Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
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59,937 results · page 1324 of 1,998
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craft-php-guidelinesSkillAI & models
Gives your agent Craft CMS 5 PHP coding standards to follow when writing or reviewing plugin and module code.
Ready to connect★ 82
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craft-plugin-releaseSkillAI & models
Guides your agent through releasing Craft CMS plugins, from version bumps and git tags to GitHub releases.
Ready to connect★ 82
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craft-pluginsSkillDocs & knowledge
Lets your agent look up Craft CMS 5 plugin guidance covering configuration, APIs, migrations, and deployment.
Ready to connect★ 82
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craft-project-setupSkillFiles & storage
Sets up Claude configuration files tailored to your Craft CMS project type.
Ready to connect★ 82
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craft-siteSkillMedia
Guides your agent in building Craft CMS 5 front-end templates with Twig, atomic design components, and Vite builds.
Ready to connect★ 82
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craft-twig-guidelinesSkillFiles & storage
Gives your agent Craft CMS Twig coding standards so it writes and edits .twig templates correctly.
Ready to connect★ 82
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craftcmsSkillFiles & storage
Guides your agent in writing PHP plugins and modules for Craft CMS 5, covering elements, services, controllers, and migrations.
Ready to connect★ 82
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delivery-secretarySkillProductivity
Keeps an organized record of project goals, task progress, blockers, and open decisions that survives across many work sessions.
Ready to connect★ 82
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ensignSkillDev tools
Carries out coding tasks assigned by another agent, completing each piece of work end to end.
Ready to connect★ 82
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external-pr-reviewSkillProductivity
Lets your agent review external contributor pull requests and save the review as markdown files.
Ready to connect★ 82
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feedback-rejection-flowSkillDev tools
Lets your agent route rejected work back for fixes, record each review round, and restart the approval process.
Ready to connect★ 82
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first-officerSkillDev tools
Lets your agent run and resume Spacedork workflows, dispatching workers and managing approval steps.
Ready to connect★ 82
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fo-dispatch-recoverySkillAI & models
Gives your agent ready-made fallback steps for restarting tasks after a delegated job fails to launch.
Ready to connect★ 82
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fo-gate-lifecycleSkillDev tools
Walks your agent through preparing, presenting, and closing review-and-approval checkpoints in a Spacedock workflow.
Ready to connect★ 82
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fo-status-viewerSkillMedia
Lets your agent check and update Spacedock workflow task statuses using structured queries.
Ready to connect★ 82
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game-architectSkillMedia
Guides your agent through designing game systems like combat, AI, UI, and multiplayer with architecture planning references.
Ready to connect★ 82
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game-balance-analysisSkillMedia
Lets your agent design and tune game balance numbers like combat, progression, and economies using simulations.
Ready to connect★ 82
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game-design-reviewSkillMedia
Lets your agent critique and improve a game design, from mechanics and levels to balance and pitch decks.
Ready to connect★ 82
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game-image-generation-rulesSkillMedia
Lets your agent plan, generate, evaluate, and refine game art like props, icons, characters, tiles, and UI screens.
Ready to connect★ 82
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gat-brainstormSkillDocs & knowledge
Lets your agent develop a game concept through a question-by-question interview and draft design documents.
Ready to connect★ 82
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gat-designSkillDocs & knowledge
Lets your agent write design documents for a planned game milestone, including game design, content, and art docs.
Ready to connect★ 82
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gat-milestoneSkillDocs & knowledge
Lets your agent plan ordered milestone handoff slices and create roadmap and brief skeletons from your game design docs.
Ready to connect★ 82
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gat-storySkillDocs & knowledge
Lets your agent develop a game's story, world, characters, and dialogue through a guided interview, then write the narrative documents.
Ready to connect★ 82
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gat-workflow-startSkillDev tools
Lets your agent inspect a GAT game project's progress and recommend the next step to take.
Ready to connect★ 82
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gc-muted-zine-poster-v0-1SkillMedia
Lets your agent create quiet, zine-style editorial poster images from a theme, mood, or short brief.
Ready to connect★ 82
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gpt-imageSkillMedia
Lets your agent generate and edit images with the gpt image skill, including transparent assets and reference-based edits.
Ready to connect★ 82
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guardrails-reviewerSkillAI & models
Lets your agent review project guardrails to check engineering standards like trigger criteria and rule enforceability.
Ready to connect★ 82
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guardrails-writerSkillMonitoring & ops
Lets your agent write project guardrails that define shared constraints and update rules across teams.
Ready to connect★ 82
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guideSkillMedia
Helps your agent decide which skill to use next by matching the current task to the right workflow.
Ready to connect★ 82
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hld-reviewerSkillSecurity
Lets your agent review a High-Level Design document for responsibilities, trust, dependencies, and failure boundaries.
Ready to connect★ 82
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
59,937 of the 59,937 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your workspace and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.