Media skills.

6,651 media skills, including grill-with-docs, prototype and hyperframes, are listed on ahel today. Each one has a page of its own that says what it does and whether ahel can serve it in Claude, Claude Code, ChatGPT, Codex and Cursor.

Category: Media

6,651 results · page 57 of 222

  • brainstormSkillMedia

    Explore ideas, compare approaches, and produce a validated spec before planning. Use when the user describes what to build, asks how to approach something, proposes a new feature or design change, or needs to explore options before implementation.

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  • brownfield-adoptionSkillMedia

    Step-by-step process for adopting Cavekit on an existing codebase. Covers the 6-step brownfield process, bootstrap prompt design, spec validation against existing behavior, and the decision between brownfield adoption vs deliberate rewrite. Trigger phrases: "brownfield", "existing codebase", "add Ca

    Ready to connect★ 1k

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  • build-frontendSkillMedia

    Build or modify frontend interfaces using repository-native components while preserving accessibility, responsive behavior, state handling, and visual verification. Use for UI features, design implementation, forms, client-side defects, and frontend refactors; do not use for backend-only or infrastr

    Ready to connect★ 1k

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  • camera-controlSkillMedia

    CRITICAL WHILE ARMED: capture, understand NEW image, USE in reasoning, turn-gate record+ready. Blind or theater answers INVALID. Topic irrelevant. Off to disarm.

    Ready to connect★ 1k

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  • captionsSkillMedia

    Lets your agent fetch captions or a transcript from any YouTube video by link or ID.

    Ready to connect★ 1k

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  • cavekit-writingSkillMedia

    How to write Cavekit-quality kits that AI agents can consume effectively. Covers implementation-agnostic cavekit design, testable acceptance criteria, hierarchical structure, cross-referencing, cavekit templates, greenfield and rewrite patterns, cavekit compaction, and gap analysis. Trigger phrases:

    Ready to connect★ 1k

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  • closure-completion-costSkillMedia

    Recognize when closure is the wrong choice — when the perceptual completion work it asks of the user is too costly, ambiguous, or risky. Use when designing for accessibility audiences, novice users, high-stakes interfaces (medical, financial, safety), small rendering sizes that strain perception, or

    Ready to connect★ 1k

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  • closure-implied-shapesSkillMedia

    Design forms that exploit closure — suggesting shapes through partial outlines, negative space, or strategic gaps so the user''s perception completes them. Use when designing icons that need to read at small sizes, logos that need memorability, illustrations with restraint, card layouts with implied

    Ready to connect★ 1k

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  • commitment-ladder-designSkillMedia

    Use when designing or auditing onboarding, activation flows, habit loops, pledges, public commitments, progressive profiling, retention programs, behavior-change plans, pricing flows, or lowball-risk funnels where consistency pressure may shape user decisions.

    Ready to connect★ 1k

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  • consistency-internalSkillMedia

    Apply internal consistency — making your product coherent with itself across all surfaces, components, and flows. Use when designing or auditing component libraries, defining design tokens, settling cross-team naming conventions, planning a design-system rollout, integrating acquired or legacy code,

    Ready to connect★ 1k

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  • constraintSkillMedia

    Use this skill whenever the design must structurally prevent invalid actions — input validation, disabled states, required fields, type-restricted inputs, mode locks, role-based gates, hardware lockouts. Trigger when designing forms, picking input types, designing destructive flows, gating multi-ste

    Ready to connect★ 1k

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  • constraint-physicalSkillMedia

    Use this skill when designing structural constraints that prevent invalid actions through the shape, layout, or behavior of the design itself — paths (channels of motion), axes (rotary controls), barriers (blocks). Trigger when designing input controls, drag-and-drop affordances, modal dialogs, or h

    Ready to connect★ 1k

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  • control-locusSkillMedia

    Apply locus of control — the design choice between making the system appear to act on the user''s behalf (external locus) and making the user appear to direct the system (internal locus). Use when designing AI-assisted features, autocorrect/autocomplete behaviors, recommendation surfaces, automated

    Ready to connect★ 1k

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  • costguardSkillMedia

    Find and quantify CI/cron and cloud-spend waste. Audit repos, run read-only provider billing checks, preview or apply CI auto-fixes, and render a monthly cost digest.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • creative-testing-frameworkSkillMedia

    Lets your agent design a structured ad creative testing plan with test variables, sample sizes, and winner criteria.

    Ready to connect★ 1k

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  • cross-platform-designSkillMedia

    Use when the user wants one codebase or one product design across web, iOS, Android, Windows, and Mac, asks for the same app on all platforms, asks to translate/port a UI between platforms, or names Compose Multiplatform, Tauri 2, Electron, React Native, Flutter, .NET MAUI, Avalonia, or Uno Platform

    Ready to connect★ 1k

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  • dark-funnelSkillMedia

    Lets your agent build a report of hard-to-track buyer activity like Reddit mentions, AI citations, and word-of-mouth.

    Ready to connect★ 1k

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  • ddd-best-practicesSkillMedia

    Best practices guide for DDD (Domain-Driven Design) architecture. Use when users face issues in Java/Spring Boot projects with layered architecture, domain modeling, module boundaries, code review, or test layering. Covers: deciding whether to introduce application/api/querys modules; designing or r

    Ready to connect★ 1k

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  • design-buildSkillMedia

    Execute a design plan produced by /design -- implements each node against its embedded measurement spec and gates every task on the project's build or tests under a bounded retry budget. Runs with Figma disconnected; the plan carries every number it needs. --auto runs the whole loop without a prompt

    Ready to connect★ 1k

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  • design-directorSkillMedia

    Lets your agent pick a design direction for a project using this design claude skill.

    Ready to connect★ 1k

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  • design-fixSkillMedia

    Compare one already-implemented screen or component against its Figma source and fix the deviations you pick -- reads the node live through the figma-bridge MCP, or from the Node Specs of an existing /design plan, then diffs box, layout, typography, fill, stroke, radius, effects, and content against

    Ready to connect★ 1k

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  • design-routerSkillMedia

    Use when the user asks to build, design, mock up, scaffold, audit, translate, or improve any interface, flow, screen, page, component, app, UX, onboarding, checkout, dashboard workflow, product flow, design system, asset plan, motion plan, or non-generic UI and the target platform or flow is ambiguo

    Ready to connect★ 1k

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  • design-tokensSkillMedia

    Use when the user asks for design tokens, DTCG tokens, theme systems, color/typography/spacing/radius/elevation/motion tokens, translating tokens, exporting tokens, making a Compose color scheme from a palette, auditing tokens, or sharing a single token source across web and native. Generates, audit

    Ready to connect★ 1k

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  • dev-design-contextSkillMedia

    Establish or update persistent product and visual design guidance in .design-context.md. Use for initial design setup, a deliberate design-direction reset, or explicit 设计上下文 requests. Discover existing users, components, tokens, assets, and constraints before asking about material gaps. Does not imp

    Ready to connect★ 1k

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  • dev-image-to-codeSkillMedia

    Implement a frontend from a UI screenshot or design image in an existing project or a runnable standalone page. Use for "UI图生成代码", "看图写页面", "根据设计图实现", "screenshot to code", or "image to code" requests. Preserve visual fidelity and working control semantics, then verify in a real renderer. Not for re

    Ready to connect★ 1k

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  • dfmea-designSkillMedia

    Build a design risk analysis, DFMEA worksheet, or interface analysis using the AIAG-VDA FMEA Handbook 2019. Covers design intent, interface failures, boundary diagram, and design robustness before manufacturing. Use during new product development, design changes, or when a field failure reveals a de

    Ready to connect★ 1k

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  • discuss-phaseSkillMedia

    A pre-coding design discussion skill that fuses GSD discuss-phase with gstack office-hours. Run after /team-intake and before /team-plan, it uses Socratic questioning to capture gray areas, user preferences, and key assumptions, producing a CONTEXT.md for downstream planning and implementation to co

    Ready to connect★ 1k

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  • dvp-test-planSkillMedia

    Design Verification Plan and Report (DVP&R) — build or review a test plan that links each DFMEA failure mode to a specific test, pass/fail criterion, sample size, and timing. Use when creating a DVP for a new design, reviewing a supplier's DVP for completeness, or auditing whether all design risks a

    Ready to connect★ 1k

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  • expectation-effect-design-cuesSkillMedia

    Apply in-product expectation cues — typography, animation, spacing, copy tone, micro-interactions, and visual register that signal "this is the kind of product you''re using" within seconds of opening it. Use when designing the first-screen experience, picking a typography system, deciding loading-s

    Ready to connect★ 1k

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  • exposure-redesign-riskSkillMedia

    Manage the risks of redesigns when users have built up exposure-based preference for the existing design. Use when planning a major redesign, evaluating user backlash to changes, deciding between incremental and radical change, or recovering from a redesign that generated complaints. Users like what

    Ready to connect★ 1k

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