Media skills.

6,651 media skills, including grill-with-docs, prototype and hyperframes, are listed on ahel today. Each one has a page of its own that says what it does and whether ahel can serve it in Claude, Claude Code, ChatGPT, Codex and Cursor.

Category: Media

6,651 results · page 60 of 222

  • remotion-video-builderSkillMedia

    Use when building, reviewing, or refactoring a Remotion project, especially parameterized launch or demo videos with shared props schemas, calculateMetadata, Sequence and Series timing, multiple aspect ratios, terminal or footage layers, and render scripts. Prefer official Remotion docs or MCP for A

    Ready to connect★ 1k

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  • research-data-analysisSkillMedia

    Design and analyze engineering experiments or simulations using baseline cases, hypothesis-driven DOE, traceable data processing, defensible plots, uncertainty, and validation. Use for CFD, laboratory data, ML workflows, parameter studies, or research code.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • research-schematic-designSkillMedia

    Create publication-quality, editable scientific and engineering schematics with explicit physical meaning, exact labels, visual hierarchy, and provenance. Use for experimental facilities, thermal-fluid mechanisms, workflows, graphical abstracts, system architectures, or research diagrams.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • retargeting-strategySkillMedia

    Designs a retargeting playbook with audience segments, ad sequencing, budgets, and KPI triggers.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • river-review-architectureSkillMedia

    Review agent for design and architecture perspectives. Routes to individual skills such as dependencies, boundary design, data models, and API design.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • river-review-frontendSkillMedia

    Frontend review agent. Routes accessibility, design system compliance, Tailwind class hygiene, UI state design, and Next.js / React Router framework boundaries to individual skills.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • rust-async-task-designSkillMedia

    Design and review Rust async code around task ownership, suspension points, cancellation, blocking work, and runtime boundaries. Use when writing, refactoring, or reviewing futures, async functions, Tokio tasks, spawn, JoinHandle, Send futures, async traits, cancellation, or mutexes across await poi

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • rust-bevy-asset-pipelineSkillMedia

    Build and review Bevy game asset loading pipelines with typed asset catalogs, path validation, loading states, handle ownership, sprite sheets, audio, and runtime resource checks. Use when organizing Bevy assets, replacing hard-coded paths, adding loading screens, diagnosing missing handles, or pack

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • rust-bevy-collision-broadphaseSkillMedia

    Design and review Bevy 2D collision broadphase systems with AABB bounds, spatial indexes, typed collision events, and benchmark-driven test beds. Use when replacing O(n^2) collision checks, adding spatial partitioning, diagnosing Bevy collision performance, or separating broadphase, narrowphase, and

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • rust-bevy-fixed-step-physicsSkillMedia

    Design and review Bevy fixed-step 2D physics loops with velocity components, deterministic movement, collision prediction, interpolation, impulses, and tweened presentation. Use when movement depends on frame rate, collision misses appear at high speed, physics and animation are tangled, or Bevy gam

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • rust-bevy-state-flowSkillMedia

    Design and review Bevy game state flow with plugins, AppState enums, OnEnter and OnExit setup, state-scoped cleanup, menus, pause screens, transitions, and run conditions. Use when adding reusable Bevy game state management, debugging duplicated entities after transitions, or separating menu, loadin

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • rust-bracket-game-loopSkillMedia

    Build and review bracket-lib style Rust 2D game loops, state structs, game modes, input handling, rendering calls, and restart flow. Use when creating a small Rust game with bracket-lib, porting a tutorial loop, or debugging tick/update/render state behavior.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • rust-concurrency-primitivesSkillMedia

    Design and review thread-based Rust concurrency with explicit ownership, sharing, and synchronization choices. Use when writing, refactoring, or reviewing threads, scoped threads, channels, Arc, Mutex, RwLock, Condvar, atomics, OnceLock, LazyLock, Send, Sync, deadlocks, or shared state.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • rust-ffi-safe-wrappersSkillMedia

    Design and review Rust FFI boundaries that keep raw declarations isolated behind safe ownership, lifetime, error, and cleanup wrappers. Use when writing, refactoring, or reviewing unsafe extern blocks, C ABI wrappers, repr(C) types, CString, CStr, raw handles, Drop cleanup, bindgen, cbindgen, or pan

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • rust-game-slice-planningSkillMedia

    Plan small, playable Rust game implementation slices from a short design brief, MVP, stretch goals, and acceptance checks. Use when starting a Rust game, scoping a prototype, converting a game idea into work items, or preventing an AI coding agent from overbuilding.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • rust-iterator-collectionsSkillMedia

    Design and review Rust iterator pipelines and collection code for clear ownership, allocation, ordering, and error behavior. Use when writing, refactoring, or reviewing iterators, HashMap Entry usage, collect, FromIterator, Extend, custom iterators, or allocation-heavy loops.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • rust-legion-ecs-gameplaySkillMedia

    Design and review Rust ECS gameplay code using Legion-style entities, components, resources, systems, schedules, queries, command buffers, and spawners. Use when building ECS-driven Rust game features, migrating game state into ECS, or debugging system ordering and component composition.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • rust-ownership-borrowingSkillMedia

    Design and review Rust ownership, borrowing, lifetimes, and interior mutability so data flow matches the domain model. Use when writing, refactoring, or reviewing Rust code that hits move, borrow checker, aliasing, Clone, Copy, Rc, Arc, RefCell, or lifetime problems.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • rust-tilemap-camera-renderingSkillMedia

    Design and review Rust tile maps, map indexing, collision checks, map builders, camera-relative rendering, layered drawing, and tile themes. Use when building 2D grid worlds, roguelike maps, tile cameras, or bracket-lib style rendering systems.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • rust-trait-api-designSkillMedia

    Design and review Rust trait APIs, generic bounds, dispatch models, and conversion contracts for clear public interfaces. Use when designing, refactoring, or reviewing traits, generics, trait objects, associated types, impl Trait, From/TryFrom, AsRef, Borrow, or crate APIs.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • schedule-socialSkillMedia

    Lets your agent schedule social media posts across major platforms with tailored copy and hashtags.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • seo-image-genSkillMedia

    Lets your agent generate SEO images like OG previews and blog heroes with this seo claude skill.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • seo-pageSkillMedia

    Lets your agent analyze a single web page's SEO, checking content, meta tags, schema, images and speed.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • seo-roadmap-prioritizationSkillMedia

    Prioritize SEO initiatives as product roadmap work with impact, effort, confidence, resourcing, executive pitch, cross-functional ownership, quarterly planning, and business KPI alignment. Use when building SEO roadmaps, scoring SEO work, requesting engineering/design/content resources, annual plann

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • social-strategySkillMedia

    Lets your agent build a social media plan with content pillars, posting schedules, engagement templates, and KPI targets.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • spec-writerSkillMedia

    Create or refine spec-superflow planning artifacts. Invoke when the change is understood well enough to write proposal.md, specs/, design.md, and tasks.md.

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • stage-gate-reviewerSkillMedia

    Use before moving from requirements to design, design to implementation, implementation to verification, or verification to release.

    Ready to connect★ 1k

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  • tandem-workflow-plan-modeSkillMedia

    Use when the user wants to design, revise, or validate a Tandem workflow (V2 automation, workflow plan, or mission). Acts as a Tandem Workflow Architect: shapes the workflow graph, asks only blocking questions, validates via the Tandem HTTP API, and never applies or runs without explicit user approv

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • test-architecture-strategySkillMedia

    Design a sustainable test architecture using test desiderata, test pyramid tradeoffs, fast and slow test separation, integration boundaries, CI feedback loops, and architecture choices that make code testable. Use when a test suite is too slow, too brittle, too mock-heavy, unclear about unit vs inte

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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  • test-softwareSkillMedia

    Design, implement, and evaluate risk-based software tests across unit, integration, contract, end-to-end, and regression layers. Use when adding tests, reproducing bugs, improving coverage, diagnosing flaky tests, or defining a test strategy; do not use to change production behavior unless the user

    Ready to connect★ 1k

    github.com/hashgraph-online/awesome-codex-plugins1k stars

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