Skills.

Give your AI a better way to work.

A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.

Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.

Category: Dev tools

17,235 results · page 46 of 575

  • motion-generationSkillDev tools

    Motion-generation controllers for arms and mobile bases with obstacles. Use for SceneQuery-driven end-effector or drive motion.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

    View details
  • navigation-primitivesSkillDev tools

    Shared mobile-robot substrate: footprints, A*, kinematics, cameras. Use before navigation/MobilityGen; not for map.yaml export (use occupancy-map).

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

    View details
  • occupancy-mapSkillDev tools

    Export ROS occupancy grids (map.yaml/png) from USD for Nav2. Not for footprints, A*, or kinematics (use navigation-primitives).

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

    View details
  • physics-simulationSkillDev tools

    PhysX/Newton scene and prim setup (bodies, joints, materials, sensors). Use when configuring simulation physics.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

    View details
  • place-camera-aim-atSkillDev tools

    Occlusion-aware CircularCameraPlacement around one target prim or world point. Use for multi-angle product or robot inspection shots that must keep the subject visible.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

    View details
  • place-camera-max-coverageSkillDev tools

    Greedy CameraPlacementManager that fills a navmesh or XY scope until a patch-coverage ratio is met. Use for facility surveillance layouts that minimize camera count.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

    View details
  • profile-isaac-simSkillDev tools

    Profile Isaac Sim with benchmark scripts and Tracy captures. Use when measuring or optimizing frame times.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

    View details
  • skill-distillationSkillDev tools

    Propose skill-library updates from session learnings (loop step 5); writes only after explicit user confirmation. Use after novel fixes, workflows, or user corrections.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

    View details
  • skills-eval-triageSkillDev tools

    Interpret SkillEvaluator T1/T2/T3 reports and apply targeted fixes to skills. Use when a skill is blocking or has actionable findings after an eval run.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

    View details
  • spatial-reasoningSkillDev tools

    USD spatial math: transforms, bbox, layouts, and planning helpers. Use when placing, scaling, or arranging scene assets.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

    View details
  • urdf-mjcf-to-usd-conversionSkillDev tools

    Convert URDF/MJCF to USD for Isaac Sim and Isaac Lab. Use when importing a new robot description.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

    View details
  • usd-articulationSkillDev tools

    Validate and build multi-arm articulations in USD. Use when assembling or fixing robot joint hierarchies.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

    View details
  • usd-composition-architectureSkillDev tools

    Layered USD composition with physics and appearance payloads. Use when structuring sim-ready robot or environment assets.

    Ready to connect★ 4k

    github.com/isaac-sim/isaacsim4k stars

    View details
  • compilerSkillDev tools

    Gives your agent a guide to the atopile compiler pipeline so it can modify parsing, linking, and type resolution code.

    Ready to connect★ 4k

    github.com/atopile/atopile4k stars

    View details
  • domain-layerSkillDev tools

    Gives your agent guidance for working on electronics build code like netlists, PCB generation, and BOM exporters.

    Ready to connect★ 4k

    github.com/atopile/atopile4k stars

    View details
  • fabllSkillDev tools

    Teaches your agent how to define and work with hardware components and traits using the faebryk Node API.

    Ready to connect★ 4k

    github.com/atopile/atopile4k stars

    View details
  • faebrykSkillDev tools

    Teaches your agent how Faebryk's TypeGraph works so it can traverse graph edges and write type-aware queries.

    Ready to connect★ 4k

    github.com/atopile/atopile4k stars

    View details
  • librarySkillDev tools

    Explains the structure and conventions of the Faebryk component library so your agent can add or modify components.

    Ready to connect★ 4k

    github.com/atopile/atopile4k stars

    View details
  • pyzigSkillDev tools

    Guides your agent in writing and fixing Zig-Python bindings, including wrapper generation and ownership rules.

    Ready to connect★ 4k

    github.com/atopile/atopile4k stars

    View details
  • solverSkillDev tools

    Teaches your agent how the Faebryk parameter solver works so it can debug and extend constraint solving in atopile.

    Ready to connect★ 4k

    github.com/atopile/atopile4k stars

    View details
  • {{project_name}}SkillDev tools

    Lets your agent work with the {{project_name}} tool for development tasks.

    Ready to connect★ 4k

    github.com/microsoft/apm4k stars

    View details
  • apm-issue-autopilotSkillDev tools

    Lets your agent triage GitHub issues and work them into ready-to-review pull requests.

    Ready to connect★ 4k

    github.com/microsoft/apm4k stars

    View details
  • apm-review-panelSkillDev tools

    Lets your agent get a multi-expert code review of a pull request in microsoft/apm.

    Ready to connect★ 4k

    github.com/microsoft/apm4k stars

    View details
  • apm-spec-guardianSkillDev tools

    Lets your agent run an adversarial review of pull requests that change the OpenAPM spec, schemas, or fixtures.

    Ready to connect★ 4k

    github.com/microsoft/apm4k stars

    View details
  • apm-strategySkillDev tools

    Guides your agent when editing project docs like README, CHANGELOG, or release notes in microsoft/apm.

    Ready to connect★ 4k

    github.com/microsoft/apm4k stars

    View details
  • apm-triage-panelSkillDev tools

    Lets your agent triage a GitHub issue by posting one comment with a decision, labels, milestone, and next action.

    Ready to connect★ 4k

    github.com/microsoft/apm4k stars

    View details
  • cut-releaseSkillDev tools

    Lets your agent cut a software release by deciding the version bump and updating the changelog.

    Ready to connect★ 4k

    github.com/microsoft/apm4k stars

    View details
  • devx-uxSkillDev tools

    Guides your agent to design and improve CLI commands, help text, error messages, and first-run experience.

    Ready to connect★ 4k

    github.com/microsoft/apm4k stars

    View details
  • docs-impact-localizerSkillDev tools

    Lets your agent turn a docs-impact verdict into a page-by-page plan of exactly which doc sections need updating.

    Ready to connect★ 4k

    github.com/microsoft/apm4k stars

    View details
  • example-skillSkillDev tools

    Lets your agent run an example skill from the mock plugin.

    Ready to connect★ 4k

    github.com/microsoft/apm4k stars

    View details

What is a skill?

A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.

54,764 of the 55,196 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.

Install one and every AI you use gets it

Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.

Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.

See how to connect your AI