Media skills.
6,651 media skills, including grill-with-docs, prototype and hyperframes, are listed on ahel today. Each one has a page of its own that says what it does and whether ahel can serve it in Claude, Claude Code, ChatGPT, Codex and Cursor.
Category: Media
6,651 results · page 60 of 222
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remotion-video-builderSkillMedia
Use when building, reviewing, or refactoring a Remotion project, especially parameterized launch or demo videos with shared props schemas, calculateMetadata, Sequence and Series timing, multiple aspect ratios, terminal or footage layers, and render scripts. Prefer official Remotion docs or MCP for A
Ready to connect★ 1k
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research-data-analysisSkillMedia
Design and analyze engineering experiments or simulations using baseline cases, hypothesis-driven DOE, traceable data processing, defensible plots, uncertainty, and validation. Use for CFD, laboratory data, ML workflows, parameter studies, or research code.
Ready to connect★ 1k
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research-schematic-designSkillMedia
Create publication-quality, editable scientific and engineering schematics with explicit physical meaning, exact labels, visual hierarchy, and provenance. Use for experimental facilities, thermal-fluid mechanisms, workflows, graphical abstracts, system architectures, or research diagrams.
Ready to connect★ 1k
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retargeting-strategySkillMedia
Designs a retargeting playbook with audience segments, ad sequencing, budgets, and KPI triggers.
Ready to connect★ 1k
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river-review-architectureSkillMedia
Review agent for design and architecture perspectives. Routes to individual skills such as dependencies, boundary design, data models, and API design.
Ready to connect★ 1k
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river-review-frontendSkillMedia
Frontend review agent. Routes accessibility, design system compliance, Tailwind class hygiene, UI state design, and Next.js / React Router framework boundaries to individual skills.
Ready to connect★ 1k
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rust-async-task-designSkillMedia
Design and review Rust async code around task ownership, suspension points, cancellation, blocking work, and runtime boundaries. Use when writing, refactoring, or reviewing futures, async functions, Tokio tasks, spawn, JoinHandle, Send futures, async traits, cancellation, or mutexes across await poi
Ready to connect★ 1k
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rust-bevy-asset-pipelineSkillMedia
Build and review Bevy game asset loading pipelines with typed asset catalogs, path validation, loading states, handle ownership, sprite sheets, audio, and runtime resource checks. Use when organizing Bevy assets, replacing hard-coded paths, adding loading screens, diagnosing missing handles, or pack
Ready to connect★ 1k
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rust-bevy-collision-broadphaseSkillMedia
Design and review Bevy 2D collision broadphase systems with AABB bounds, spatial indexes, typed collision events, and benchmark-driven test beds. Use when replacing O(n^2) collision checks, adding spatial partitioning, diagnosing Bevy collision performance, or separating broadphase, narrowphase, and
Ready to connect★ 1k
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rust-bevy-fixed-step-physicsSkillMedia
Design and review Bevy fixed-step 2D physics loops with velocity components, deterministic movement, collision prediction, interpolation, impulses, and tweened presentation. Use when movement depends on frame rate, collision misses appear at high speed, physics and animation are tangled, or Bevy gam
Ready to connect★ 1k
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rust-bevy-state-flowSkillMedia
Design and review Bevy game state flow with plugins, AppState enums, OnEnter and OnExit setup, state-scoped cleanup, menus, pause screens, transitions, and run conditions. Use when adding reusable Bevy game state management, debugging duplicated entities after transitions, or separating menu, loadin
Ready to connect★ 1k
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rust-bracket-game-loopSkillMedia
Build and review bracket-lib style Rust 2D game loops, state structs, game modes, input handling, rendering calls, and restart flow. Use when creating a small Rust game with bracket-lib, porting a tutorial loop, or debugging tick/update/render state behavior.
Ready to connect★ 1k
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rust-concurrency-primitivesSkillMedia
Design and review thread-based Rust concurrency with explicit ownership, sharing, and synchronization choices. Use when writing, refactoring, or reviewing threads, scoped threads, channels, Arc, Mutex, RwLock, Condvar, atomics, OnceLock, LazyLock, Send, Sync, deadlocks, or shared state.
Ready to connect★ 1k
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rust-ffi-safe-wrappersSkillMedia
Design and review Rust FFI boundaries that keep raw declarations isolated behind safe ownership, lifetime, error, and cleanup wrappers. Use when writing, refactoring, or reviewing unsafe extern blocks, C ABI wrappers, repr(C) types, CString, CStr, raw handles, Drop cleanup, bindgen, cbindgen, or pan
Ready to connect★ 1k
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rust-game-slice-planningSkillMedia
Plan small, playable Rust game implementation slices from a short design brief, MVP, stretch goals, and acceptance checks. Use when starting a Rust game, scoping a prototype, converting a game idea into work items, or preventing an AI coding agent from overbuilding.
Ready to connect★ 1k
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rust-iterator-collectionsSkillMedia
Design and review Rust iterator pipelines and collection code for clear ownership, allocation, ordering, and error behavior. Use when writing, refactoring, or reviewing iterators, HashMap Entry usage, collect, FromIterator, Extend, custom iterators, or allocation-heavy loops.
Ready to connect★ 1k
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rust-legion-ecs-gameplaySkillMedia
Design and review Rust ECS gameplay code using Legion-style entities, components, resources, systems, schedules, queries, command buffers, and spawners. Use when building ECS-driven Rust game features, migrating game state into ECS, or debugging system ordering and component composition.
Ready to connect★ 1k
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rust-ownership-borrowingSkillMedia
Design and review Rust ownership, borrowing, lifetimes, and interior mutability so data flow matches the domain model. Use when writing, refactoring, or reviewing Rust code that hits move, borrow checker, aliasing, Clone, Copy, Rc, Arc, RefCell, or lifetime problems.
Ready to connect★ 1k
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rust-tilemap-camera-renderingSkillMedia
Design and review Rust tile maps, map indexing, collision checks, map builders, camera-relative rendering, layered drawing, and tile themes. Use when building 2D grid worlds, roguelike maps, tile cameras, or bracket-lib style rendering systems.
Ready to connect★ 1k
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rust-trait-api-designSkillMedia
Design and review Rust trait APIs, generic bounds, dispatch models, and conversion contracts for clear public interfaces. Use when designing, refactoring, or reviewing traits, generics, trait objects, associated types, impl Trait, From/TryFrom, AsRef, Borrow, or crate APIs.
Ready to connect★ 1k
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schedule-socialSkillMedia
Lets your agent schedule social media posts across major platforms with tailored copy and hashtags.
Ready to connect★ 1k
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seo-image-genSkillMedia
Lets your agent generate SEO images like OG previews and blog heroes with this seo claude skill.
Ready to connect★ 1k
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seo-pageSkillMedia
Lets your agent analyze a single web page's SEO, checking content, meta tags, schema, images and speed.
Ready to connect★ 1k
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seo-roadmap-prioritizationSkillMedia
Prioritize SEO initiatives as product roadmap work with impact, effort, confidence, resourcing, executive pitch, cross-functional ownership, quarterly planning, and business KPI alignment. Use when building SEO roadmaps, scoring SEO work, requesting engineering/design/content resources, annual plann
Ready to connect★ 1k
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social-strategySkillMedia
Lets your agent build a social media plan with content pillars, posting schedules, engagement templates, and KPI targets.
Ready to connect★ 1k
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spec-writerSkillMedia
Create or refine spec-superflow planning artifacts. Invoke when the change is understood well enough to write proposal.md, specs/, design.md, and tasks.md.
Ready to connect★ 1k
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stage-gate-reviewerSkillMedia
Use before moving from requirements to design, design to implementation, implementation to verification, or verification to release.
Ready to connect★ 1k
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tandem-workflow-plan-modeSkillMedia
Use when the user wants to design, revise, or validate a Tandem workflow (V2 automation, workflow plan, or mission). Acts as a Tandem Workflow Architect: shapes the workflow graph, asks only blocking questions, validates via the Tandem HTTP API, and never applies or runs without explicit user approv
Ready to connect★ 1k
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test-architecture-strategySkillMedia
Design a sustainable test architecture using test desiderata, test pyramid tradeoffs, fast and slow test separation, integration boundaries, CI feedback loops, and architecture choices that make code testable. Use when a test suite is too slow, too brittle, too mock-heavy, unclear about unit vs inte
Ready to connect★ 1k
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test-softwareSkillMedia
Design, implement, and evaluate risk-based software tests across unit, integration, contract, end-to-end, and regression layers. Use when adding tests, reproducing bugs, improving coverage, diagnosing flaky tests, or defining a test strategy; do not use to change production behavior unless the user
Ready to connect★ 1k
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