render-hypermotion
SkillMediaAssemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA cards (italic skew, 1.08x outline echo, 3D extrusion, slam-with-shake, inversion flash) plus a real-logo PIL end card (base64-decoded from the brand SVG), center-crop 1:1 to 9:16, and explicit-map mux a music bed. Deterministic, FREE (PIL + FFmpeg), no paid calls, the real logo and spec typography stay pixel-crisp. The paid steps (the ONE Seedance i2v, the music) are separate capabilities; the recipe orchestrates them. Use for the product-hypermotion format.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the render-hypermotion skill
What this skill tells your AI
The instructions your AI receives, as published by gooseworks-ai/goose-skills in skills/ads/capabilities/render-hypermotion/SKILL.md and read by ahel’s review.
Assembles a product-hypermotion + kinetic-typography ad: a vertical 9:16 sizzle (~20–30s) where ONE spectacular AI-gen hypermotion clip of the hero product carries the energy and punchy PIL-rendered spec cards carry the facts. Music-led, no VO — it reads as a high-production sizzle, not UGC.
The reusable IP is one-call-many-cuts + intercut: dice ONE 12–15s Seedance 2.0 hypermotion i2v into 5–6 segments (never a paid call per segment) and interleave PIL kinetic-typography spec cards between the cuts, capped by a real-logo end card, over a 124 BPM bass bed.
This capability ships the FREE, deterministic assembly — everything between the two paid
model calls. It is documentation-grade + config: the format has no runnable driver.
scripts/ carries the worked config + the step-by-step pipeline doc; the Soundboks
reference PIL impls (gen_kinetic_v6.py, gen_endcard_v10.py, assemble_v10.py) are
copied + adapted per run, not vendored.
- config.example.json — the Soundboks worked example: hero product, 5 spec callouts,
the 5-block Seedance prompt, per-card treatments, beat structure, end-card spec, music
brief, dims. Copy to
config.jsonand edit. - PIPELINE.md — the full config-field → step map: Phase 0 assets → Phase 1 PAID Seedance + music (parallel, gated) → Phase 2 FREE PIL cards → Phase 3 FREE dice/intercut/concat/mux → Phase 4 watch/QC. Names the atom/tool each step uses, plus 20s/25s/30s beat-structure variants.
- README.md — documents the FREE assembly (below).
The FREE assembly
- PIL kinetic-typography spec/CTA cards — full-frame 1080×1920 clips rendered frame-by-frame on a dark grain BG with the static Space Grotesk Bold TTF: italic skew (~6°), outline echo at 1.08× (bleed-safe), 3D extrusion (hero stat + CTA, side = brand accent), slam-with-shake, and color/inversion flash. No VO — the cards carry every fact.
- Real-logo PIL end card — the brand's actual logo PNG (base64-decoded out of the SVG, never typeset) with a slam-motion-blur entry, settle, continuous micro-motion (±1% scale + ±3px drift for the full hold — never freeze), an inversion flash at ~60%, and a cascade reveal of the spec-dot subtitle + CTA.
- FFmpeg dice + intercut — center-crop the ONE hypermotion clip 1:1 → 9:16, dice into 5–6 decreasing-length segments at Seedance's natural beats (crash-zoom → orbit → settle), then concat in the fixed intercut order: open on the intro card, alternate segment ↔ spec card, end on the CTA + brand end card.
- Explicit-map mux — mux the music bed as a SEPARATE pass with
-map 0:v -map 1:a(the default mapping silently ships ~1 kbps garbage audio; verifyffprobe≈ 192 kbps).
Run
# Phase 2 — FREE PIL cards (per config.text_cards + config.end_card)
# render each spec/CTA card + the real-logo end card, 1080x1920, frame-by-frame → mov
# Phase 3 — FREE dice + intercut + mux
# center-crop 1:1→9:16, dice into 5-6 segments, concat in beat_structure order,
# then explicit-map mux the music bed → master-final.mp4
Output: master-final.mp4, 1080×1920, ≈20–30s (25s default) h264 (+ 192 kbps aac music) —
14 segments: intro + 6 hypermotion cuts + 5 spec cards + CTA + real-logo end card. All
FREE, $0.
Contract
- Deterministic + FREE (PIL + FFmpeg); no paid calls, no AI-rendered logo or spec text.
- ONE hypermotion clip, diced into 5–6 segments — never a paid call per segment (cheaper AND identity-consistent: same camera/grade/subject in one call).
- The end card is the brand's real logo PNG, base64-decoded from the SVG — never typeset; it must micro-move for the full hold (never freeze).
- Spec cards carry every fact (no VO); outline echoes stay ≤1.08× so nothing bleeds off frame; use the static Space Grotesk Bold TTF (variable renders as Regular in PIL).
- The paid steps — the ONE Seedance 2.0 hypermotion i2v (5-block prompt with the mandatory ABSOLUTE CONSTRAINTS block, or the geometry drifts) + the ElevenLabs 124 BPM bass bed — are separate capabilities (create-video-fal, create-music-elevenlabs); the recipe orchestrates them and gates the spend.
Signals
- GitHub stars
- 1k
- Forks
- 206
- Last commit
- Sep 2026
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render-hypermotion- Source
- github.com/gooseworks-ai/goose-skills