AR (Augmented Reality)

SkillDev tools

Augmented reality (AR) reality tech. Passthrough overlays, hit-test/anchors, occlusion, lighting, camera permissions, and safety.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the AR (Augmented Reality) skill

What this skill tells your AI

The instructions your AI receives, as published by plurigrid/asi in skills/ar/SKILL.md and read by ahel’s review.

Use when the user is building AR on WebXR (immersive-ar) or native (ARKit/ARCore/OpenXR).

Fast Defaults

  • Prefer stable world-locked content; avoid screen-locked UI unless necessary
  • Use clear permission prompts and visible camera-on indicators
  • Start with: hit-test + placement + anchors + simple interaction

AR Capability Checklist

  • Plane / mesh detection
  • Hit-test (placing content onto surfaces)
  • Anchors (persistent placement)
  • Occlusion (depth) and lighting estimation if available
  • Safety boundaries (keep critical UI in view, avoid distraction)

Debug Checklist

  • Confirm session type (WebXR immersive-ar) or native runtime
  • Verify tracking origin and world scale (1 unit = 1 meter)
  • Confirm anchor lifetimes and relocalization handling

See also: ar-vr-xr for the full workflow and shared performance/comfort guidance.

Signals

GitHub stars
64
Forks
12
Last commit
Jul 2026
Advanced
Catalog kind
skill
Gateway key
ar
Source
github.com/plurigrid/asi