Skills.

Give your AI a better way to work.

A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.

Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.

Category: Media

4,999 results · page 37 of 167

  • tiktok-adsSkillMedia

    When the user wants to set up, optimize, or manage TikTok Ads. Also use when the user mentions "TikTok Ads," "TikTok for Business," "TikTok Pixel," "Events API," "TikTok Spark Ads," or "TikTok video ads." For organic TikTok, use tiktok-captions.

    Ready to connect★ 968

    github.com/kostja94/marketing-skills968 stars

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  • tiktok-captionsSkillMedia

    When the user wants to create TikTok video captions, scripts, or optimize for TikTok. Also use when the user mentions "TikTok post," "TikTok caption," "TikTok video," "post to TikTok," "TikTok script," "TikTok content," "TikTok copy," "TikTok hashtags," or "TikTok marketing." For TikTok ads, use tik

    Ready to connect★ 968

    github.com/kostja94/marketing-skills968 stars

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  • top-banner-generatorSkillMedia

    When the user wants to add, optimize, or audit a top announcement bar or sticky banner. Also use when the user mentions "announcement bar," "top banner," "sticky bar," "promo banner," "discount banner," "student discount banner," "header banner," "announcement bar design," "sticky header," "promo ba

    Ready to connect★ 968

    github.com/kostja94/marketing-skills968 stars

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  • twitter-cardsSkillMedia

    When the user wants to add or optimize Twitter Card metadata for X (Twitter) link previews. Also use when the user mentions "Twitter Card," "twitter:card," "twitter:image," "twitter:title," "X preview," or "tweet preview." For Facebook/LinkedIn previews, use open-graph.

    Ready to connect★ 968

    github.com/kostja94/marketing-skills968 stars

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  • video-marketingSkillMedia

    When the user wants to plan video marketing, create video scripts, or optimize for short-form or long-form video. Also use when the user mentions "video marketing," "video script," "short-form video," "long-form video," "TikTok script," "Reels script," "YouTube script," "video hook," or "video conte

    Ready to connect★ 968

    github.com/kostja94/marketing-skills968 stars

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  • youtube-adsSkillMedia

    When the user wants to run YouTube ads, set up TrueView or Bumper campaigns, or optimize video ad creative. Also use when the user mentions "YouTube ads," "TrueView," "Bumper ads," "YouTube Discovery," "video ads," "YouTube campaign," or "in-feed ads." For organic YouTube, use youtube-seo.

    Ready to connect★ 968

    github.com/kostja94/marketing-skills968 stars

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  • audio-designSkillMedia

    Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX

    Ready to connect★ 967

    github.com/gamedev-skills/awesome-gamedev-agent-skills967 stars

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  • game-aiSkillMedia

    Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the

    Ready to connect★ 967

    github.com/gamedev-skills/awesome-gamedev-agent-skills967 stars

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  • game-feelSkillMedia

    Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user

    Ready to connect★ 967

    github.com/gamedev-skills/awesome-gamedev-agent-skills967 stars

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  • game-ui-uxSkillMedia

    Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair

    Ready to connect★ 967

    github.com/gamedev-skills/awesome-gamedev-agent-skills967 stars

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  • godot-audioSkillMedia

    Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bu

    Ready to connect★ 967

    github.com/gamedev-skills/awesome-gamedev-agent-skills967 stars

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  • physics-tuningSkillMedia

    Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixe

    Ready to connect★ 967

    github.com/gamedev-skills/awesome-gamedev-agent-skills967 stars

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  • pixijs-renderingSkillMedia

    Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi,

    Ready to connect★ 967

    github.com/gamedev-skills/awesome-gamedev-agent-skills967 stars

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  • roblox-networkingSkillMedia

    Design and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remot

    Ready to connect★ 967

    github.com/gamedev-skills/awesome-gamedev-agent-skills967 stars

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  • threejs-scene-setupSkillMedia

    Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, Persp

    Ready to connect★ 967

    github.com/gamedev-skills/awesome-gamedev-agent-skills967 stars

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  • ss-buildSkillMedia

    Build a screen with StyleSeed's composed design method — choose or compile an output grammar, apply a brand recipe plus domain/page/profile/lock constraints, then run the code and pixel gates before presenting.

    Ready to connect★ 949

    github.com/bitjaru/styleseed952 stars

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  • ss-componentSkillMedia

    Generate a new UI component following the StyleSeed design conventions

    Ready to connect★ 949

    github.com/bitjaru/styleseed952 stars

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  • ss-dialSkillMedia

    Turn ONE design axis up or down as a coordinated, deterministic transform — "denser", "sharper corners", "more muted", "bolder", "flatter", "livelier". Not a vibe the model reinterprets each time; a defined ramp that moves many tokens together, respects the guardrails (8px grid, a11y floors, single

    Ready to connect★ 949

    github.com/bitjaru/styleseed952 stars

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  • ss-flowSkillMedia

    Design user flows and navigation structure following proven UX patterns

    Ready to connect★ 949

    github.com/bitjaru/styleseed952 stars

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  • ss-learnSkillMedia

    Capture a human-approved UI design lesson as a privacy-minimized local StyleSeed candidate, review it, and prepare an opt-in share package without transmitting project code, prompts, screenshots, or brand data. Use when a person asks StyleSeed to remember, learn from, generalize, review, or prepare

    Ready to connect★ 949

    github.com/bitjaru/styleseed952 stars

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  • ss-lintSkillMedia

    Quick automated lint — detects common design system violations in seconds

    Ready to connect★ 949

    github.com/bitjaru/styleseed952 stars

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  • ss-referenceSkillMedia

    Compile screenshots, URLs, Figma exports, or an existing UI into a project-local StyleSeed output grammar with evidence, tokens, confidence, anti-patterns, and a validation screen. Use when the user supplies a design reference that StyleSeed does not already model.

    Ready to connect★ 949

    github.com/bitjaru/styleseed952 stars

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  • ss-restyleSkillMedia

    Apply one optional StyleSeed aesthetic profile without changing the selected output grammar, product job, or core design judgment.

    Ready to connect★ 949

    github.com/bitjaru/styleseed952 stars

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  • ss-reviewSkillMedia

    Review UI code for design system compliance, accessibility, and best practices

    Ready to connect★ 949

    github.com/bitjaru/styleseed952 stars

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  • ss-studioSkillMedia

    Turn a product brief and optional references into three distinct creative directions, a human-selected StyleSeed interaction plan, generated image/video asset jobs, a working UI prototype, and a verified prototype-first showcase reel. Use for client concepts, app interaction exploration, trendy but

    Ready to connect★ 949

    github.com/bitjaru/styleseed952 stars

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  • ss-updateSkillMedia

    Check and update an existing StyleSeed installation by exact rule/skill revision, preserve project-owned design decisions, then recompile and verify the effective bundle.

    Ready to connect★ 949

    github.com/bitjaru/styleseed952 stars

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  • ss-verifySkillMedia

    The VISUAL gate — render a UI or visual artifact through its surface adapter, inspect the actual pixels, then fix and re-render until it passes the composed StyleSeed rule set.

    Ready to connect★ 949

    github.com/bitjaru/styleseed952 stars

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  • video-talkcraftSkillMedia

    Ultimate talking-head video skill: Chinese voiceover script + finished voiceover → CPU-based word-level timestamps → SHOTBOOK layer-matrix storyboarding → Remotion cinematic final video (landscape default/portrait). Use when users want to "make a talking-head video", "an explainer/educational video"

    Ready to connect★ 940

    github.com/vincentwei1021/video-talkcraft939 stars

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  • forgecad-build-modelSkillMedia

    Build or edit a manufacture-realistic `.forge.js` model in a project, then validate it with run, render, inspect, and export evidence.

    Ready to connect★ 932

    github.com/forgecad/forgecad-public-kit932 stars

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  • forgecad-design-specSkillMedia

    Create a ForgeCAD design brief, HLD, or LLD before coding by walking through use, assembly, interfaces, decisions, and verification.

    Ready to connect★ 932

    github.com/forgecad/forgecad-public-kit932 stars

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What is a skill?

A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.

52,524 of the 52,958 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.

Install one and every AI you use gets it

Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.

Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.

See how to connect your AI