XnaFiddle
SkillDev toolsXnaFiddle, Victor's site for XNA-syntax fiddles that run on web and export to a chosen runtime/platform, optionally linking engine source. Triggers: XnaFiddle, fiddle, cross-backend web repro, engine-source experiment, upstream KNI/MonoGame/FNA repro.
Available today. Use it from your connected AI after setup.
No other account needed.
Connect ahel once, and every AI you use reads what you have installed.
Then ask your AI: use the XnaFiddle skill
What this skill tells your AI
The instructions your AI receives, as published by vchelaru/gum in .claude/skills/xnafiddle/SKILL.md and read by ahel’s review.
XnaFiddle is Victor's own site (he maintains it) — so it's authoritative and feature-requestable, not a black-box third party. It lets you author a fiddle: a small project written in XNA syntax that compiles and runs in the browser.
What it's for in Gum
Two jobs the checked-in Samples/ projects don't cover as well:
- A source-linked, multi-platform engine experiment. On export you choose the target runtime (MonoGame / KNI / FNA) and platforms (e.g. desktop, web, Android for KNI), and the export can link against engine source instead of the NuGet package — even emitting one
.slnxwith per-platform projects. This is what makes it possible to toggle an engine's build constants and prove engine-side behavior, not just observe the shipped build. - A shareable public repro for an upstream engine issue (KNI/MonoGame/FNA), so the maintainer can run it in a couple of clicks.
Landmine — it is NOT a fixed prebuilt playground
The obvious assumption — "an online playground bakes in one engine, so you can't change the backend or its build" — is wrong for XnaFiddle. Because export chooses the runtime and can source-link, a fiddle can swap backends and run against engine source you control. Don't dismiss it as an investigation vehicle on the belief that it only observes a fixed build.
Relationship to the local Gum samples
Samples/KniGum* (and the MonoGame/FNA equivalents) already reproduce across backends and link the Gum runtime from source, with the engine itself via NuGet — best when the question is "does Gum consume the shipped engine correctly." Reach for XnaFiddle when you instead need a self-contained engine-source experiment or a public repro: it's the stronger tool for varying the engine. For demoing a Gum-runtime feature itself, see the landmine below — it's a strong fit, not a weak one.
Landmine — it already knows about Gum and 3rd-party libraries
Fiddles are Gum-aware, not engine-level-XNA-only — dozens of doc fiddles use the snippet IsGum flag (see gum-docs-writing's xnafiddle.md). Referencing a 3rd-party library in a fiddle's source is enough to pull it in at export: each ILibraryPlugin (e.g. KernSmithPlugin in XnaFiddle.Core/Plugins/) auto-detects it via IsUsedInSource and adds the right NuGet packages — no manual "upgrade" needed. No plugin yet for a library? Request it rather than ruling the fiddle out.
Signals
- GitHub stars
- 620
- Forks
- 80
- Last commit
- Sep 2026
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xnafiddle- Source
- github.com/vchelaru/gum