Media skills.
6,649 media skills, including grill-with-docs, prototype and hyperframes, are listed on Ahel today. Each one has a page of its own that says what it does and whether Ahel can serve it in Claude, Claude Code, ChatGPT, Codex and Cursor.
Category: Media
6,649 results · page 207 of 222
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tiktok-slideshowSkillMedia
Orchestrator skill that chains /slideshow-script → /paper-marketing → /video-content for end-to-end TikTok slideshow production. Each phase is an independent Lego block — this orchestrator is just one recipe that combines them. Produces 5 publishable TikTok videos from a single positioning angle. Tr
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tweet-itSkillMedia
Generate tweet copy and a matching infographic image for sharing trades on X (Twitter). Use when the user says "tweet-it", "tweet this trade", "create a tweet", "X post", or wants to share a trade on social media. Produces tweet text (ready to copy), an infographic card image, and a self-contained p
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x-writerSkillMedia
Writing format, image generation, and pipeline for X (Twitter) content. Paragraph-based medium form, Fischerian Hooks, anti-performance writing. Progressive disclosure: article format scoring, thread/article images, comic strip generation, full brainstorm→polish→schedule pipeline. Built for use with
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bevySkillMedia
Build, test, debug, and optimize Rust games and tools using the Bevy engine, ECS scheduling, assets, rendering, and platform features. Use when `Cargo.toml` selects Bevy.
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blender-mcpSkillMedia
Create, inspect, render, and validate Blender scenes through the configured Blender MCP server.
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cf-integrationsSkillMedia
Render a live integration status dashboard for ContentForge — configured vs available MCP connectors grouped by category, coverage totals, and the top 3 quick-win connectors to add next, all taken from scripts/connector-status.py output. Triggers on \"/contentforge:cf-integrations\", \"what integrat
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cf-social-adaptSkillMedia
Repurpose a finished article into ready-to-publish, platform-native social posts for LinkedIn, Twitter/X, Instagram, Facebook, Threads, TikTok, Bluesky, and YouTube Shorts — each with hook, hashtags, CTA, character count, image spec, and posting time, typically 24-40 posts per article. Triggers on \
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cf-templateSkillMedia
Create and manage custom content-type templates beyond the 8 built-ins (article, blog, whitepaper, faq, research-paper, video-script, case-study, newsletter) — defining section structure, word-count allocations, readability targets, citation minimums, and quality standards, then validating the templ
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code-completeSkillMedia
Software construction best practices guide based on Steve McConnell's Code Complete. Use this skill when you need to: (1) design software architecture or module structure, (2) write or review code for quality and maintainability, (3) create subroutines, functions, or methods, (4) name variables, con
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eo-designSkillMedia
Project design capability; source of truth is DESIGN.md at the repo root. Triggers: define a design system / produce several visual design options for comparison / create high-fidelity pages / design audit / color schemes / typography / design / /eo-design. NOT FOR: drafting changes for a specific f
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fal.aiSkillMedia
Generate images, videos, and music through Cybara's fal.ai media providers. Use when the user wants fal.ai models, queue-backed video generation, audio/music generation, or non-OpenAI image models.
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FigFox-Gen-skillSkillMedia
Use when turning a scientific Methodology, with an optional reference image, into one evidence-grounded, human-editable final PNG figure.
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game-networkingSkillMedia
Design, implement, test, secure, and profile multiplayer game networking across engines, including authority, replication, prediction, rollback, lobbies, reconnects, and adverse network conditions.
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game-playtestingSkillMedia
Test a game end to end like a player across boot, controls, gameplay loops, UI, save state, failure recovery, rendering, audio, performance, and platform behavior. Use after game implementation or for regression investigation.
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game-uiSkillMedia
Design, implement, and test game HUDs, menus, overlays, inventories, input prompts, accessibility, localization, and responsive layouts without obscuring or fighting the playfield.
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grim:dev:design:layout-previewsSkillMedia
Show compact visual alternatives for spatial design choices, using aligned text mockups in the current host's supported preview surface or inline. Use for layouts, UI placement, diagrams, and code structure where arrangement matters.
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grim:media:image-review-flow-workbenchSkillMedia
Image Review Flow Workbench: Run a Design QA image, video, and asset review board with autosynced JSON state, persistent selection metadata, and follow-up variation/combine prompts.
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lego-buildSkillMedia
An animation where an object is assembled from LEGO bricks step by step, in the style of the official building instructions. Everything is drawn with code on Canvas 2D, no images or 3D engine; rendered to mp4 in vertical 1080x1920 or horizontal 1920x1080. The model is defined by a list of steps usin
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luna-ui-designerSkillMedia
UI designer: helps give honest feedback on a design and check designs for accessibility. Use when the user asks about design feedback, accessibility or colors and fonts, or asks for Luna by name.
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nz-ministersSkillMedia
Query New Zealand government ministers, their portfolios, and their press releases from beehive.govt.nz. Use when the task involves NZ ministers, who holds a portfolio (health, finance, energy, etc.), a minister's bio, or all the releases/speeches by a given minister, plus the latest government anno
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quant-tuning-evaluateSkillMedia
Run model evaluation (unified entry point). LLM/VLM go through the main flow scripts/run_evaluation.py + Evaluation YAML; model_family=dit goes through the DiT extension section (references/dit/evaluate_workflow.md, where vbench.py performs batch inference to produce videos).
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quant-tuning-quantize-ditSkillMedia
Performs W8A8 dynamic (data-free) or W8A8 MXFP8 (data-free) quantization on DiT (diffusion/multimodal generation) models. Covers HunyuanVideo, Wan2.2-T2V/I2V/TI2V, FLUX.1-dev (migrated), SD3, Sana, HunyuanDiT, CogViewX, etc. The YAML apiversion is fixed to multimodal_sd_modelslim_v1, with a unified
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RefactoringSkillMedia
Code refactoring assistant based on Refactoring: Improving the Design of Existing Code (2nd Edition). Includes 28 code smell identification methods and all 61 refactoring techniques. Use cases: (1) identify code smells and get refactoring suggestions, (2) look up detailed steps and examples for a sp
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sox-complianceSkillMedia
When the user wants to plan or execute SOX 404 control testing, select audit samples, build testing workpapers, or classify control deficiencies. Also use when the user mentions "SOX testing," "ICFR," "key controls," "sample selection," "test of design," "test of operating effectiveness," "significa
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spec-to-implSkillMedia
Transform a feature spec into audited, implementation-ready prompts. Use when starting a new feature, designing a new adapter, or turning a design doc into sequenced build steps. Covers spec audit against project rules, gap identification, decision collection, and prompt generation.
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sw-add-componentSkillMedia
Complete workflow for adding a new component to the Screenwright low-code platform. Use when the user needs to add a new component, create a render component, register a material, add a configuration panel, or register event/behavior types. Trigger scenarios: (1) "添加一个新组件", (2) "新增xxx组件", (3) "创建xxx
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sw-migrate-to-materialSkillMedia
Migrate existing material rendering components and their editor config panels from the main package (apps/app) to the material package (packages/material), so they can be built independently, reused, and exported via @screenwright/material. Use when the user says things like "move the xxx component
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unitySkillMedia
Build, debug, test, profile, and package Unity projects while preserving scenes, prefabs, metadata, assembly boundaries, and render-pipeline settings. Use for projects with `Assets` and `ProjectSettings`.
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astro-7SkillMedia
Use when building Astro 7 sites, choosing an output mode (static/server, hybrid via per-route prerender), configuring middleware, or upgrading from Astro 5/6.
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astro-assetsSkillMedia
Use when optimizing images or other assets in Astro — <Image />, <Picture />, getImage(), Fonts API, or OG image generation.
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