Isometric Character Sprites
SkillMonitoring & opsUse when generating isometric characters in consistent 8 directions with a fixed feet-anchor for movement and depth sorting.
Use Isometric Character Sprites in Claude, ChatGPT or Ahel Desktop
Free. Sign in, add Isometric Character Sprites and connect your AI. About a minute.
Also: Claude Code · Cursor · Codex
Then ask your AI: use the Isometric Character Sprites skill
Details
Instructions available. Your AI can read the instructions. Execution depends on the setup they require.
Account requirements not reviewed. Check the skill instructions before use; Ahel provides instructions and does not run this skill.
No other account needed.
Add Ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
What this skill tells your AI
The instructions your AI receives, as published by 0xheycat/isometric-game-skills in skills/isometric-character-sprites/SKILL.md and read by Ahel’s review.
Overview
Characters move, so they need consistent proportions across 8 facing directions and a fixed feet-anchor (where the character touches the ground). Without this, characters appear to slide, jitter, or sort incorrectly when walking.
When to Use
- You need a player or NPC that faces multiple directions.
- Characters change size or proportion between directions.
- Movement looks like the sprite is sliding or floating.
Process
- Lock art direction and character height in pixels.
- Generate the same character in 8 directions (S, SW, W, NW, N, NE, E, SE) on a plain background.
- Keep proportions identical - same height line and feet baseline across all 8.
- Fix seed/settings; regenerate any direction that drifts in size or style.
- Clean alpha with
transparent-cutout-cleanup. - Define the feet-anchor (bottom-center) identically for every direction.
- Test by cycling directions in place - the feet must not jump between frames.
Rationalizations (Stop Lying to Yourself)
| Excuse | Reality |
|---|---|
| "4 directions is enough" | Diagonal movement looks broken with 4 directions in iso. Do 8. |
| "Slight height differences are fine" | A 3px height drift reads as bobbing. Align the baseline. |
Red Flags - STOP if you catch yourself:
- Inconsistent character height across directions.
- Feet-anchor differs per direction so the sprite slides.
- Only front-facing direction exists.
Verification
You are NOT done until every box is checked:
- 8 consistent directions exist for the character.
- Feet-anchor is identical across all directions.
- Cycling directions in place shows no jump or slide.
Signals
- GitHub stars
- 25
- Forks
- 3
- Last commit
- Aug 2026
Advanced
- Item type
- skill
- Key
isometric-character-sprites- Source
- github.com/0xheycat/isometric-game-skills
github.com/0xheycat/isometric-game-skills
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