cometchat-flutter-v6-placement

SkillDev tools

Where CometChat chat lives in a Flutter app and how to wire each shape, a tab-based app, a chat tab inside an existing app, a full-screen route, a modal / bottom-sheet chat, or an embedded panel. Triggers: 'add a chat tab', 'full screen chat page flutter', 'chat bottom sheet', 'embed chat in my screen', 'build a full chat app in flutter'.

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the cometchat-flutter-v6-placement skill

What this skill tells your AI

The instructions your AI receives, as published by cometchat/cometchat-skills in skills/cometchat-flutter-v6-placement/SKILL.md and read by ahel’s review.

Ground truth: every widget below is in catalogs/flutter-v6.json. The recipes follow the official guides (flutter-tab-based-chat · multi-tab-chat-ui-guide · flutter-conversation · flutter-one-to-one-chat) via ../cometchat-flutter-v6-core/references/docs-map.md. Sizing follows the ONE mobile standard in ../cometchat-flutter-v6-core/references/layout.md — change sizing rules THERE, not here.

Companion skills (read first)

  • cometchat-flutter-v6-core — install, credentials, init→login→render, the golden-path screens. This skill ASSUMES it.
  • cometchat-flutter-v6-components — the widget catalog these compose.

Use this skill when

Deciding or wiring WHERE chat lives — either (a) growing the core surface into the full tab-based app, or (b) a scoped-down placement: a chat tab in an existing app, a modal/bottom sheet, or an embedded panel. A plain unscoped "add chat" is NOT this skill — that is the core surface in -core.

Prerequisites & install

Covered by core. No new package.

The one invariant every placement shares

Mobile shows one screen at a time, so placement is a NAVIGATION problem, not a column problem:

  1. Bounded height — every kit list needs Expanded/Flexible or a fixed height. Unbounded ⇒ exception or a zero-height list.
  2. Scaffold + SafeArea, resizeToAvoidBottomInset left at true.
  3. Round-trip — everything you push must pop back to the state that opened it.
  4. One init/login gate at the root, not per screen (core's lifecycle.md).

Placement patterns (BAKED)

A. Tab-based app (the GROW target — the full app). Bottom tabs: Chats (CometChatConversations) · Users (CometChatUsers) · Groups (CometChatGroups) · Calls (CometChatCallLogs), each pushing the message screen. Incoming calls need NO widget from you — once calling is enabled the kit's CallEventService presents the incoming-call overlay itself from any tab; you only set navigatorKey: CallNavigationContext.navigatorKey on your MaterialApp (see -calls). Do NOT mount CometChatIncomingCall at the root yourself — that plus the kit's own overlay = a double incoming screen. Build from flutter-tab-based-chat. Note hideAppbar: true on the list widgets when your own Scaffold already supplies one, or you get two headers.

// Tab-based placement: four list components + group details + global search
// Users tab
CometChatUsers(
  hideAppbar: true,
  onItemTap: (user) => Navigator.push(context, MaterialPageRoute(builder: (_) => MessageScreen(user: user))),
)
// Groups tab
CometChatGroups(
  hideAppbar: true,
  onItemTap: (group) => Navigator.push(context, MaterialPageRoute(builder: (_) => MessageScreen(group: group))),
)
// Group details: members + kick/ban/scope built in
CometChatGroupMembers(group: group, hideAppbar: true)
// Global search from conversations list (onSearchTap -> push this screen). Result callbacks are
// onConversationClicked/onMessageClicked — verified against kit 6.1.0 and the live search page
// (DOCS-BACKLOG F3 corrected upstream).
CometChatSearch(
  onConversationClicked: (conv) { Navigator.pop(context); openChat(conv); },
  onMessageClicked: (msg) { Navigator.pop(context); openChat(msg); },
  onBack: () => Navigator.pop(context),
)
import 'package:cometchat_chat_uikit/cometchat_chat_uikit.dart';
import 'package:flutter/material.dart';

class ChatsTab extends StatelessWidget {
  const ChatsTab({super.key});

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text('Chats')),
      body: SafeArea(
        child: CometChatConversations(
          hideAppbar: true,                       // the Scaffold already has one
          onItemTap: (conversation) {
            final entity = conversation.conversationWith;
            Navigator.push(context, MaterialPageRoute(
              builder: (_) => MessageScreen(
                user: entity is User ? entity : null,
                group: entity is Group ? entity : null,
              ),
            ));
          },
        ),
      ),
    );
  }
}

The Calls tab (CometChatCallLogs) comes from the calls barrel — that screen imports both barrels (-calls). Incoming-call presentation is handled by the kit itself; you don't mount an incoming widget at the root.

B. Chat tab inside an existing app. Same as (A) but only the Chats tab: drop CometChatConversations into your existing tab scaffold. Keep the init/login gate at YOUR app root so chat is ready before the tab is first shown.

C. Full-screen route. Navigator.pushNamed('/chat') → a Scaffold holding the core surface. The simplest placement; nothing extra.

D. Modal / bottom-sheet chat. A sheet has no intrinsic height — give it one explicitly, or the list throws.

import 'package:cometchat_chat_uikit/cometchat_chat_uikit.dart';
import 'package:flutter/material.dart';

void openChatSheet(BuildContext context, User user) {
  showModalBottomSheet(
    context: context,
    isScrollControlled: true,                     // REQUIRED: lets it exceed half-height
    builder: (_) => SizedBox(
      height: MediaQuery.of(context).size.height * 0.9,   // bounded — the kit fills it
      child: SafeArea(
        child: Column(
          children: [
            CometChatMessageHeader(user: user),
            Expanded(child: CometChatMessageList(user: user)),
            CometChatMessageComposer(user: user),
          ],
        ),
      ),
    ),
  );
}

isScrollControlled: true + an explicit height are both required; without them the sheet caps at ~half screen and the composer fights the keyboard.

E. Embedded panel (chat inside a bigger screen). Give the region a fixed height or a sized flex cell — never let it sit inside an unbounded SingleChildScrollView/Column. If the host page scrolls, the chat needs its own SizedBox(height: …).

Choosing

The askPlacement
"add chat" (unscoped)NOT here — core surface (-core)
"build the full chat app"A — tab-based
"add a chat tab"B
"a chat screen/page"C
"popup / floating / sheet chat"D
"chat inside my dashboard screen"E

Common pitfalls (BAKED)

  • Over-delivering the tab app for a plain "add chat" — that is the core surface, not this.
  • A list with no bounded height — the most common Flutter failure (layout.md).
  • A bottom sheet without isScrollControlled + an explicit height.
  • Two headers — your Scaffold AppBar plus the widget's own; set hideAppbar: true.
  • Mounting CometChatIncomingCall yourself — unnecessary and causes a double incoming-call screen. The kit presents the overlay automatically once calling is enabled; you only set CallNavigationContext.navigatorKey on your MaterialApp (-calls).
  • A pushed screen with no way back (navigation-round-trip).
  • Re-running init/login per screen instead of gating once at the root.

Verify it works

Each placement renders full-size with no unbounded-height exception; item tap pushes and back pops; the composer stays above the keyboard; on the tab app an incoming call surfaces from every tab. Growing beyond this ⇒ -calls / -features.

Signals

GitHub stars
108
Forks
2
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
cometchat-flutter-v6-placement
Source
github.com/cometchat/cometchat-skills