Matter.js — 2D Physics Skill
SkillMediaImplement 2D physics interactions with Matter.js, Engine/World setup, Render/Runner configuration, adding bodies and constraints, mouse interaction, and SPA cleanup patterns.
Use Matter.js — 2D Physics Skill in Claude, ChatGPT or Ahel Desktop
Free. Sign in, add Matter.js — 2D Physics Skill and connect your AI. About a minute.
Also: Claude Code · Cursor · Codex
Then ask your AI: use the Matter.js skill
Details
Instructions available. Your AI can read the instructions. Execution depends on the setup they require.
Account requirements not reviewed. Check the skill instructions before use; Ahel provides instructions and does not run this skill.
No other account needed.
Add Ahel to your AI once: Claude, ChatGPT, Cursor, Claude Code or Codex. Then ask it to use this.
What this skill tells your AI
The instructions your AI receives, as published by bidewio/better-openclaw in skills/matterjs-physics/SKILL.md and read by Ahel’s review.
When to use
- Interactive 2D physics: falling objects, drag interactions, physics-based UI elements
- Canvas-based simulations and games
- Fun, playful UI moments with real physics
Minimal setup
<script>
const { Engine, Render, Runner, Bodies, Composite } = Matter;
const engine = Engine.create();
const render = Render.create({
element: document.body, engine,
options: { width: 800, height: 600, wireframes: false }
});
Runner.run(Runner.create(), engine);
Render.run(render);
const ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
const box = Bodies.rectangle(400, 200, 80, 80);
Composite.add(engine.world, [ground, box]);
</script>
Mouse interaction
const { Mouse, MouseConstraint } = Matter;
const mouse = Mouse.create(render.canvas);
const mc = MouseConstraint.create(engine, { mouse });
Composite.add(engine.world, mc);
render.mouse = mouse;
Common patterns
Composite.add(engine.world, [...])to add bodiesrender.options.wireframes = falsefor solid renderingRunner.run(runner, engine)for a simple loop
Cleanup (SPA)
Runner.stop(runner)— stop simulation- Remove render canvas from DOM
- Clear engine and world references
Tips for AI Agents
- Ask about viewport size and scaling for the canvas.
- Confirm rendering approach (Matter.Render vs custom renderer).
- Check if mouse/touch drag interaction is needed.
Signals
- GitHub stars
- 58
- Forks
- 6
- Last commit
- Aug 2026
Advanced
- Item type
- skill
- Key
matterjs-physics- Source
- github.com/bidewio/better-openclaw
github.com/bidewio/better-openclaw