gdharness

MCP serverAI & models

Lets your agent create and control a Godot 4 game project through commands.

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About this server

A harness for driving a Godot 4 project from an agent: addons, runtime bridge, MCP server, CLI.

Getting started

  1. Save this item in Your setup as a reference.
  2. Read the source or reference documentation for its setup requirements. Saving it here does not connect it to your AI.
  3. Check this page for availability before trying to install it through ahel.

From the project's README

As published by aureliolo/gdharness in README.md.

An agent cannot see a running game. It reads your scripts and guesses at the rest: whether the button is on screen, whether the panel updated, whether that error mattered.

gdharness makes the engine answerable instead. What the screen says, where a control is, what a property reads right now, what the console printed, what broke and on which line.

Install

Hand this to your agent:

Install gdharness here by following https://aureliolo.github.io/gdharness/agent.md,
then tell me what it asked you to recommend back to me.

Or do it yourself, and pick your harness: aureliolo.github.io/gdharness.

The loop it exists for

editor_run      { "op": "start", "projectPath": "C:/games/hall" }
runtime_inspect { "op": "find", "says": "Buy" }              // the button, by the word on it
runtime_input   { "op": "click", "nodePath": "/root/Hall/Ledger/BuyButton" }
runtime_inspect { "op": "text", "nodePath": "/root/Hall/Ledger" }   // what the panel says now
editor_output   { "projectPath": "C:/games/hall" }           // errors and warnings, with backtraces

The open editor plays the game, so its debugger holds it, which is what lets you set a breakpoint and read the variables in scope when it stops.

Every answer is read back out of the engine after the fact, never echoed from the request. A tool that cannot answer says which state it is in and what would change it, rather than answering emptily, so a call that succeeded is a call that was understood.

At a glance

NeedsGodot 4.7 or newer, Node 22 or newer. Runs under Bun 1.4 too.
Surface30 tools named domain_verb, and 4 godot:// resources
ReachesThe editor that is open, a game it is playing, and the project on disk
Harnesses35, written inside the project wherever the harness has a project config
SkillWritten to .agents/skills, which every major harness reads
Installnpm, or a Sigstore-signed archive with an SBOM, SLSA Build Level 3
ProvenEvery tool driven against Godot 4.7.2 in CI, on Windows, Linux and macOS
Status1.0: every release is a patch. What a bump means

Older 4.x is likely to work and is not tested.

Documentation

aureliolo.github.io/gdharness: installing it, how the parts connect, and every tool, op and argument.

SECURITY.md is how to report something. CONTRIBUTING.md is what a change has to clear.

Project

Fork of GoPeak v2.3.9, September 2026, MIT: the original MCP server godot-mcp by Solomon Elias, GoPeak by HaD0Yun, and completely reworked since to be hardened, condensed and more streamlined.

Not affiliated with the Godot Foundation.

Signals

GitHub stars
1
Last commit
Sep 2026
Weekly downloads
7k
Weekly_downloads
7k weekly_downloads
Advanced
Delivery
gdharness MCP server → your ahel connector (mcp.ahel.ai) → your AI.
Item type
mcp-server
Key
io-github-aureliolo-gdharness
Source
github.com/aureliolo/gdharness