Lazy Frames
SkillWeb & browsingTurn any input (a website URL, a text brief, existing footage, a music track) into a finished, pixel-perfect MP4 — fully local, byte-stable across renders. The agent researches the input and dumps a typed SPEC; the Lazy Frames CLI turns that spec into video. Use for website promos, cinematic clips, motion graphics, explainer videos, social ads, and any programmatic video generation that must be deterministic and work offline. Install: npm install lazy-frames | Raw skill URL: https://lazy-frames.cosmicstack.ai/skill.md
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Lazy Frames skill
What this skill tells your AI
The instructions your AI receives, as published by cosmicstack-labs/lazy-frames in skill/SKILL.md and read by ahel’s review.
Lazy Frames renders video from a typed JSON spec — a composition is a spec.json file whose
scenes declare timing, content, and style; the CLI turns it into a deterministic, pixel-perfect MP4.
The core renderer needs no cloud or keys. Reviewed plugins may use explicitly declared external services;
generated media is cached locally before deterministic rendering.
Current CLI release: lazy-frames@0.6.3.
- Captured website media is center-cropped by default in
browser-frame,ui-callout, and both flat and depthparallaxscenes. Overrideparams.positiononly when the subject requires a different anchor. capture,check,gen,preview, andrenderreport live phases on stderr. Render reports frame percentages. With--json, stdout remains clean machine-readable JSON.
1. Start from project state
| State | Action |
|---|---|
Existing project with spec.json | Read the spec, make the edit or run the requested operation. Skip routing. |
| Fresh request with a website URL | Route to website-promo workflow (§ 3). |
| Fresh request with a text brief | Route to cinematic workflow (§ 3). |
| Fresh request with existing footage | Route to edit workflow (§ 3). |
| Unclear | Ask one question: "Is this about a specific website, a topic/brief, or existing video footage?" |
2. Prerequisites
node --version # >= 20
ffmpeg -version # required
python3 --version # Python 3; on Windows `python` is fine
ls "/Applications/Google Chrome.app" # macOS; Windows uses Chrome in Program Files, or set CHROME_PATH
Install from npm:
npm install lazy-frames
npx lazy doctor
Or build from source:
npm install && npm run build
Verify the environment:
node packages/cli/dist/index.js doctor
Doctor reports: Node platform/memory, Python version + tier, and provider availability
(procedural imagery, depth, music, TTS). Local narration uses tts.say (macOS say or Windows SAPI); external providers are
installed as scoped plugins. If image.mlx-photoreal is unavailable (expected on <16 GB machines), the
procedural image generator is used instead — still produces cinematic stills, just not photoreal.
Plugins and external providers
ElevenLabs is included by default but still requires project-scoped approval before network use. When the user requests any provider or storytelling capability, search the registry, inspect its status and permissions, and ask before approving or installing it:
node packages/cli/dist/index.js plugin search tts
node packages/cli/dist/index.js plugin info elevenlabs
node packages/cli/dist/index.js plugin install elevenlabs -p projects/cine
Marketplace scaffolds may be installed but cannot execute until a reviewed adapter ships. Never install
arbitrary package URLs or store API keys in project files. ElevenLabs reads
ELEVENLABS_API_KEY from the environment. Registry: https://lazy-frames.cosmicstack.ai/plugins/index.json
3. Workflows
website-promo
Input: a URL. Output: a promo/showcase MP4 built from the site's own captured visuals.
# 1. Capture the site (screenshots @2x, palette, copy, fonts, logo)
node packages/cli/dist/index.js capture https://example.com projects/acme
# 2. Review the generated starter spec + captured assets
cat projects/acme/spec.json
ls projects/acme/assets/sites/example.com/
# 3. Edit the spec if needed (adjust scenes, copy, timing, transitions)
# 4. Validate + run gates
node packages/cli/dist/index.js snapshot projects/acme --update
node packages/cli/dist/index.js check projects/acme
# 5. Render
node packages/cli/dist/index.js render projects/acme
The capture command writes:
assets/sites/<domain>/hero.png+full.png(screenshots at 2x DPR)assets/sites/<domain>/ledger.json(palette, fonts, copy blocks, metadata)- A starter
spec.jsonwith 5 scenes built from the captured content - Screenshot scenes explicitly use
{ "x": "center", "y": "center" }unless the spec overrides the crop anchor
cinematic
Input: a text brief or topic. Output: a 30–60 s cinematic clip with generated stills, depth-parallax, narration, music, SFX.
# 1. Generate procedural stills + matching depth maps
node packages/cli/dist/index.js gen image -p projects/cine --seed 21 --style ridge --palette "#070B14,#F59E4C,#F4F7FB" --name ridge-01
node packages/cli/dist/index.js gen image -p projects/cine --seed 42 --style dune --palette "#070B14,#7FB7D9,#F4F7FB" --name dune-01
# 2. Write spec.json referencing the generated assets (see references/spec-format.md)
# 3. Draft scene-linked narration, then generate optional audio assets
node packages/cli/dist/index.js script projects/cine --apply
node packages/cli/dist/index.js gen music -p projects/cine --mood calm --bpm 90 --bars 12 --seed 21
node packages/cli/dist/index.js gen tts -p projects/cine --text "Every frame computed locally." --name n1
# 4. Validate + render
node packages/cli/dist/index.js snapshot projects/cine --update
node packages/cli/dist/index.js check projects/cine
node packages/cli/dist/index.js render projects/cine
edit
Input: existing footage (MP4) + a brief. Output: the footage composited into a video with overlays, grading, transitions.
Write a spec with video-layer scenes referencing the footage file, plus typography/atmosphere
scenes for titles and transitions. The engine owns video seeking (deterministic per-machine frame
extraction). See references/scene-types.md for video-layer params.
4. Agent contract
The agent's job across all workflows:
- Research the input (read the site, understand the brief, inspect the footage).
- Produce or refine
spec.json— a valid typed spec (seereferences/spec-format.md). - Generate the narration script when requested (
lazy script <project> --apply), then review its scene-linked beats. - Generate assets if needed (
lazy gen image,lazy gen music,lazy gen tts). - Run
lazy checkand fix every error. Warnings are advisory. - Run
lazy snapshot --updateto establish the regression baseline. - Run
lazy checkagain — snapshot + seek-determinism gates must pass. - Run
lazy previewand hand the URL to the user. Ask whether to revise or render. - Render only after approval.
lazy render— never before the user says go. - Verify the output: confirm the file exists, is non-empty, has the expected duration.
- Report the output path + sha256.
Non-negotiable rules
- Never render before the user approves. Always pause at preview.
- Never skip
lazy check. It catches schema errors, missing assets, and nondeterminism. - Always run
lazy snapshot --updatebefore the firstlazy checkin a new project. - Never edit
.lazy/— it's generated. Editspec.jsonand re-render. - Never install an unreviewed plugin or persist provider credentials. Use the registry and environment variables.
- Reference assets by project-relative paths in spec (e.g.,
assets/gen/ridge-01.png). - Scenes are sequential with optional overlap. Overlap + fade/dissolve = crossfade.
- All timing is in milliseconds. Start times are absolute from the composition start.
- Palette convention:
palette[0]= bg,palette[1]= accent,palette[2]= fg. - Width/height must be even (h264 yuv420p requirement).
- Fonts are bundled:
Inter(body) andSpace Grotesk(display). No external fonts. - Progress belongs on stderr. Commands using
--jsonreserve stdout for their final JSON result.
5. Key concepts
Determinism
Same spec + same machine = byte-identical MP4 (verified by sha256). Three Chrome flags enforce this:
--jitless (V8 interpreter only), --use-angle=swiftshader (software rendering), and
integer-pixel transform rounding in the runtime. CSS sub-pixel text rendering is
cross-session nondeterministic — the runtime snaps all transforms to integer pixels.
Gates
lazy check runs two blocking gates:
- Snapshot regression: renders keyframes (scene midpoints + transition midpoints), hashes their
pixels, and compares against
snapshots/baseline.json. Drift = error with scene + timestamp. - Seek determinism: renders 5 sampled timestamps twice in one browser session, compares hashes.
Audio
Audio is declarative in the spec (narration, music, sfx). The renderer generates and caches
canonical WAV audio, then mixes via ffmpeg:
- Narration: local
sayor an installed TTS plugin, placed atstartMsor anchored tosceneId+offsetMs - Music: procedural synth (chord pads + percussion) seeded by
seed, looped to video duration - SFX: synthesized whoosh/hit/rise/boom, placed at
atMswith gain
LUT / grade
Two layers:
- Stage grade (
style.grade): CSS filter preset on the composition root (fast, subtle) - Output LUT (
outputs[0].lut): 3D LUT .cube file applied via ffmpeglut3dduring encode (cinematic color grade). Bundled LUTs:teal-orange,noir-film,faded-vintage.
6. References
| File | URL | Read it to… |
|---|---|---|
spec-format.md | https://lazy-frames.cosmicstack.ai/references/spec-format.md | author a valid spec.json — full schema, all fields, defaults |
scene-types.md | https://lazy-frames.cosmicstack.ai/references/scene-types.md | pick a scene type and configure its params |
workflows.md | https://lazy-frames.cosmicstack.ai/references/workflows.md | step-by-step for website-promo, cinematic, and edit workflows |
cli.md | https://lazy-frames.cosmicstack.ai/references/cli.md | every CLI command with flags and examples |
gates.md | https://lazy-frames.cosmicstack.ai/references/gates.md | snapshot regression + seek determinism gate usage |
These references are also available in the installed package at
skill/references/and in the repo atskill/references/.
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- Last commit
- Aug 2026
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lazy-frames- Source
- github.com/cosmicstack-labs/lazy-frames