Media skills.
6,649 media skills, including grill-with-docs, prototype and hyperframes, are listed on Ahel today. Each one has a page of its own that says what it does and whether Ahel can serve it in Claude, Claude Code, ChatGPT, Codex and Cursor.
Category: Media
6,649 results · page 213 of 222
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conjointSkillMedia
Design, analyze, and write up conjoint experiments in both traditions: as randomized experiments identifying average marginal component effects, and as preference-measurement instruments (hierarchical Bayes partworths, WTP, choice-share simulation), with measurement-error correction, multiple-testin
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create-skillSkillMedia
Author or evolve an invocable Claude Code skill (SKILL.md) through a guided interview — gate whether it should be a skill, draft the routing description, set naming and frontmatter, write a dense body, self-check and verify it fires. Use when asked to create, scaffold, write, design, or edit a skill
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devlab-cicd-onboardSkillMedia
Provider-neutral CI/CD onboarding workflow for repository analysis, pipeline design, configuration boundaries, and release verification.
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diagnosing-bugsSkillMedia
Reproduce and diagnose a functional defect, flaky test, or performance regression. Use when the user reports broken, failing, intermittent, or slow behavior. Diagnose without implementing a fix unless the user requests one.
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didSkillMedia
Design, estimate, validate, and write up a difference-in-differences analysis, using the post-2018 heterogeneity-robust toolkit with an explicit statement of which parallel-trends assumption is imposed. TRIGGER on "difference-in-differences", "DiD", "TWFE", "event study", "staggered adoption", "para
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field-experimentSkillMedia
Design, analyze, and write up randomized experiments (field experiments, A/B tests, RCTs): stratified and clustered designs, randomization inference, covariate adjustment done right, noncompliance, attrition and gated outcomes, treatment-effect heterogeneity, and interference. TRIGGER on "A/B test",
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github-project-issue-loopSkillMedia
Use when: claiming one GitHub Project issue, refining its context, invoking define/design/plan as needed, executing through Task Session, and opening a linked PR with verification evidence.
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image-prompt-reverseSkillMedia
Reverse-engineers an image into a generation prompt (image to prompt). After examining the image, it forensically reconstructs its most likely original generation prompt, producing both Chinese and English reconstructed prompts, 4×2 style tags, a structured JSON prompt, recreation_prompt / prompt_co
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invokeSkillMedia
Use when: turning development intent into governed define, design, plan, handoff, or refresh artifacts before lifecycle execution.
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ivSkillMedia
Design, estimate, validate, and write up an instrumental-variables analysis: single-instrument LATE designs, weak-instrument-robust inference, shift-share instruments, formula instruments that need recentering, and leniency (judge and examiner) designs estimated by UJIVE. TRIGGER on "instrumental va
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lens-routerSkillMedia
Select, apply, and compose epistemic, systemic, and categorical perspectives over an object without requiring structured packets or schemas. Use when explanation routing, research, review, or design needs evidence-aware analysis before a human-facing result.
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light-sceneSkillMedia
Use when a PlayCanvas scene must read as a deliberate image rather than a flat asset preview — photoreal and cinematic, or stylized, low-poly, and palette-driven — to set key and ambient lighting, sky and image-based lighting, shadows, tone mapping and exposure, water, and a restrained post-process
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MonoFSMSkillMedia
Usage guide for the MonoFSM finite state machine framework. Use when you need to: (1) understand MonoFSM architecture and design philosophy (2) add/modify States, Transitions, Conditions, or Actions in a Unity Scene (3) write new Action or Condition C# scripts (4) use the Auto series Attributes for
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MonoObjLifecycleSkillMedia
Guide to the MonoObj update lifecycle system. Use when you need to: (1) understand the WorldUpdateSimulator update loop architecture (2) implement per-frame update logic such as Simulate and Render (3) add IUpdateSimulate, IBeforeSimulate, IAfterSimulate, IRenderUpdate implementations (4) understand
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multi-planSkillMedia
Advanced: Multi-model collaborative planning using external model backends for analysis and architecture design.
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prefab-text-exporterSkillMedia
Design guide for the Unity Prefab text export tool. Use this skill when you need to: (1) understand or modify PrefabToTextExporter-related code, (2) extend export formats or add supported types, (3) add Component type mappings, or (4) adjust filtering logic or output formats.
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rddSkillMedia
Design, estimate, validate, and write up a regression discontinuity analysis, in both the continuity and local-randomization frameworks, with the full falsification battery and a refusal rule for designs that fail validation. TRIGGER on "regression discontinuity", "RDD", "running variable", "cutoff"
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research-paper-writingSkillMedia
Write ML papers for NeurIPS/ICML/ICLR: design→submit.
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resolving-merge-conflictsSkillMedia
Resolve conflicts in an in-progress Git merge or rebase. Use when the worktree contains unmerged paths or the user asks to complete a conflicted merge or rebase. Do not use for ordinary branch synchronization.
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servotabSkillMedia
Use for hands-on repository work when a quiet, risk-scaled engineering method can improve design, implementation, debugging, review, delegation, workspace lifecycle, or verification. Keep clear local changes direct, preserve the complete requested outcome, and add method only where risk or uncertain
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synthetic-controlSkillMedia
Design, estimate, validate, and write up a synthetic control analysis, including synthetic difference-in-differences, augmented and penalized variants, and factor-model/matrix-completion relatives for panel counterfactuals. TRIGGER on "synthetic control", "synthetic DiD", "SDID", "donor pool", "comp
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ts-librarySkillMedia
Use when authoring TypeScript libraries or npm packages - covers project setup, package.json exports, build tooling (tsdown/unbuild), API design patterns, type inference tricks, testing, and publishing to npm. Use when bundling, configuring dual CJS/ESM output, or setting up release workflows.
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verify-changeSkillMedia
Select and run the repository checks that cover a local diff or pull request. Use before a commit, push, pull request, or completion claim, and when the user asks whether a change is verified.
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verify-pixelsSkillMedia
Use when changing PlayCanvas rendering code that must not visibly change the rendered image — draw-call optimization, hardware instancing, shader or material refactors, noise or lightmap bakes, or asset pipeline swaps — before shipping.
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watch-anythingSkillMedia
Understands videos and rich media: X posts (including tweet videos) / YouTube / Bilibili / video links without subtitles → subtitle-first or local/cloud speech transcription → Chinese card-style breakdown (card: 3-sentence summary + 3-6 key points + bilingual standout quotes; full transcript: narrat
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wavespeedSkillMedia
Generate or edit AI media (image, video, audio, 3D) by calling the wavespeed CLI on the user's machine. Use whenever the user asks to create, edit, animate, upscale, or transform a visual asset, generate audio/TTS/music, or produce marketing creatives. Every model on the WaveSpeed platform is one `w
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accelint-design-foundationSkillMedia
Use when styling components or elements with @accelint/design-foundation or @accelint/design-toolkit packages, or when users say "style this", "add styling", "theme this component", "add colors", "add spacing", "CSS modules", "setup design foundation", "@variant", or when working with .module.css fi
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accelint-nextjs-best-practicesSkillMedia
Next.js performance optimization and best practices. Use when writing Next.js code (App Router or Pages Router); implementing Server Components, Server Actions, or API routes; optimizing RSC serialization, data fetching, or server-side rendering; reviewing Next.js code for performance issues; fixing
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accelint-persona-reviewSkillMedia
Evaluate Figma designs from operator persona perspectives through design critique and user experience evaluation. Use when reviewing UX for specific user roles (e.g., air-surveillance-tech, weapons-director), conducting design reviews, or evaluating operator interfaces. Analyzes cognitive load, comm
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