Video Shortform Skill
SkillMediaLets your agent generate short 3-10 second video clips, like product teasers or looping animations, and save them as MP4 files.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the Video Shortform Skill skill
About this capability
Short-form video generation skill — 3-10 second clips for product reveals, motion teasers, ambient loops. Defaults to Seedance 2 but works the same with Kling 3 / 4, Veo 3 or Sora 2. Output is one MP4 saved to the project folder. When the workspace also ships an interactive-video / hyperframes skill
What this skill tells your AI
The instructions your AI receives, as published by nexu-io/open-design in design-templates/video-shortform/SKILL.md and read by ahel’s review.
Short-form (≤ 10s) is the sweet spot for current text-to-video models — they're great at one shot with one idea, weaker at multi-cut narratives. Plan one shot per call.
Special case: hyperframes-html is not a photoreal text-to-video
model. It's a local HTML-to-MP4 renderer. For that model, do not roleplay
cinematography or "real-world" camera physics. Treat the brief as a motion
design card / title-frame / product interstitial, ask at most one
clarifying question, then dispatch immediately.
Resource map
video-shortform/
├── SKILL.md
└── example.html
Workflow
Step 0 — Read the project metadata
videoModel, videoLength (seconds), videoAspect. These are
hard-locks — clamp the prompt to whatever the chosen model supports
(Seedance 2 caps at 10s; Kling 4 supports up to 10s + image-to-video;
Veo 3 supports 8s with audio).
Step 1 — Plan the shot
Write the shotlist BEFORE calling the model:
| Slot | Content |
|---|---|
| Subject | What's in frame? |
| Camera | Static / pan / push-in / orbit? |
| Lighting | Key direction + temperature |
| Motion | What moves, at what pace? Subject motion vs camera motion. |
| Sound | Ambient bed? (only if the model supports audio) |
Normally, show this to the user as a one-sentence plan before dispatching — they can redirect cheaply.
For hyperframes-html, skip the extra pre-dispatch narration once the
user has answered the discovery form. Collapse the plan into the actual
generation prompt and dispatch immediately.
Step 2 — Compose the prompt
Use the format the upstream model prefers (Seedance: motion + camera +
mood; Kling: subject + camera + style; Veo: subject + cinematography +
sound). Bind the project's videoAspect and videoLength directly to
the API parameters; never put them in prose.
For hyperframes-html, write a concise motion-design brief instead of a
camera-realism prompt. Focus on subject, layout, palette, motion
character, and overall tone. Do not spend turns narrating environment
checks, missing side files, or "I am about to dispatch" status updates.
Step 3 — Dispatch via the media contract
Use the unified dispatcher — do not call provider APIs by hand:
"$OD_NODE_BIN" "$OD_BIN" media generate \
--project "$OD_PROJECT_ID" \
--surface video \
--model "<videoModel from metadata>" \
--aspect "<videoAspect from metadata>" \
--length <videoLength seconds> \
--output "<short-slug>-<seconds>s.mp4" \
--prompt "<assembled shot prompt from Step 2>"
The command prints one line of JSON: {"file": {"name": "...", ...}}.
The bytes land in the project; the FileViewer plays it automatically.
Step 4 — Hand off
Reply with: shot summary, the filename returned by the dispatcher, and one sentence on what to try if the user wants a variation.
For hyperframes-html, keep the reply especially short: what was
rendered, the filename, and one concrete variation idea.
Hard rules
- One shot per turn. Multi-shot timelines belong in a hyperframes / interactive-video skill, not here.
- Match
videoAspectexactly — re-renders are slow. - Never ship a video without saving the file — the user expects something to play in the file viewer.
- When the underlying model fails (NSFW filter, content policy,
timeout), keep the raw provider error in the tool trace and give the
user the media contract's
nextStepsentence for that outcome. Never paste upstream error text into the reply. Don't silently retry. - Do not claim a render has been "sent", "started", or "is running"
unless you have already called
"$OD_NODE_BIN" "$OD_BIN" media generate.
Signals
- GitHub stars
- 95k
- Forks
- 11k
- Last commit
- Sep 2026
Advanced
- Catalog kind
- skill
- Gateway key
video-shortform- Source
- github.com/nexu-io/open-design