THE LOOP
SkillMediaThe user built or changed something visual — a UI, an animation, a game, a generated video — and wants it verified, or asks "why does my UI look wrong", "check that the fix actually worked", "does the animation glitch". Use this to record the running thing, critique the recording against plain-language pass criteria, and iterate until it passes with before/after proof.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the THE LOOP skill
What this skill tells your AI
The instructions your AI receives, as published by oxbshw/watch-skill in skills/the-loop/SKILL.md and read by ahel’s review.
A screenshot shows a moment; it cannot show a flow. THE LOOP records the actual running target, watches the recording, and judges it against pass criteria you state in plain language. The loop only observes — YOU apply the fixes, then iterate. On pass it renders a before/after MP4 + GIF as proof.
UI / web page / desktop window
watch-skill loop start "<url | screen: | window:<title> | file>" "<pass criteria>" [--script '<json steps>']
# ...apply the suggested fixes to the code...
watch-skill loop iterate <loop_id>
- Pass criteria are ordinary sentences: "the checkout completes, no error toast ever appears, the total is never NaN". Negative claims ("never X") and exemplars ("a real price (like $29.00)") are both understood and enforced deterministically.
--scriptreplays the same clicks/fills every iteration, so the comparison is honest.- Only call
iterateafter you actually changed something. It diffs against the previous iteration: fixed / unchanged / new.
Generated video (Manim, Remotion, ffmpeg, AI-gen)
watch-skill loop video-gen "<what the video must show>" "<render command>" --output <file>
Re-runs the generator each iteration and judges the fresh render against the spec.
Game / simulation
watch-skill loop game "<canvas-url | window:<title> | screen:>" "<pass criteria>" [--run "<launch cmd>"]
Catches the failures screenshots miss: a NaN score counter, black flicker frames, sprites that vanish mid-motion.
Watch for a condition (monitoring)
watch-skill loop monitor "<folder | url | screen: | window:<title>>" "<condition>" [--interval 10] [--max-checks 10]
Bounded — it always terminates. Events land in events.jsonl under the
loop directory as structured records.
Record without judging
watch-skill capture "<target>" [--duration 10]
Capture alone never critiques; it just records, analyzes, and indexes.
Use loop start when there are pass criteria.
Signals
- GitHub stars
- 370
- Forks
- 52
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
the-loop- Source
- github.com/oxbshw/watch-skill