Unity C# Navigate
SkillSearchExplore Unity C# code without modifying files. Use when the user asks to read scripts, search text, find a symbol, trace references, inspect namespaces or packages, or understand where a class, method, or field is used. Do not use for code edits, renames, or refactors; use `unity-csharp-edit`. Do not use for scene inspection; use `unity-scene-inspect`.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Unity C# Navigate skill
What this skill tells your AI
The instructions your AI receives, as published by akiojin/unity-cli in .claude-plugin/plugins/unity-cli/skills/unity-csharp-navigate/SKILL.md and read by ahel’s review.
Navigate and search C# source via unity-cli local tools. This is the read-only sibling of unity-csharp-edit; hand off as soon as the request implies a write.
Use When
- The user wants to inspect a script or understand existing C# behavior.
- The user asks where a symbol is defined or referenced.
- The user wants to search packages or source trees before making a change.
Do Not Use When
- The user wants to modify code or create new C# files; use
unity-csharp-edit. - The task depends on Unity scene state rather than source; use
unity-scene-inspect.
Preferred Flow
- Build or refresh the index before symbol-heavy queries.
- Anchor on the right file with
readorsearch. - Use
get_symbols,find_symbol, andfind_refsonce the target identifier is clear. - Narrow the search path or page size if the result set is large.
- Use
list_packageswhen the question might involve packages rather than project sources.
unity-cli raw read --json '{"path":"Assets/Scripts/Player.cs"}'
unity-cli raw search --json '{"pattern":"OnCollisionEnter","path":"Assets/Scripts"}'
unity-cli raw find_symbol --json '{"name":"PlayerController","kind":"class","scope":"assets"}'
unity-cli raw find_refs --json '{"name":"Health","scope":"assets","pageSize":20}'
Examples
- "Read
PlayerController.csand explain how jumping works." - "Find every reference to
Healthin project scripts." - "List installed packages and check whether Input System is present."
References
- runtime-checklist.md: connection and instance prerequisites.
- code-search-playbook.md: indexing strategy, path narrowing, and reference tracing guidance.
Signals
- GitHub stars
- 103
- Forks
- 12
- Last commit
- Aug 2026
Advanced
- Catalog kind
- skill
- Gateway key
unity-csharp-navigate- Source
- github.com/akiojin/unity-cli