name.svg/name_dark.svg) and a 20×20 New-UI stripe variant (name@20x20.svg/name@20x20_dark.svg), they must share the same metaphor. The stripe is only one surface — the 16×16 base also appears in Search Everywhere, Find Action, context menus, the Services tool window, recent locations, and the View ▸ Tool Windows menu. Changing only the @20x20 leaves users seeing two different icons for the same tool window depending on where they encounter it. Always update all four files together (and the same applies to plugin-local icons liketoolWindowChat.svg+toolWindowChat@20x20.svg).
- Tool-window icons ship as a quartet, not a pair. When a tool window has both a 16×16 base (
- Only use colors from the canonical palette. See palette.md. Picking a one-off color breaks theming and contrast.
- One canvas size per icon role. See Icon roles. Do not invent new sizes or pad with empty space — IntelliJ scales the canvas as a single unit.
- No raster, no gradients, no filters, no embedded fonts. Path geometry only (
<path>,<rect>,<circle>,<line>,<polyline>,<polygon>). Text must be converted to outlines. - Use
fill="none"on the root<svg>and setfill/strokeexplicitly per shape — never rely on CSS orcurrentColor. - Strokes use
stroke-width="1",stroke-linecap="round",stroke-linejoin="round"(orstroke-miterlimit="10"for hard joins). Heavier strokes are reserved for hero glyphs inside a circle badge (e.g. status checkmarks) and usestroke-width="1.5"or"2". - Pixel-grid align: keep stroke axes on half-pixel centers (
x.5) and fills on whole pixels so the icon stays crisp at 1× rendering. - Preserve the Apache 2.0 copyright comment as line 1. Match the year of contribution.
- File names use camelCase matching the action/node ID and stay ASCII-only.
Icon roles
| Role | Canvas | Filename pattern | Reference dir |
|---|---|---|---|
| Action icons (menus, popups, toolbars) | 16×16 | name.svg + name_dark.svg | expui/actions/, expui/general/ |
| Tree node icons (PSI, structure view) | 16×16 | name.svg + name_dark.svg | expui/nodes/ |
| Tool-window stripe icons (legacy/16) | 16×16 | name.svg + name_dark.svg | expui/toolwindows/ |
| Tool-window stripe icons (New UI) | 20×20 | name@20x20.svg + name@20x20_dark.svg | expui/toolwindows/ |
| Main toolbar (New UI) | 20×20 | name@20x20.svg + name@20x20_dark.svg | expui/general/, expui/run/, expui/toolbar/ |
| Editor gutter icons | 14×14 (small marks 12×12, 9×9) | name.svg + name_dark.svg | expui/gutter/ |
| Status bar / inline status | 16×16 | name.svg + name_dark.svg | expui/status/, expui/inline/ |
| Breakpoint marks | 14×14 (12×12 for sub-marks) | name.svg + name_dark.svg | expui/breakpoints/ |
| Run-config tags & disclosure chevrons | 16×16 (chevron*.svg may be 9×9 to 16×16) | name.svg + name_dark.svg | expui/run/, expui/general/ |
| Welcome/onboarding & logos (system) | 16, 20, 28, 48 (per surface) | name.svg + name_dark.svg | expui/ide/, expui/welcome/ |
When in doubt, find a sibling icon in the same folder and copy its width / height / viewBox.
Where the SVGs live
Two placements exist and both are valid — pick based on whether a Classic-UI icon already exists:
- Only New UI needed → put the SVG (and its
_darksibling) under anexpui/<role>/resource root. Callers reference it directly through the plugin's generated<Plugin>Iconsclass. - Replacing an existing Classic-UI icon → keep the Classic file at its old path, put the New UI SVG under the matching
expui/<role>/path, and add a mapping entry to the nearest*IconMappings.json. At runtime, whenExperimentalUI.isNewUI()is true, the mapper substitutes the New UI file for the Classic one so no caller has to change its icon reference.
Mapping-file shape (excerpt from community/platform/icons/src/PlatformIconMappings.json):
{
"expui": {
"actions": {
"addFile.svg": "actions/addFile.svg",
"checked.svg": ["actions/checked.svg", "actions/setDefault.svg"]
}
}
}
Key = path relative to the expui/ root (the New UI file). Value = the Classic path(s) that should resolve to it. A single New UI icon may back multiple Classic paths.
SVG skeleton
<!-- Copyright 2000-2026 JetBrains s.r.o. and contributors. Use of this source code is governed by the Apache 2.0 license. -->
<svg width="16" height="16" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
<!-- shapes, ordered back-to-front -->
</svg>
The dark variant is the same file with light-palette colors swapped for their dark-theme partner — see palette.md. Never change geometry between the two.
Composition rules
- One semantic meaning per icon. A status badge, an accent dot, or a "+" overlay is fine; two unrelated glyphs in one icon is not.
- Optical centering, not geometric. Plus/arrow/refresh glyphs sit slightly above center; round badges (class, method, status) are centered on
(cx=8, cy=8)for 16×16 and(cx=10, cy=10)for 20×20. - Outer keep-out: leave at least 1 px of empty padding on each side of a 16×16 icon (so meaningful geometry lives within
1..15). For 20×20 use 2 px of padding. Stripe icons must stay visually balanced inside their 20×20 cell. - Stroke + fill pairing for node-style icons (e.g.
nodes/class.svg): a light-tinted fill at radius 6.5 with a stroke in the accent color, plus a glyph filled with the same accent.- Light:
<circle cx="8" cy="8" r="6.5" fill="<accent-bg-light>" stroke="<accent-light>"/>then glyphfill="<accent-light>". - Dark: same circle with
fill="<accent-bg-dark>" stroke="<accent-dark>"and glyph filled with<accent-dark>.
- Light:
- Stroke-only icons (chevrons, refresh, edit pencil): a single-color path using the neutral stroke (
#6C707Elight /#CED0D6dark) atstroke-width="1". Use#818594(light) /#6F737A(dark) for "secondary" stroke glyphs like dropdown chevrons. - Status badges (error/warning/success/info) follow this template:
- Light: filled circle/triangle in the accent color, glyph painted in
white. - Dark: filled circle/triangle in the dark accent color, glyph painted in the matching muted dark fill (e.g.
#5E4D33inside#F2C55Cwarning) — never plain white.
- Light: filled circle/triangle in the accent color, glyph painted in
- Two-tone action icons (e.g.
actions/addFile.svg): the base glyph uses the neutral gray, and the small "modifier" (+, ✕, ↻, gear) uses the primary blue accent. Light gray + blue accent → dark gray + blue accent in the dark variant. - Disabled / stroke-only variants (e.g.
*_stroke.svg): outline-only, same neutral stroke color, no fills.
Palette quick reference
The full lookup is in palette.md. Most icons only need:
| Role | Light | Dark |
|---|---|---|
| Primary stroke / fill | #6C707E | #CED0D6 |
| Secondary stroke | #818594 | #6F737A |
| Disabled / faint fill | #EBECF0 | #43454A |
| Accent — Blue | #3574F0 | #548AF7 |
| Accent — Blue (bg) | #EDF3FF / #E7EFFD | #25324D |
| Accent — Red | #DB3B4B | #DB5C5C |
| Accent — Red (bg) | #FFF7F7 | #402929 |
| Status — Error fill | #E55765 | #DB5C5C |
| Status — Warning fill | #FFAF0F | #F2C55C |
| Status — Success fill | #55A76A | #57965C |
| Accent — Green | #208A3C | #57965C |
| Accent — Green (bg) | #F2FCF3 | #253627 |
| Accent — Orange | #E66D17 | #C77D55 |
| Accent — Orange (bg) | #FFF4EB | #45322B |
| Accent — Yellow/Gold | #FFAF0F / #C27D04 | #F2C55C / #D6AE58 |
| Accent — Purple | #834DF0 | #B589EC |
| Accent — Purple (bg) | #FAF5FF | #2F2936 |
| White on dark badge | white | matching muted-dark fill (e.g. #5E4D33) |
Do not use plain #000000 or off-the-palette grays.
Generation workflow
- Pick the role and canvas size from the table above. Find at least two visually similar siblings under
community/platform/icons/src/expui/<role>/and read their SVG sources. Mirror their stroke/fill mix. - Lay out geometry on the pixel grid (whole-pixel fills, half-pixel stroke centers). Optical-center the glyph.
- Apply the canonical light palette from palette.md. Never invent colors.
- Save the light SVG with the Apache 2.0 header,
width/height/viewBoxmatching the role, andfill="none"on<svg>. - Duplicate to the
_darkfilename and swap each color for its dark-theme partner from the palette mapping. Keep paths byte-identical otherwise. - Place and wire the file:
- Fresh New UI icon → drop into the matching
expui/<role>/resource folder; reference it from the plugin's<Plugin>Iconsclass. - Replacement for a Classic icon → keep the Classic file untouched, add the New UI file under
expui/<role>/, add a mapping entry to the nearest*IconMappings.json. Callers keep referencing the old path.
- Fresh New UI icon → drop into the matching
- Verify visually in both themes via the image preview in the IDE, or run the IDE and toggle View ▸ Appearance ▸ New UI to compare. Check selection states for stripe icons.
Common mistakes
- Off-palette colors (e.g. importing from Figma without remapping). They will not theme correctly and reviewers will reject the PR.
- Different geometry between light and dark variants — selection animations and HiDPI overlays will glitch.
- A 16-px glyph saved into a 20×20 canvas without re-balancing. Tool-window/main-toolbar icons need geometry tuned for 20×20, not a 16×16 reused with extra whitespace.
- Using
currentColor, CSS, or<style>blocks. The IntelliJ icon loader requires explicit colors on every shape so it can do palette-based recoloring. - Forgetting the
_darkvariant. The icon will look fine in Light theme then turn invisible in Dark. - Pure-black (
#000) or pure-white (#FFF) fills outside the status-badge glyph pattern. They break under accent recoloring. - Adding a New UI SVG without a
*IconMappings.jsonentry when replacing a Classic icon — the Classic icon will keep showing in New UI mode.
References
- palette.md — full color palette with light↔dark mapping.
- examples.md — annotated SVG snippets for each icon role, copied from the live icon set.
- Canonical example tree:
community/platform/icons/src/expui/— when reviewing, diff your new icon against a sibling there. - Repo-level
Icons guidelines.svgis a design sheet (visual reference only; not machine-readable). When it disagrees with the folder, trust the folder.
Signals
- GitHub stars
- 21k
- Forks
- 6k
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
icons- Source
- github.com/jetbrains/intellij-community