Montaj Skill

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You MUST use this whenever the user asks for video editing work. Use it when video-related tasks are brought up. Editing, analyzing video, or transcribing videos

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Montaj Skill skill

What this skill tells your AI

The instructions your AI receives, as published by thesampadilla/montaj in skills/SKILL.md and read by ahel’s review.

Montaj is a video editing toolkit with agent-first tools. Built-in steps cover common operations. Workflows provide suggested operations. But you (the agent) decide what to run, in what order, and with what parameters based on user input.

Core Loop

This root skill is the dispatcher. It detects which interface Montaj is reached through, loads the matching interface skill, then loads the domain skills the workflow needs. It owns orchestration — the project state machine and workflow loading — not transport mechanics. The interface skill (native or mcp) owns how each _contract verb is actually performed.

Detecting which interface to use (three-way; if you were already told the context, honor it):

  1. MCP client (e.g. Claude Desktop) → load skill mcp.
  2. Else, local server upGET http://localhost:3000/api/projects?status=pending responds → HTTP mode.
  3. Else → CLI mode.

For HTTP and CLI, load skill native — it defines how every _contract verb (run step, read/save the project, write/read a file, log) is performed in each mode. Then load the domain skills you need for the workflow (see Sub-skills below). Do not perform transport directly from this skill; native owns it.

The loop, once your interface is loaded:

1. The location of the clips, the prompt, and preferred workflow should have been given to you by your human. If not provided, ask. Don't guess.
   (HTTP: pick the first pending project via `read the project`. MCP: clips/prompt/workflow arrive as tool-call params.)
2. Read the workflow from workflows/{name}.json
3. Apply editorial judgment (select/order/trim clips via probe + transcribe)
4. Execute workflow steps following the dependency graph; log before each step
5. Save the project (delta) as you go — GET fresh, merge your delta, save (see Project JSON)
6. Probe the final output → set inPoint: 0, outPoint: <duration>
7. Mark project as draft (status: "draft") when complete
8. Notify your human or ask questions if you run into issues.

Check for a style profile:

  • HTTP / CLI / MCP — read profile field from project JSON. If set, the profileSnapshot field in the same project.json gives you everything you need (see below).
  • CLI mode, no project yet — run montaj profile list. If profiles exist, ask the user if they wish to apply one.
  • Profile snapshot in project.json — when profile is set, project.json also contains profileSnapshot with three fields:
    • styleProfilePath — absolute path to the profile's style_profile.md. Load it live for editorial direction analyzed from the creator's content (pacing, palette, tone). Field is omitted when the file did not exist at project init.
    • summary — hand-written guidance about how to use this asset library, frozen at init. Asset-library-specific rules ("always end with bumper.mov", "logo bottom-right at 60% opacity"). Distinct from style_profile.md: that's analysis-derived; this is hand-curated.
    • availableAssets — list of {filename, description, tags} entries the user has curated. Frozen at init.
  • Selection is human-driven. The user picks specific assets via the editor side panel; included assets land in project.assets[] with the same shape as any other asset. Never call the include-asset endpoint on the user's behalf without explicit instruction.
  • Conflict rule. When style_profile.md and summary disagree, summary wins — it's the explicit user-authored rule.

Never invent a step sequence from scratch. Follow the assigned workflow; deviate only where the prompt explicitly requires it or the workflow fails (see Deviation Rules).

Multiple clips or workflow has foreach steps: Load skill parallel.

Running Steps

Running a step is a _contract verb — "run step <name> with <args>". The native skill (loaded by the dispatcher) defines how that resolves: POST /api/steps/:name in HTTP mode, montaj <step> … in CLI mode. Fire long-running steps in the background to stay available for conversation. The catalog of steps and their params is below.

Available Steps

Inspect

StepWhat it doesKey params
probeDuration, resolution, fps, codec
snapshotContact sheet grid image--cols 3 --rows 3
virtual_to_originalMap virtual-timeline timestamps → original file timestamps--input spec.json; positional timestamps; --inverse; --verbose

Clean

StepWhat it doesKey params
waveform_trimDetect silence → trim spec (near-instant, no encode)--threshold -30 --min-silence 0.3
rm_nonspeechRemove non-speech → trim spec. Input: trim spec, not video.--model base --max-word-gap 0.18 --sentence-edge 0.10
rm_fillersRemove um/uh/hmm → trim spec. Input: trim spec, not video.--model base.en
crop_specCrop trim spec to virtual-timeline windows → refined trim spec, no encode--keep 8.5:14.8 (repeatable; end sentinel ok)

Edit

StepWhat it doesKey params
materialize_cutEncode a trim spec or raw segment to H.264 — required before steps that need an actual video file (e.g. remove_bg)spec.json or clip.mp4 --inpoint 2.0 --outpoint 8.0
resizeReframe to aspect ratio--ratio 9:16 or 1:1 or 16:9
extract_audioExtract audio track--format wav

Enrich

StepWhat it doesKey params
transcribeWord-level transcript (whisper.cpp) → SRT + JSON--model base.en --language en
captionTranscript → animated caption track (data, not pixels)--style word-by-word (or karaoke, pop, subtitle, highlight-box, outline, clean)
normalizeLoudness normalization (LUFS)--target youtube (or podcast, broadcast)

caption produces a data track, not pixels. Rendered at review/final render time by the UI and render engine.

Language — non-English footage. The speech steps (transcribe, rm_nonspeech, rm_fillers) default to the English-only base.en model. On non-English audio an English-only model emits sparse/garbage word timestamps — and rm_nonspeech then deletes the gaps as "silence", silently cutting most of the speech. Always pass --language <code> to every speech step (e.g. --language es), taken from project.settings.language. A non-English code auto-upgrades the *.en model to its multilingual sibling (base.enbase, same speed), so keep --model base.en and just set the language. Set the project language at init with --language es (stored in settings.language); if a project predates this field and the audio clearly isn't English, pass --language explicitly anyway. rm_fillers also switches to that language's hesitation-filler set.

Transcribing a long source (e.g. the clips workflow source pass)? whisper can fall into a repetition-loop hallucination — one phrase repeated to EOF after a hard-to-decode stretch (music, a goal replay). Pass --max-context 0 to transcribe to disable cross-window context, which reliably prevents the loop. Recommended for any multi-minute and/or non-English source transcription.

VFX

StepWhat it doesKey params
materialize_cutEncode trim spec or raw segment to H.264. Use --inputs for multiple clips — caps at 2 concurrent encodes by default. Never fan out more than 2–3 instances in parallel; each is a full libx264 encode and will exhaust memory at 4K if over-parallelised.--inputs clip0.json clip1.json, --workers 2
remove_bgRemove video background via RVM → ProRes 4444 .mov with alpha channel plus a VP9 WebM preview proxy. Store the ProRes path in nobg_src (used by render) and the WebM path in nobg_preview_src (used by browser preview — ProRes can't decode in <video>); keep the original in src. Set remove_bg: true on the item. Long-running (minutes per clip) — always run in the background with --progress so you can monitor status. Use --inputs for multiple clips.--inputs clip0.mp4 clip1.mp4, --progress, --model rvm_mobilenetv3 (or rvm_resnet50), --downsample 0.5

Preview caches

These produce artifacts the editor reads. Render never reads either one.

StepWhat it doesKey params
proxyFull-source, all-intra 720p editing proxy → the proxySrc field. One proxy covers a whole source file, never a window, so the same path is correct for every clip cut from it.--out <path> (required) · --tonemap for an HDR source
normalize_windowConform just [inpoint, outpoint) of a source to the project's colour space → the normalizedSrc field. Used by the clips workflow under settings.normalize: "lazy".--inpoint · --outpoint · --color-space · --out

You almost never run proxy by hand. project/init.py encodes one per source at import and records it on both project.sources and tracks[0].items. Where you do need one — an item you built yourself, or a source that moved — ask the server for it instead of computing the path: POST /api/projects/{id}/proxies backfills every video item in the project that has no current proxy, encodes in the background, and writes proxySrc back over SSE.

Select Takes (montaj/select_takes)

REQUIRED SUB-SKILL: Load skill select-takes before executing this step.

Overlays (montaj/overlay)

REQUIRED SUB-SKILL: Load skill overlay before executing. Also load skill write-overlay before writing JSX.

Trim Spec Architecture

Editing steps do not encode video. They output trim specs — JSON describing which ranges of the original file to keep:

{"input": "/path/to/original.MOV", "keeps": [[0.0, 5.3], [6.1, 12.4]]}

Data flow:

waveform_trim → trim spec → transcribe
                           → rm_fillers → refined spec → tracks[0] inPoint/outPoint/start/end
                                                               ↓
                                                       render engine (final assembly)

Rules:

  • Pass original source files to editing steps — never pre-encode them
  • rm_fillers, rm_nonspeech, crop_spec take a trim spec as input and output a refined spec — never pass a video file to these
  • One encode per clip, then one render pass

CRITICAL — video clip src field: Any video clip item (in any track) MUST have src pointing to a real video file (.MOV, .mp4, etc.) — never a spec JSON file. For clips derived from trim specs: read spec["input"] for src, and spec["keeps"] to derive inPoint/outPoint. The UI preview player seeks into the source file using inPoint/outPoint. It cannot play a JSON spec. Multi-keep specs expand into multiple clip items, each with their own inPoint/outPoint. Use a materialized (encoded) file as src ONLY if the workflow explicitly includes a materialize_cut step — otherwise always use the original source file.

Workflows

Read the assigned workflow from workflows/{name}.json (filesystem only — not served via API).

Available workflows:

  • clean_cut — silence trim, remove non-speech, transcribe, select takes, remove fillers
  • overlays — clean_cut + transcribe + overlays
  • animations — no source footage; build entirely from animated JSX sections
  • explainer — footage clips + animation sections combined
  • floating_head — trim + materialize + RVM background removal; presenter in tracks[1], background asset in tracks[0]
  • broll — voiceover-driven B-roll: clean the narration, index the footage at shot granularity, assemble visuals that illustrate it
  • clips — one long horizontal source → N vertical clip projects, each fanned out with its own overlays pass
  • carousel — N still slides at one fixed aspect ratio, rendered to PNGs; no time axis, no audio
  • lyrics_video — audio + lyrics → word-synced text video (ffmpeg drawtext or JSX overlays)
  • ai_video — director agent writes a storyboard from your prompt and references, you approve, scenes are generated via Kling

Deviation Rules You should deviate only under one conditions: When the prompt or user intent deviates from the selected workflow:**

  • "no captions" → skip caption
  • "keep it raw" → skip rm_fillers, waveform_trim
  • "YouTube format" → resize 16:9

If in doubt, ask your human.

Project JSON

States: pendingdraft (agent done) → final (human approved)

Structure:

{
  "version": "0.2", "id": "<uuid>", "status": "pending",
  "workflow": "overlays", "editingPrompt": "...",
  "settings": {"resolution": [1080, 1920], "fps": 30},
  "tracks": [{"id": "trk-0", "items": [{"id": "clip-0", "type": "video", "src": "/abs/path/clip.mp4", "start": 0.0, "end": 0.0, "proxySrc": "/abs/path/clip_proxy_vivid1.mp4", "sourceDuration": 42.5}]}],
  "assets": [], "audio": {}
}

proxySrc is written for you at import — your job is not to lose it. project/init.py encodes one editing proxy per source and puts the same item objects on both project.sources and tracks[0].items. Whenever you replace tracks[0].items rather than editing the items in place, look each new item's src up in project.sources and copy that entry's proxySrc across verbatim. One proxy covers the whole source file and is never windowed, so the same value is correct for every clip you cut from that source, whatever its inPoint/outPoint.

Dropping it is silent. The project still validates, the render is still correct, and the only symptoms are downstream: preview falls back to decoding the full-resolution master on every seek (roughly 700ms instead of ~50ms on 4K HDR), the WebCodecs engine refuses the project outright because montaj_assets/editor/src/engine/eligibility.ts:69 requires proxySrc on every track-0 item, and the header shows a chip telling the operator their clips have no previews. Nothing repairs it on its own — the project-open look migration only re-points a proxySrc that is present and stale, and skips an item that has none.

Assets — image files (logos, watermarks). Each has id, absolute src, type: "image", optional name. Pass at creation: --assets logo.png (CLI) or "assets": ["/path/logo.png"] (HTTP /api/run).

Update as you work:

  • After trim/clean: update tracks[0].items clip src; set inPoint/outPoint and start/end (seconds)
  • After transcribe + caption: set top-level captions: { "style": "word-by-word", "segments": [...] } — do NOT store a file pointer
  • After overlays/images/video: populate tracks[1+] — each track is an object ({id, items, ...}); its items array holds type: "overlay" (JSX), type: "image" (static image), or type: "video" (video clip with optional remove_bg: true)
  • After adding music or any other audio: append to audio.tracks[]. Give every track an id (mus-a, vo-01) — the editor addresses tracks by id, and several id-less tracks cannot be edited independently. When two or more clips form one continuous bed (a music track handing off to a second clip), give them the same lane so they render as one row; a track with no lane gets a row to itself, so a two-clip bed with no lanes shows up as two rows. Overlap them by the crossfade length you want and let the fades derive themselves — the editor rewrites fadeIn/fadeOut on any overlapping pair, so hand-authored values there are overwritten. See "Automatic crossfade" in docs/schemas/project.md.
  • After all steps: set status: "draft"
  • Saving is always GET-fresh → merge your delta → save — the user can edit the project from the UI while the server is running, and a stale save silently overwrites their work (Montaj only auto-commits to git on status transitions, so mid-status edits have no recovery path). The native skill defines how the save resolves per mode (PUT in HTTP, file write in CLI) and carries the full discipline.

HEVC clips: the editing steps read HEVC directly and the render engine conforms it at assembly time. Never manually re-encode before an editing step.

One trim pass only. Running silence removal twice causes boundary glitches.

File Conventions

  • Project directory: {workspaceDir}/<date>-<name>/ (workspaceDir defaults to ~/Montaj, override in ~/.montaj/config.json)
  • Step outputs go next to their inputs
  • Trim spec outputs: <original>_spec.json | concat output: <original>_concat.mp4
  • Final render: output.mp4 in project directory
  • Transcripts: <clip>_transcript.json and <clip>.srt

Sub-skills

Refer to sub-skills by name; the reader resolves the name to a path.

SkillWhen to load
nativeHTTP or CLI mode — the native interface; load before any step / project interaction
mcpRunning as MCP client
parallelMultiple clips, or workflow has foreach steps
edit-sessionThe draft is done and the user wants interactive refinements — cuts, re-timing, new overlays
select-takesExecuting montaj/select_takes in a workflow
waveform-silencewaveform_trim's fixed threshold failed because the noise floor varies across clips — read waveforms visually instead
overlayExecuting montaj/overlay in a workflow
animation-sectionsBuilding full-frame opaque sections from scratch (montaj/animation-sections in a workflow)
write-overlayWriting custom JSX overlay components
image-searchSourcing outside imagery (search_images + fetch_image) when the prompt asks for photos / logos / B-roll stills
style-profileCreating or updating a creator style profile
workflow-builderCreating or editing workflows
lyrics-videoWorking on a lyrics_video workflow project
brollExecuting montaj/broll in a workflow
find_clipsExecuting montaj/find_clips in a workflow
carouselExecuting montaj/carousel in a workflow
ai-video-planWorking on an ai_video project (Phases 0-2: story clarification, storyboard planning)
ai-video-generateWorking on an ai_video project (Phases 6-7: scene generation, audio assembly, regenQueue)

Dependencies

  • ffmpeg + ffprobestrongly recommended: zscale filter (requires libzimg) for accurate HDR→SDR tonemap. Without it, a fallback tonemap runs but with degraded colors. Run montaj doctor to check (exit 0 = OK, exit 1 = issues). Fix: montaj install ffmpeg (automates zimg install + formula patch + rebuild).
  • whisper.cpp (with models in standard location)
  • Python 3.x
  • Node.js (render engine only)

Signals

GitHub stars
25
Forks
11
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
montaj
Source
github.com/thesampadilla/montaj