ue-unit-test

SkillMonitoring & ops

Run Sentry unit tests via Unreal automation

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the ue-unit-test skill

What this skill tells your AI

The instructions your AI receives, as published by getsentry/sentry-unreal in .claude/skills/ue-unit-test/SKILL.md and read by ahel’s review.

Run Sentry unit tests via Unreal Engine automation framework.

Prerequisite: the project must be built first (a compile-only editor build is sufficient). If unsure whether it's been built, ask the user. If not built, suggest running /ue-build first.

  1. Check the UNREAL_ENGINE_ROOT environment variable (use PowerShell .NET method on Windows: [System.Environment]::GetEnvironmentVariable('UNREAL_ENGINE_ROOT')). If unset or the path doesn't exist, ask the user for the engine path.

  2. Determine the engine version by reading the EngineAssociation field in sample/SentryPlayground.uproject (e.g., "EngineAssociation": "5.7" - UE5, "EngineAssociation": "4.27" - UE4). Select the headless editor binary based on host OS and engine version:

Host OSUE5 binary pathUE4 binary path
WindowsEngine/Binaries/Win64/UnrealEditor-Cmd.exeEngine/Binaries/Win64/UE4Editor-Cmd.exe
macOSEngine/Binaries/Mac/UnrealEditor-CmdEngine/Binaries/Mac/UE4Editor-Cmd
LinuxEngine/Binaries/Linux/UnrealEditor-CmdEngine/Binaries/Linux/UE4Editor-Cmd
  1. Resolve the repo root and run the automation command:
REPO=$(git rev-parse --show-toplevel)

# Windows UE5
"$UNREAL_ENGINE_ROOT/Engine/Binaries/Win64/UnrealEditor-Cmd.exe" \
    "$REPO/sample/SentryPlayground.uproject" \
    -ReportExportPath="$REPO/sample/Saved/Automation" \
    -ExecCmds="Automation RunTests Sentry;quit" \
    -TestExit="Automation Test Queue Empty" \
    -Unattended -NoPause -NoSplash -NullRHI

# macOS UE5
"$UNREAL_ENGINE_ROOT/Engine/Binaries/Mac/UnrealEditor-Cmd" \
    "$REPO/sample/SentryPlayground.uproject" \
    -ReportExportPath="$REPO/sample/Saved/Automation" \
    -ExecCmds="Automation RunTests Sentry;quit" \
    -TestExit="Automation Test Queue Empty" \
    -Unattended -NoPause -NoSplash -NullRHI

# Linux UE5
"$UNREAL_ENGINE_ROOT/Engine/Binaries/Linux/UnrealEditor-Cmd" \
    "$REPO/sample/SentryPlayground.uproject" \
    -ReportExportPath="$REPO/sample/Saved/Automation" \
    -ExecCmds="Automation RunTests Sentry;quit" \
    -TestExit="Automation Test Queue Empty" \
    -Unattended -NoPause -NoSplash -NullRHI

The test run can take longer than the default command timeout — run it in the background and monitor its output, or raise the timeout accordingly.

  1. Report the results. The editor's exit code is not a reliable pass/fail signal for automation runs — read the report at sample/Saved/Automation/index.json instead:

    • Summarize the number of passed and failed tests (succeeded / failed counts).
    • For each failed test, report its full name and the error messages from its report entries.

    If the report is missing or the run crashed, check sample/Saved/Logs/ for the root cause.

Signals

GitHub stars
172
Forks
56
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
ue-unit-test
Source
github.com/getsentry/sentry-unreal