Vehicle

SkillDev tools

Movable room a character can inhabit, horse, coach, wagon, TARDIS, RV

Available today. Use it from your connected AI after setup.

Connect ahel once, and every AI you use reads what you have installed.

Then ask your AI: use the Vehicle skill

What this skill tells your AI

The instructions your AI receives, as published by simhacker/moollm in skills/vehicle/SKILL.md and read by ahel’s review.

A vehicle is a movable room (or room-tree) a character can inhabit.

Not mount — that skill is NFS-style: overlay a skill on a directory, or compose virtual trees of GitHub repo slices. Colloquial English says “mount a horse”; in MOOLLM that horse is a vehicle and you EMBARK / RIDE it.

Spatial base: room — vehicles are a room type (is_vehicle: true).

Ethics: ETHICS.md — Dorothy’s house landed on a witch and killed her. Movable rooms are not morally null; name pilots, victims, and aftermath.

Core operations

MethodEffect
EMBARK / RIDEEnter / get on — inhabit the vehicle
DISEMBARKExit to the vehicle’s current world location
DRIVERelocate vehicle and all occupants
HITCH / UNHITCHNest pullable storage vehicles (wagon, trailer)
STOWCargo in/on vehicle inventory or nested rooms
STATUSPosition, occupants, hitchlings, cargo
room:
  name: "Research Tent"
  is_vehicle: true
  world_position: { x: 5, y: 12 }  # changes when you DRIVE

Horses are vehicles

A steed moves through world-space; a rider inhabits it (or rides on it as the occupied locus). It may carry packs (inventory) or pull other vehicles (wagons, caravans). Same pattern as a motorcoach that tows a trailer.

horse (vehicle)
  └── hitch → wagon (vehicle, storage-first)
                └── hitch → second wagon …
caravan := ordered nest traveling as one DRIVE

Nesting and parties

  • Party — multiple souls/characters sharing one vehicle (party)
  • Nested rooms — FMC lounge/cockpit/bedroom; TARDIS bigger-on-inside
  • Vehicle-as-character — study/RV with its own CHARACTER.yml (Bartle study, FMC #898) — still a vehicle; may also be a soul with minds

Worked examples (adventure-4)

ExamplePath
FMC Motorcoach #898don-hopkins/fmc-898/
Richard’s study (TARDIS office)richard-bartle/study/
Bakfiets of holdingacme-bakfiets-of-holding.yml
Logo turtleroom SKILL “Riding the Turtle”

Disambiguation

WordSkillMeans
mountmountAttach skill / compose virtual repo tree (NFS)
vehiclethisMovable inhabitable room (horse, coach, wagon, TARDIS)
RIDE / EMBARKthisGet on/in a vehicle — not MOUNT skill on X

Part of MOOLLM

README · skills/ · room · INDEX.yml

Signals

GitHub stars
53
Forks
5
Last commit
Sep 2026
Advanced
Catalog kind
skill
Gateway key
vehicle
Source
github.com/simhacker/moollm