Long-form animated talking head (landscape 1920x1080)
SkillMediaEdit a LANDSCAPE (16:9, YouTube long-form) talking-head clip Kevin records at his desk into a fast-paced animated hyper-edit, 1920x1080, split layout by default (animation slot left, his head in a ringed card right) with full-bleed and hero-slot layouts as accents, motion-graphic cards, real logos, Giphy reaction GIFs, YouTube thumbnails he drops in, kinetic phrase captions on an accent line, punch/shake on the slot only. No HeyGen. Use when the user hands over a landscape/long-form/YouTube talking-head video (intro, full episode, tutorial) and asks to edit it; vertical shorts stay with split-animated-talking-head.
Use Long-form animated talking head (landscape 1920x1080) in Claude, ChatGPT or Ahel Desktop
Free. Sign in, add Long-form animated talking head (landscape 1920x1080) and connect your AI. About a minute.
Also: Claude Code · Cursor · Codex
Then ask your AI: use the Long-form animated talking head (landscape 1920x1080) skill
Details
Instructions available. Your AI can read the instructions. Execution depends on the setup they require.
Account requirements not reviewed. Check the skill instructions before use; Ahel provides instructions and does not run this skill.
No other account needed.
Add Ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
What this skill tells your AI
The instructions your AI receives, as published by kevinbadi/open-edits in skills/longform-animated-talking-head/SKILL.md and read by Ahel’s review.
Built reverse-first on the JEV AI x HyperEdit intro (2026-09-21, Kevin: "ya really good.
solid long form skill start"). Reference cut = clone-projects/jev-intro-longform-animated/render.py (historical, not bundled)
on top of templates/longform_engine.py. Same visual language as the short-form flagship
(Oswald + Luckiest Guy, graphite wash, neon/orange/red + brand accents, real marks, GIFs,
light fx, rare punches) but the canvas, layouts and hook rules are different.
Locked rules for long-form (Kevin 2026-09-21)
- SPLIT is the default layout for talking-to-camera (Kevin, screenshot of the CapCut/Premiere frame: "when i am talking full screen i like this editing layout you did the most"). Animation slot 1140x950 left, his head in the ringed 680x950 card right. FULL (face full-bleed + side overlays) only for the hook, one dramatic claim, the CTA. HERO (full-width slot + head PIP) only when a grid / thumbnails / b-roll IS the content.
- No mystery cold open. Short-form gets the dark wash + "?"; long-form does NOT. Frame 0 is a bright billboard on the ACTUAL topic (brand badges + wordmark + "the biggest update yet" chip beside the untouched face). Never darken the hook. No "?" badges later either.
- No bottom strip. Progress bar / label / timecode / chapter name were "truly pointless". Accent line at y=1038, captions rest on it, nothing under it.
- Head never moves. No punch_zoom / shake on the head in any layout. Slot layer only.
- Captions are phrase groups (<=4 words, Luckiest Guy 60px, white, 7px black stroke,
active word in
KEY_COL, unspoken words dim STEEL), baseline resting on the accent line. - Consistent palette + type across a series. Pick brand accents once (
PINK= Jev,VIOLET= HyperEdit;CYAN/NEON/REDper section) and reuse them every episode.
Layouts (engine constants)
SPLIT (default) slot 1140x950 at (40,46) LEFT + head card 680x950 at x=1200 RIGHT (1:1 HEAD_CROP from
meta, r=44, accent ring). Slot-local px: title cy≈70, left cx≈330, right cx≈850, chips y≈700, lane y≈800.
FULL head full-bleed 1920x1080 + transparent overlay 1920x1080, bottom gradient under the captions.
Author overlays on the RIGHT (x 1300..1900) or a top wordmark (cy≈84); the face stays clean.
HERO slot 1840x950 full width + head PIP 520x292 at (1330,690) with ring. Keep hero pieces out of
the bottom-right 520x292; lanes may run behind the PIP.
Switch layouts on spoken anchors (every ~4–8 s keeps it action packed). Layout change =
0.24 s zoom-dissolve (outgoing view rendered live at the same t, incoming eases 1.035→1.0 scale);
same-layout section cuts whip. No shake and no hyperframe flash on any section cut (Kevin
2026-09-30: "I don't like the video shake transition from a different view"). Shake only fires on
extra_hits impact beats.
Pipeline
- Workdir + prep (clip must exist on disk; landscape 1920x1080 expected, others cover-crop):
bash "${CLAUDE_SKILL_DIR}/scripts/setup_workdir.sh" <slug> # projects/<slug>-longform/
cd projects/<slug>-longform
python3 "${CLAUDE_SKILL_DIR}/scripts/prep_longform_head.py" --clip "/abs/clip.mov" --whisper
Writes source/talking_head.mp4 (h264 30fps), audio/narration.{wav,m4a}, audio/words.json,
source/meta.json (DUR, HEAD_CROP = 680x950 face-anchored crop for the SPLIT card) and
renders/head_sheet.jpg. View the sheet: crown and chin inside the card, face ~42% down;
override --crop-x/--crop-top if he drifts. Fix Whisper mishears in words.json first
("Jev"/"Jeff", product names) — captions, anchors and number beats all read it.
-
Read the whole transcript with timestamps and plan sections at spoken anchors (
tabs("word", after)/tabs_any([...], after)). SPLIT by default; one FULL for the hook, HERO for the grid moments. "Action packed and fast paced": 6–10 live pieces in the slot, a beat on every named product / number / punchline, a GIF on every joke or flex. -
Source assets (before choreography; scripts live in the short skill, call by path):
- logos:
split-animated-talking-head/scripts/fetch_brand_asset.py→assets/logos/. Proven marks (jev, typesafe, hyperedit, obsidian, github, capcut, premiere, youtube, ffmpeg, python, openai, gemini, deepseek) sit inclone-projects/jev-intro-longform-animated/assets/logos(historical, not bundled) — copy them. Claude family = bundled invader/sphinx. Premiere = Wikimedia SVG →qlmanage -t -s 512. CapCut = s2 favicon (tool_badgeskips its white punch). - GIFs:
fetch_giphy.py --query ... --list, pick by title,--id <id> --slug <slug>; ≤4 s; eyeball frame 1. One per beat. - thumbnails Kevin drops in →
assets/thumbs/thumb_<i>.png→thumb_card(i, w)(crops the YouTube card to the 16:9 image, adds a play badge). Screenshots he pastes live in/var/folders/.../TemporaryItems/NSIRD_screencaptureui_*/— copy withfind -exec cp(a plaincpon those paths fails in the sandbox). - figures:
fetch_figure.pywhenever a company / niche with famous faces is spoken. Build a contact sheet of everything and view it before authoring.
- logos:
-
Author
render.pyfromtemplates/render_template.py:SECT,T_*,KEYWORDS,KEY_COL, bespoke cards,scene(), thenrun(SECT, scene, punch_words, extra_hits, ...). Engine cards:chip / strike_chip / big_text_card / stamp_card / wordmark / ghost_img / ticker / draw_code_rain / sparkle_badge / round_logo / tool_badge + x_mark / terminal_card (typed lines) / timeline_card (fake NLE, playhead + agent cursor) / workflow_card (nodes light up) / thumb_card / demo_card / whisper_line; plusmedia_marks(gif_card, logo_badge, topic_marks, figure_*, counter/odometer),hyper_edits(entrance(k), lanes / guarded_conveyor, punch_beats, whip, hyperframe),light_fx(light_hit, light_rays, bloom_orb, speed_streaks) andclaude_marks(invader / sphinx). Beatt0= spoken word (max 0.08 s lead viar(T)); cold-open atmosphere withplace(..., -0.35, dur=0.01)so each section's first frame is packed;exit_atthe previous big piece ≤0.06 s before the next hero; rotateentrance(k); punches = ONE hero word per section (>=8 s apart);extra_hits= the 3–5 biggest claims. -
Preview, then render:
PREVIEW="0.0,2.2,5.5,12.6,21.5,29.5,44.6,52.2" python3 render.py # frames/out/f<n>.jpg
bash "${CLAUDE_SKILL_DIR}/scripts/render_parallel.sh" "Readable Name" 4
# → renders/final.mp4 (1920x1080, the clip's audio, crf 16) + ~/Downloads/Readable Name.mp4
Tile the preview frames (3 columns at 960x540) and LOOK for: pieces under the head card / PIP, empty halves (add a terminal, lane or badge), a FULL-layout title over the cap, stamps over GIFs. Kevin reviews from ~/Downloads; keep the project for re-renders.
Learnings
- 2026-09-21 v1 → v2 (JEV intro): dark hook + "?" = wrong for long-form ("it just needs to hook the user into the actual topic"); bottom timeline strip = "truly pointless". Both removed; slot/head card grew to 950 tall. Approved: layout switching, phrase captions on the line, X-marks over CapCut/Premiere on the spoken word, GitHub fork grid on "hundreds", thumbnails on "three video updates", Jev slam + rays, fake timeline, workflow nodes, code tree, demo card + "INSANE" stamp. Then: SPLIT named the favourite layout for talking.
- HEVC .mov from Kevin's recorder: transcode to h264 30fps first (cv2 reads sequentially, seeks only at a RANGE start). 1572 frames render in ~3 min across 4 chunks.
- Long-form Whisper:
small.en(base mishears more on a long clip). - 10-minute clips: ~60–90 sections; ~0.15 s/frame/process → 18k frames ≈ 12 min on 4 chunks.
- 2026-09-25 VIKTOR intro (
examples/viktor-intro-longform/render.py): Kevin's raw clip had logo SLATES baked in (black frame + product logo, no face) at 35.4–37.9 s and 75.5–78.0 s → the head card rendered black. Scan every source for dark runs first (frame[::8,::8].mean() < 40) and put those spans on"SOLO"(any non-SPLIT/FULL/HERO name = full-width slot, no head, no PIP); boundaries must land on the first real frame. Name-drop reveal + five-fields board went there. Also:wordmark()clips tall Oswald digits / itssuboverlaps at big sizes → use a textbbox-sizedbig_num()+ a chip; Oswald has no ✓ glyph (Menlo does, so terminals are fine); white-bg Wikimedia logos need a white-trim crop beforelogo_badge(punch=False, fill=WHITE).
Signals
- GitHub stars
- 35
- Forks
- 9
- Last commit
- Oct 2026
Advanced
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- skill
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longform-animated-talking-head- Source
- github.com/kevinbadi/open-edits
github.com/kevinbadi/open-edits