Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
17,235 results · page 46 of 575
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motion-generationSkillDev tools
Motion-generation controllers for arms and mobile bases with obstacles. Use for SceneQuery-driven end-effector or drive motion.
Ready to connect★ 4k
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navigation-primitivesSkillDev tools
Shared mobile-robot substrate: footprints, A*, kinematics, cameras. Use before navigation/MobilityGen; not for map.yaml export (use occupancy-map).
Ready to connect★ 4k
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occupancy-mapSkillDev tools
Export ROS occupancy grids (map.yaml/png) from USD for Nav2. Not for footprints, A*, or kinematics (use navigation-primitives).
Ready to connect★ 4k
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physics-simulationSkillDev tools
PhysX/Newton scene and prim setup (bodies, joints, materials, sensors). Use when configuring simulation physics.
Ready to connect★ 4k
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place-camera-aim-atSkillDev tools
Occlusion-aware CircularCameraPlacement around one target prim or world point. Use for multi-angle product or robot inspection shots that must keep the subject visible.
Ready to connect★ 4k
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place-camera-max-coverageSkillDev tools
Greedy CameraPlacementManager that fills a navmesh or XY scope until a patch-coverage ratio is met. Use for facility surveillance layouts that minimize camera count.
Ready to connect★ 4k
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profile-isaac-simSkillDev tools
Profile Isaac Sim with benchmark scripts and Tracy captures. Use when measuring or optimizing frame times.
Ready to connect★ 4k
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skill-distillationSkillDev tools
Propose skill-library updates from session learnings (loop step 5); writes only after explicit user confirmation. Use after novel fixes, workflows, or user corrections.
Ready to connect★ 4k
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skills-eval-triageSkillDev tools
Interpret SkillEvaluator T1/T2/T3 reports and apply targeted fixes to skills. Use when a skill is blocking or has actionable findings after an eval run.
Ready to connect★ 4k
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spatial-reasoningSkillDev tools
USD spatial math: transforms, bbox, layouts, and planning helpers. Use when placing, scaling, or arranging scene assets.
Ready to connect★ 4k
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urdf-mjcf-to-usd-conversionSkillDev tools
Convert URDF/MJCF to USD for Isaac Sim and Isaac Lab. Use when importing a new robot description.
Ready to connect★ 4k
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usd-articulationSkillDev tools
Validate and build multi-arm articulations in USD. Use when assembling or fixing robot joint hierarchies.
Ready to connect★ 4k
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usd-composition-architectureSkillDev tools
Layered USD composition with physics and appearance payloads. Use when structuring sim-ready robot or environment assets.
Ready to connect★ 4k
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compilerSkillDev tools
Gives your agent a guide to the atopile compiler pipeline so it can modify parsing, linking, and type resolution code.
Ready to connect★ 4k
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domain-layerSkillDev tools
Gives your agent guidance for working on electronics build code like netlists, PCB generation, and BOM exporters.
Ready to connect★ 4k
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fabllSkillDev tools
Teaches your agent how to define and work with hardware components and traits using the faebryk Node API.
Ready to connect★ 4k
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faebrykSkillDev tools
Teaches your agent how Faebryk's TypeGraph works so it can traverse graph edges and write type-aware queries.
Ready to connect★ 4k
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librarySkillDev tools
Explains the structure and conventions of the Faebryk component library so your agent can add or modify components.
Ready to connect★ 4k
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pyzigSkillDev tools
Guides your agent in writing and fixing Zig-Python bindings, including wrapper generation and ownership rules.
Ready to connect★ 4k
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solverSkillDev tools
Teaches your agent how the Faebryk parameter solver works so it can debug and extend constraint solving in atopile.
Ready to connect★ 4k
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{{project_name}}SkillDev tools
Lets your agent work with the {{project_name}} tool for development tasks.
Ready to connect★ 4k
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apm-issue-autopilotSkillDev tools
Lets your agent triage GitHub issues and work them into ready-to-review pull requests.
Ready to connect★ 4k
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apm-review-panelSkillDev tools
Lets your agent get a multi-expert code review of a pull request in microsoft/apm.
Ready to connect★ 4k
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apm-spec-guardianSkillDev tools
Lets your agent run an adversarial review of pull requests that change the OpenAPM spec, schemas, or fixtures.
Ready to connect★ 4k
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apm-strategySkillDev tools
Guides your agent when editing project docs like README, CHANGELOG, or release notes in microsoft/apm.
Ready to connect★ 4k
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apm-triage-panelSkillDev tools
Lets your agent triage a GitHub issue by posting one comment with a decision, labels, milestone, and next action.
Ready to connect★ 4k
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cut-releaseSkillDev tools
Lets your agent cut a software release by deciding the version bump and updating the changelog.
Ready to connect★ 4k
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devx-uxSkillDev tools
Guides your agent to design and improve CLI commands, help text, error messages, and first-run experience.
Ready to connect★ 4k
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docs-impact-localizerSkillDev tools
Lets your agent turn a docs-impact verdict into a page-by-page plan of exactly which doc sections need updating.
Ready to connect★ 4k
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example-skillSkillDev tools
Lets your agent run an example skill from the mock plugin.
Ready to connect★ 4k
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,764 of the 55,196 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.