Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Media
5,297 results · page 85 of 177
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mcp_tiktokSkillMedia
Operate the user's TikTok creator account through the TikTok MCP. Use when the user asks to read their TikTok profile or videos, or publish a video/photo post to TikTok. For TikTok Shop (orders/products) use mcp_tiktok_shop instead.
Ready to connect★ 171
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async-learning-teacherSkillMedia
Transform saved links, papers, articles, posts, videos, and reference collections into approachable AI teaching artifacts for later study. Use when a user wants to queue learning material, create a readable explanation from a source, teach a paper or post step by step, or run an interactive tutor th
Ready to connect★ 197
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gimpSkillMedia
How to programmatically create, modify, and verify images using Python Pillow, NumPy, OpenCV, and scikit-image. For setup-gen and reward-gen agents.
Ready to connect★ 197
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penpotSkillMedia
How to set up and manipulate Penpot design tool state via HTTP APIs for CUA-Gym UI design tasks. For setup-gen and reward-gen agents.
Ready to connect★ 197
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codex-systemSkillMedia
Codex CLI handles planning, design, and complex code implementation. Use for: architecture design, implementation planning, complex algorithms, debugging (root cause analysis), trade-off evaluation, code review. External research is NOT Codex's job — use general-purpose-opus instead. Explicit trigge
Ready to connect★ 195
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context-loaderSkillMedia
ALWAYS activate this skill at the start of every task. Load shared rules from .claude/rules/ and project design context before executing any task.
Ready to connect★ 195
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initSkillMedia
Analyze project structure, populate .claude/docs/DESIGN.md, and write the thin Repository Identity section in .claude/STATE.md.
Ready to connect★ 195
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swiftui-design-skillSkillMedia
SwiftUI frontend visual design skill. Creates beautiful, distinctive iOS/macOS interfaces that avoid generic AI slop patterns. Covers design direction, layout systems, typography, color, spacing, brand integration, and design review. Use when designing new SwiftUI views, reviewing UI quality, creati
Ready to connect★ 194
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2dimg2motionSkillMedia
Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.
Ready to connect★ 191
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hz-android-2d-portingSkillMedia
Guides porting existing Android 2D apps to Meta Quest and Horizon OS — input adaptation, panel layout, and design requirements. Use when adapting a mobile Android app for Quest.
Ready to connect★ 193
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hz-immersive-designerSkillMedia
Guides design of comfortable, intuitive VR/MR experiences for Meta Quest and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Use during UX design review or when evaluating comfort and accessibility.
Ready to connect★ 193
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hz-perfetto-debugSkillMedia
Analyzes Meta Quest and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis. Use when profiling frame drops, jank, or thermal issues on Quest devices.
Ready to connect★ 193
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hz-unity-code-reviewSkillMedia
Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. Use during code review or when diagnosing Quest performance problems in Unity projects.
Ready to connect★ 193
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hz-unity-passthrough-camera-accessSkillMedia
Meta Quest Passthrough Camera Access (PCA) for Unity — access the forward-facing RGB cameras on Quest 3 / Quest 3S to feed Computer Vision and Machine Learning pipelines. Use when capturing the passthrough camera image/texture, reading the camera pose and intrinsics, projecting camera pixels into wo
Ready to connect★ 193
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img2mo-learnSkillMedia
Learn reusable 2D motion-generation knowledge from user-specified action resources with `/img2mo-learn <resource>`. Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animati
Ready to connect★ 191
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img2mo-stdSkillMedia
Standardize a 2D animation baseline image with `/img2mo-std xxx.png/pos`. Use when preparing a character, creature, prop, or weapon baseline before motion generation, especially if the source image is too large, tightly cropped, lacks transparent action margin, has a white background, or later walk/
Ready to connect★ 191
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seedance-2-5-skillSkillMedia
Plan and generate controllable Seedance video using Seedream 5.0 Pro storyboards and Seedance 2.0 today, with a Seedance 2.5 route when available. Use for consistent people, products, objects, food, or scenes; storyboard-to- video; reference-to-video; first-and-last-frame image-to-video; extensions;
Ready to connect★ 193
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universal-video-prompt-skillSkillMedia
Write one model-agnostic video prompt spec, then compile it to whichever video model you can actually call. Use for cross-model prompt work, model comparison matrices, reusing one brief across providers, or when the target model is not yet available and the work must proceed on another one.
Ready to connect★ 193
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ui-onlySkillMedia
While iterating on UI, do not waste time on tsc, lint, typecheck, format, full test suites, commit, or push until the user likes how it looks and works. Use for any UI/UX work, layout, redesign, Figma implementation, visual polish, "make it look right", or when they want to see the UI before cleanup
Ready to connect★ 192
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yuanSkillMedia
Use when the user asks for Yuan, 元, Great Origin, 玄学, 算命, 命理, 八字, 称骨, 紫微斗数, 数字命理, western astrology, Vedic astrology, or a combined destiny reading. First collect name/gender, birth date/time, birthplace, and calendar type; then use the runnable reference methods under references, render either a co
Ready to connect★ 191
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ziwei-analysisSkillMedia
Perform structured Ziwei Dou Shu (紫微斗数 / Zi Wei Dou Shu) system design, chart interpretation, and implementation planning. Use when the user asks to build a Ziwei skill or engine, define palaces/stars/four-transformations/limits, interpret an existing chart JSON/table, or produce deterministic-vs-he
Ready to connect★ 191
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collaborative-judgmentSkillMedia
Protocol for handling ambiguous decisions and missing/conflicting knowledge during code generation, design, and review. Ensures AI surfaces genuine judgment calls with structured options and stops on hallucination risk instead of silently assuming. Use when a decision has multiple valid approaches,
Ready to connect★ 190
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design-blueprintSkillMedia
Run a complete design workflow -- from establishing context through four progressive design levels (Capabilities, Components, Interactions, Contracts) to an approved blueprint. Composes knowledge-priming, context-anchoring, learning-harvest, collaborative-judgment, design-first, architecture, and do
Ready to connect★ 190
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design-firstSkillMedia
Guide structured design thinking through 5 progressive levels before any code is written. Levels: Capabilities, Components, Interactions, Contracts, Implementation. Use when building new features, refactoring significant code, designing modules, or when the user says 'design this', 'architect this',
Ready to connect★ 190
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blender-directorSkillMedia
Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
Ready to connect★ 187
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camera-cinematographySkillMedia
Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
Ready to connect★ 187
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codex-architectSkillMedia
Codex architecture consulting. Use when: designing features, evaluating architecture, getting second opinion on design. Not for: implementation (use codex-implement), code review (use codex-code-review). Output: architecture advice + design recommendations.
Ready to connect★ 188
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compositingSkillMedia
Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.
Ready to connect★ 187
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creature-artistSkillMedia
AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.
Ready to connect★ 187
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manga-styleSkillMedia
Manga-inspired art direction for Blender emphasizing monochrome value design, speed lines, screentone feel, and manga panel staging.
Ready to connect★ 187
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
54,764 of the 55,196 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.