AR (Augmented Reality)
SkillDev toolsAugmented reality (AR) reality tech. Passthrough overlays, hit-test/anchors, occlusion, lighting, camera permissions, and safety.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the AR (Augmented Reality) skill
What this skill tells your AI
The instructions your AI receives, as published by plurigrid/asi in skills/ar/SKILL.md and read by ahel’s review.
Use when the user is building AR on WebXR (immersive-ar) or native (ARKit/ARCore/OpenXR).
Fast Defaults
- Prefer stable world-locked content; avoid screen-locked UI unless necessary
- Use clear permission prompts and visible camera-on indicators
- Start with: hit-test + placement + anchors + simple interaction
AR Capability Checklist
- Plane / mesh detection
- Hit-test (placing content onto surfaces)
- Anchors (persistent placement)
- Occlusion (depth) and lighting estimation if available
- Safety boundaries (keep critical UI in view, avoid distraction)
Debug Checklist
- Confirm session type (WebXR
immersive-ar) or native runtime - Verify tracking origin and world scale (1 unit = 1 meter)
- Confirm anchor lifetimes and relocalization handling
See also: ar-vr-xr for the full workflow and shared performance/comfort guidance.
Signals
- GitHub stars
- 64
- Forks
- 12
- Last commit
- Jul 2026
Advanced
- Catalog kind
- skill
- Gateway key
ar- Source
- github.com/plurigrid/asi