Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: AI & models
9,019 results · page 53 of 301
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golem-mark-read-only-moonbitSkillAI & models
Marking MoonBit agent methods as read-only for a side-effect-free guarantee and result caching. Use when the user wants a cacheable query method, a method that must not write to the oplog, or HTTP GET endpoints that emit cache headers.
Ready to connect★ 2k
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golem-mark-read-only-rustSkillAI & models
Marking Rust agent methods as read-only for a side-effect-free guarantee and result caching. Use when the user wants a cacheable query method, a method that must not write to the oplog, or HTTP GET endpoints that emit cache headers.
Ready to connect★ 2k
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golem-multi-instance-agent-moonbitSkillAI & models
Creating multiple agent instances with the same constructor parameters using phantom agents in MoonBit. Use when the user needs multiple independent instances sharing the same identity parameters.
Ready to connect★ 2k
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golem-multi-instance-agent-rustSkillAI & models
Using phantom agents in Rust to create multiple agent instances with the same constructor parameters. Use when the user needs multiple distinct agents sharing constructor values, or asks about phantom agents, phantom IDs, getPhantom/newPhantom, or multi-instance agents in Rust.
Ready to connect★ 2k
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golem-parallel-workers-moonbitSkillAI & models
Fan out work to multiple parallel agents and collect results in a MoonBit Golem project. Use when the user asks about parallel execution, fan-out/fan-in, spawning child agents for parallel work, forking, or aggregating results from multiple agents.
Ready to connect★ 2k
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golem-parallel-workers-rustSkillAI & models
Fan out work to multiple parallel agents and collect results in a Rust Golem project. Use when the user asks about parallel execution, fan-out/fan-in, spawning child agents for parallel work, forking, or aggregating results from multiple agents.
Ready to connect★ 2k
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golem-quota-moonbitSkillAI & models
Adding resource quotas to a MoonBit Golem agent. Use when the user asks about rate limiting, resource quotas, quota tokens, QuotaToken, with_reservation, throttling API calls, limiting concurrency, capacity limits, or splitting tokens between agents.
Ready to connect★ 2k
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golem-quota-rustSkillAI & models
Adding resource quotas to a Rust Golem agent. Use when the user asks about rate limiting, resource quotas, quota tokens, QuotaToken, reservations, throttling API calls, limiting concurrency, capacity limits, or splitting tokens between agents.
Ready to connect★ 2k
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golem-retry-policies-moonbitSkillAI & models
Configuring semantic retry policies for a MoonBit Golem agent. Use when the user asks about retry policies, retry strategies, exponential backoff, error handling retries, transient error recovery, retry predicates, with_named_policy, NamedPolicy, Policy composition, jitter, countBox, timeBox, andThe
Ready to connect★ 2k
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golem-retry-policies-rustSkillAI & models
Configuring semantic retry policies for a Rust Golem agent. Use when the user asks about retry policies, retry strategies, exponential backoff, error handling retries, transient error recovery, retry predicates, withRetryPolicy, with_named_policy, NamedPolicy, Policy composition, jitter, countBox, t
Ready to connect★ 2k
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golem-scala-integration-testsSkillAI & models
Runs and debugs the Scala SDK's self-hosted Golem integration suite. Use for generated test agents, REPL samples, HTTP routes, host provisioning, or GolemExamplesIntegrationSpec.
Ready to connect★ 2k
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golem-skill-harnessSkillAI & models
Developing, testing, and running Golem skill scenarios with the TypeScript skill harness. Use when creating Golem skills, authoring scenario YAML, running agent matrices, or debugging skill activation and behavior failures.
Ready to connect★ 2k
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golem-stateless-agent-moonbitSkillAI & models
Creating ephemeral (stateless) agents in a MoonBit Golem project. Use when the user wants a stateless agent, a fresh instance per invocation, no shared state between calls, or a request-handler style agent.
Ready to connect★ 2k
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golem-stateless-agent-rustSkillAI & models
Creating ephemeral (stateless) agents in a Rust Golem project. Use when the user wants a stateless agent, a fresh instance per invocation, no shared state between calls, or a request-handler style agent.
Ready to connect★ 2k
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golem-trigger-agent-moonbitSkillAI & models
Triggering a fire-and-forget invocation of a MoonBit Golem agent. Use when asked to trigger, fire, or enqueue a method call without waiting for the result.
Ready to connect★ 2k
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golem-trigger-agent-rustSkillAI & models
Triggering a fire-and-forget invocation on a Rust Golem agent. Use when asked to trigger, enqueue, or fire-and-forget an agent method invocation using golem agent invoke --trigger.
Ready to connect★ 2k
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golem-undo-agent-stateSkillAI & models
Reverting agent state by undoing operations. Use when reverting invocations, rolling back agent state, or recovering from errors by undoing recorded operations.
Ready to connect★ 2k
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golem-wait-for-external-input-moonbitSkillAI & models
Waiting for external input using Golem promises in a MoonBit Golem project. Use when the user asks about promises, waiting for external events, human-in-the-loop workflows, pausing an agent until an external signal, or suspending execution until data arrives from outside.
Ready to connect★ 2k
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golem-wait-for-external-input-rustSkillAI & models
Waiting for external input using Golem promises in a Rust Golem project. Use when the user asks about promises, waiting for external events, human-in-the-loop workflows, pausing an agent until an external signal, or suspending execution until data arrives from outside.
Ready to connect★ 2k
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migrate-ts-decorator-sdkSkillAI & models
Migrating a TypeScript Golem agent from the removed decorator/base API (@agent + BaseAgent) to the current schema-driven defineAgent API. Use when porting an existing decorator-based TS agent, when you see @agent()/extends BaseAgent/@endpoint/@description code that no longer compiles, or when asked
Ready to connect★ 2k
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bad-skillSkillAI & models
Supercharge AI coding agents with portable skills. Install, translate & share skills across Claude Code, Cursor, Codex, Copilot & 40 more
Ready to connect★ 1k
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livecodes/display-modesSkillAI & models
Configure how the playground is displayed: full, focus, simple, lite, editor, codeblock, and result modes. Load this skill when choosing display mode for embeddings, configuring read-only views, or showing only result or editor.
Ready to connect★ 1k
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livecodes/framework-wrappersSkillAI & models
Use SDK with React, Vue, Svelte, Solid, Preact, and Web Components. sdkReady callback pattern, reactive props, and framework-specific setup. Load this skill when embedding LiveCodes in a framework application.
Ready to connect★ 1k
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prompt-analyzerSkillAI & models
Prompt analysis and insights - view prompt details, compare differences, recommend similar prompts, and element library statistics
Ready to connect★ 1k
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universal-learnerSkillAI & models
Universal learner - automatically extracts reusable elements from prompts in any domain, continuously learning and accumulating knowledge
Ready to connect★ 1k
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github-actionsSkillAI & models
Manage ClaudeBar's GitHub Actions CI/CD pipelines: build, test, and release workflows. Use this skill when: (1) Setting up secrets for CI/CD (certificate, API key, Sparkle key, Codecov) (2) Creating a new release — tag-based or manual workflow_dispatch (3) Triggering or explaining the build.yml, tes
Ready to connect★ 1k
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improvementSkillAI & models
Guide for making improvements to existing ClaudeBar functionality using TDD. Use this skill when: (1) Enhancing existing features (not adding new ones) (2) Improving UX, performance, or code quality (3) User asks "improve X", "make Y better", or "enhance Z" (4) Small enhancements that don't require
Ready to connect★ 1k
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minutes-verifySkillAI & models
Verify that Minutes is properly set up and working — model downloaded, mic accessible, directories exist, no stale state. Use when the user says "is minutes working", "check my setup", "verify minutes", "test recording setup", "why isn't minutes working", "minutes health check", or after running set
Ready to connect★ 1k
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brooks-harnessSkillAI & models
Maintenance orchestrator for the brooks-lint plugin itself. Runs a sequential subagent pipeline — author → eval → QA → trigger-audit → release — to add or edit a skill, refresh the eval suite, keep the four manifests + all README translations + CHANGELOG + AGENTS/GEMINI in sync, audit trigger bounda
Ready to connect★ 1k
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taste-reviewSkillAI & models
Ask Claude Code to make a taste-driven call on something ambiguous — UI polish, prose phrasing, naming, formatting. Use when you'd otherwise guess.
Ready to connect★ 1k
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,764 of the 55,196 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.