ue-build
SkillMonitoring & opsBuild the SentryPlayground sample project for a target platform
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the ue-build skill
What this skill tells your AI
The instructions your AI receives, as published by getsentry/sentry-unreal in .claude/skills/ue-build/SKILL.md and read by ahel’s review.
Build the SentryPlayground sample project.
-
Check the
UNREAL_ENGINE_ROOTenvironment variable (use PowerShell.NETmethod on Windows:[System.Environment]::GetEnvironmentVariable('UNREAL_ENGINE_ROOT')). If unset or the path doesn't exist, ask the user for the engine path. -
Choose the build mode from conversation context:
- Compile-only (default) - when the goal is verifying that code compiles after changes, or as a prerequisite for
/ue-unit-test. Invokes UnrealBuildTool directly and is much faster than a full package. - Full package - when the user wants a packaged, runnable game build (e.g. as a prerequisite for
/ue-integration-test, or if they mention packaging/cooking/distribution).
- Compile-only (default) - when the goal is verifying that code compiles after changes, or as a prerequisite for
-
Determine the target platform from conversation context using this lookup table. If no platform is mentioned, default to the host platform (
Win64on Windows,Macon macOS,Linuxon Linux). If ambiguous, ask the user.Alias Platform flag Win64, Windows Win64 Mac, macOS Mac Android Android iOS IOS Linux Linux LinuxArm64 LinuxArm64 XSX, Xbox Series XSX XB1, Xbox One XB1 PS5, PlayStation PS5 Switch, NX Switch -
Determine the build configuration: use
Developmentby default, orShippingif the user mentions it.
Compile-only build
Resolve the repo root and invoke UnrealBuildTool with the editor target for the host platform:
REPO=$(git rev-parse --show-toplevel)
# Windows
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/Build.bat" SentryPlaygroundEditor Win64 Development \
-project="$REPO/sample/SentryPlayground.uproject" -waitmutex
# macOS
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/Mac/Build.sh" SentryPlaygroundEditor Mac Development \
-project="$REPO/sample/SentryPlayground.uproject" -waitmutex
# Linux
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/Linux/Build.sh" SentryPlaygroundEditor Linux Development \
-project="$REPO/sample/SentryPlayground.uproject" -waitmutex
To compile-check a non-host or non-editor platform (e.g. Android, iOS, consoles), build the game target instead, substituting the platform and configuration: SentryPlayground <Platform> <Config>.
Full package build
Resolve the repo root and run the BuildCookRun command:
REPO=$(git rev-parse --show-toplevel)
# Windows
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun \
-project="$REPO/sample/SentryPlayground.uproject" \
-archivedirectory="$REPO/sample/dist" \
-platform=Win64 -clientconfig=Development \
-build -cook -stage -package -archive -nop4
# macOS
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/RunUAT.sh" BuildCookRun \
-project="$REPO/sample/SentryPlayground.uproject" \
-archivedirectory="$REPO/sample/dist" \
-platform=Mac -clientconfig=Development \
-build -cook -stage -package -archive -nop4
# Linux
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/RunUAT.sh" BuildCookRun \
-project="$REPO/sample/SentryPlayground.uproject" \
-archivedirectory="$REPO/sample/dist" \
-platform=Linux -clientconfig=Development \
-build -cook -stage -package -archive -nop4
Substitute the platform and config values as determined above.
For Android Shipping builds, add the -distribution flag.
Execution notes
- Builds regularly take longer than the default command timeout. Run the build command in the background and monitor its output, or raise the timeout accordingly.
- On failure, check the logs for the root cause:
- UnrealBuildTool:
$UNREAL_ENGINE_ROOT/Engine/Programs/UnrealBuildTool/Log.txt - UAT (BuildCookRun):
$UNREAL_ENGINE_ROOT/Engine/Programs/AutomationTool/Saved/Logs/
- UnrealBuildTool:
Signals
- GitHub stars
- 172
- Forks
- 56
- Last commit
- Sep 2026
Advanced
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ue-build- Source
- github.com/getsentry/sentry-unreal