ue-unit-test
SkillMonitoring & opsRun Sentry unit tests via Unreal automation
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the ue-unit-test skill
What this skill tells your AI
The instructions your AI receives, as published by getsentry/sentry-unreal in .claude/skills/ue-unit-test/SKILL.md and read by ahel’s review.
Run Sentry unit tests via Unreal Engine automation framework.
Prerequisite: the project must be built first (a compile-only editor build is sufficient). If unsure whether it's been built, ask the user. If not built, suggest running /ue-build first.
-
Check the
UNREAL_ENGINE_ROOTenvironment variable (use PowerShell.NETmethod on Windows:[System.Environment]::GetEnvironmentVariable('UNREAL_ENGINE_ROOT')). If unset or the path doesn't exist, ask the user for the engine path. -
Determine the engine version by reading the
EngineAssociationfield insample/SentryPlayground.uproject(e.g.,"EngineAssociation": "5.7"- UE5,"EngineAssociation": "4.27"- UE4). Select the headless editor binary based on host OS and engine version:
| Host OS | UE5 binary path | UE4 binary path |
|---|---|---|
| Windows | Engine/Binaries/Win64/UnrealEditor-Cmd.exe | Engine/Binaries/Win64/UE4Editor-Cmd.exe |
| macOS | Engine/Binaries/Mac/UnrealEditor-Cmd | Engine/Binaries/Mac/UE4Editor-Cmd |
| Linux | Engine/Binaries/Linux/UnrealEditor-Cmd | Engine/Binaries/Linux/UE4Editor-Cmd |
- Resolve the repo root and run the automation command:
REPO=$(git rev-parse --show-toplevel)
# Windows UE5
"$UNREAL_ENGINE_ROOT/Engine/Binaries/Win64/UnrealEditor-Cmd.exe" \
"$REPO/sample/SentryPlayground.uproject" \
-ReportExportPath="$REPO/sample/Saved/Automation" \
-ExecCmds="Automation RunTests Sentry;quit" \
-TestExit="Automation Test Queue Empty" \
-Unattended -NoPause -NoSplash -NullRHI
# macOS UE5
"$UNREAL_ENGINE_ROOT/Engine/Binaries/Mac/UnrealEditor-Cmd" \
"$REPO/sample/SentryPlayground.uproject" \
-ReportExportPath="$REPO/sample/Saved/Automation" \
-ExecCmds="Automation RunTests Sentry;quit" \
-TestExit="Automation Test Queue Empty" \
-Unattended -NoPause -NoSplash -NullRHI
# Linux UE5
"$UNREAL_ENGINE_ROOT/Engine/Binaries/Linux/UnrealEditor-Cmd" \
"$REPO/sample/SentryPlayground.uproject" \
-ReportExportPath="$REPO/sample/Saved/Automation" \
-ExecCmds="Automation RunTests Sentry;quit" \
-TestExit="Automation Test Queue Empty" \
-Unattended -NoPause -NoSplash -NullRHI
The test run can take longer than the default command timeout — run it in the background and monitor its output, or raise the timeout accordingly.
-
Report the results. The editor's exit code is not a reliable pass/fail signal for automation runs — read the report at
sample/Saved/Automation/index.jsoninstead:- Summarize the number of passed and failed tests (
succeeded/failedcounts). - For each failed test, report its full name and the error messages from its report entries.
If the report is missing or the run crashed, check
sample/Saved/Logs/for the root cause. - Summarize the number of passed and failed tests (
Signals
- GitHub stars
- 172
- Forks
- 56
- Last commit
- Sep 2026
Advanced
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ue-unit-test- Source
- github.com/getsentry/sentry-unreal