pudge-ui
MCP serverAI & modelsQuery pudge-ui — 93 skeuomorphic 2000s-era UI component specs — for coding-agent context.
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From the project's README
As published by pudge-studio/pudge-ui in README.md.
A design system for 2000s-era consumer-electronics interfaces, written for coding agents.
Like what you see? ⭐ Star pudge-ui on GitHub — it helps coding agents and developers discover the project.
pudge-ui is a specification, not a component library. There's no package to install and no React components to import. Each component is a written spec — the physical part it imitates, how that part works, the exact CSS, and the rules that keep an implementation honest. You hand the spec to a coding agent, and it builds the component in whatever stack you're using: React Native, SwiftUI, Jetpack Compose, Flutter, or plain CSS.
Skeuomorphic detail doesn't fit in design tokens. --color-primary: blue can't describe the three-layer shadow of a raised rubber button or the lip shadow inside a recessed LCD. That needs prose — which is also what an LLM reads best.
Every component spec covers:
- Physical analog — the real 2000s hardware it mimics (Sony Walkman, Nikon dials, iPod click wheel, Nokia keypads, DJ consoles)
- Mechanism — how the part actually works (dome switches, rotary encoders, capacitive touch)
- CSS recipe — the exact CSS that reproduces the look
- Constraints — rules that rule out the "close but wrong" version
Use it
- Browse the components at ui.pudgestudio.com.
- Copy a component spec, or install the MCP server below.
- Give it to your agent (Claude, GPT, Copilot, whatever) and describe what you're building.
Quick start
With MCP (Claude Code, Cursor, etc.)
Add to your MCP config:
{
"mcpServers": {
"pudge-ui": {
"command": "npx",
"args": ["-y", "@pudge-ui/mcp-server"]
}
}
}
Then ask your agent: "Build a music player interface using pudge-ui components"
Manual (any LLM)
- Copy the foundation spec
- Copy the component spec(s) you need
- Paste into your LLM conversation
- Describe what you want to build
What's inside
93 components across 11 categories
| Category | Components | Inspired by |
|---|---|---|
| Buttons | Push, gel, rubber, clear, keypad, REC, function grid, icon, segmented | Sony Alpha, iPod, Nokia, Gameboy |
| Toggles | Toggle, slide, rocker, power, DIP switch, LED checkbox, radio | Camera switches, phone silent switch |
| Dials | Rotary encoder, mode dial, radial knob, cylindrical scroll, click wheel | Nikon mode dial, DJ knobs, iPod wheel |
| Sliders | Volume, scrubber, fader, dual range, crossfader, stepper, vertical fader | Mixing console, DJ crossfader |
| Readouts | Signal display, camera readout, LCD, timecode, 7-segment, dot matrix | Camera viewfinder, alarm clock, LED ticker |
| Meters | Spectrum, VU, EQ, histogram, waveform, gauges, oscilloscope | Audio equipment, camera histogram |
| Navigation | Menu grid, list, tab bar, D-pad, rack panel, breadcrumbs, pagination | Nokia menu, iPod list, Gameboy D-pad |
| Forms | Text input, textarea, search, select, color picker, file input | Equipment LCD entry, TV color bars |
| Overlays | Panel, bezel, dialog, toast, focus brackets, grid overlay, tooltip | Rack-mount panels, camera AF |
| Indicators | Chips, badges, LEDs, spinners, skeleton, accordion, transport controls | Panel LEDs, iPod transport |
| Data | Data table, media grid, film strip | Diagnostic readouts, contact sheets |
6 material surfaces
Every component uses one of six physically-accurate material recipes:
- Brushed Metal — iPod back plate, anodized aluminum
- Chrome — Nikon dial rings, polished trim
- Rubber — Gameboy buttons, soft-touch matte
- Glossy Polycarbonate — iPod Nano case, gel buttons
- Glass — iMac G3 clear shell, frosted plastic
- Phosphor Screen — Camera viewfinder, VU meter display
Project structure
spec/
foundation/ design tokens, materials, depth model, naming
components/ individual component specs
compositions/ multi-component assembly specs
guides/ extension guide, LLM usage guide, prompt templates
packages/
mcp-server/ MCP server for agent integration
docs/ documentation site (ui.pudgestudio.com)
Philosophy
- Physical analog commitment — every CSS property maps to a real material or manufacturing process
- Warm neutral palette — warm grays (
#1c1a18not#1c1c1c) under tungsten workbench lighting - Three-plane depth model — every raised element uses a 3-layer shadow stack
- Material honesty — rubber looks different from chrome looks different from glass
Contributing
See CONTRIBUTING.md for guidelines.
License & brand
Code and component specs are MIT. The pudge-ui name, the Pudge capybara mascot, and the logo are trademarks of Pudge Studio and are not covered by the MIT license — please don't use them to imply endorsement or for a fork's branding.
License
Signals
- GitHub stars
- 11
- Last commit
- Sep 2026
Advanced
- Delivery
- pudge-ui MCP server → your ahel gateway (mcp.ahel.ai) → every connected AI client.
- Catalog kind
- mcp-server
- Gateway key
io-github-pudge-studio-pudge-ui- Source
- github.com/pudge-studio/pudge-ui