Media skills.
6,649 media skills, including grill-with-docs, prototype and hyperframes, are listed on Ahel today. Each one has a page of its own that says what it does and whether Ahel can serve it in Claude, Claude Code, ChatGPT, Codex and Cursor.
Category: Media
6,649 results · page 165 of 222
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client-onboarding-insuranceSkillMedia
Lets your agent design client onboarding processes for insurance using an onboarding claude skill.
★ 75
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component-stylingSkillMedia
Lets your agent style Vue components with BEM class names, scoped CSS, and responsive layouts for an insurance app.
Ready to connect★ 75
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cross-selling-insuranceSkillMedia
Lets your agent design cross-selling strategies for insurance products.
★ 75
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css-design-tokensSkillMedia
Adds a css claude skill with design tokens and colors for a vehicle insurance platform.
Ready to connect★ 75
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design-architectureSkillMedia
Lets your agent design architecture improvements for a codebase using four specialist reviewers, as a claude skill.
Ready to connect★ 75
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design-red-team-auditSkillMedia
Lets your agent stress-test a game feature or product idea by finding the most credible reasons it could fail.
Ready to connect★ 75
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game-design-attribution-auditSkillMedia
Lets your agent audit game design choices for how players will explain success or failure to themselves.
Ready to connect★ 75
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game-design-bartle-archetype-auditSkillMedia
Lets your agent audit a game design to see which player types it motivates and which it neglects.
Ready to connect★ 75
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game-design-big-five-personality-auditSkillMedia
Lets your agent review a game design for how well it serves players with different Big Five personality traits.
Ready to connect★ 75
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game-design-brainstorm-methodsSkillMedia
Lets your agent run structured brainstorming methods on game design problems, features, and stuck team discussions.
Ready to connect★ 75
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game-design-core-loop-extractorSkillMedia
Lets your agent analyze a game or pitch and identify its core loop of player actions, feedback, and rewards.
Ready to connect★ 75
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game-design-craft-critiqueSkillMedia
Lets your agent analyze a shipped game's design, separating its systems from surface experience to extract craft lessons.
Ready to connect★ 75
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game-design-creative-unblockerSkillMedia
Helps your agent break game design creative block with oblique prompts and sideways reframing of stale ideas.
Ready to connect★ 75
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game-design-design-pillars-extractorSkillMedia
Lets your agent pull 3-5 clear design pillars from a game or system by analyzing what its mechanics actually reward.
Ready to connect★ 75
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game-design-emotional-canvasSkillMedia
Lets your agent define and evaluate the emotional identity and mood of a game, feature, or content theme.
Ready to connect★ 75
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game-design-failure-loop-auditSkillMedia
Lets your agent audit a game's failure loop, judging what players lose and learn after failing and whether they retry.
Ready to connect★ 75
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game-design-fairness-frustration-auditSkillMedia
Lets your agent audit a game's difficulty, randomness, and reward systems for unfairness and player frustration.
Ready to connect★ 75
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game-design-fantasy-extractorSkillMedia
Lets your agent uncover the core player fantasy behind a game mechanic, feature, loop, or pitch.
Ready to connect★ 75
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game-design-feature-prioritizationSkillMedia
Lets your agent rank game feature ideas by impact, cost, strategic fit, and timing to decide what to build first.
Ready to connect★ 75
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game-design-five-optionsSkillMedia
Lets your agent generate and compare at least five design options for a game feature or problem.
Ready to connect★ 75
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game-design-flow-auditSkillMedia
Lets your agent audit a game's difficulty and pacing to find where players get bored or frustrated.
Ready to connect★ 75
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game-design-fogg-behavior-auditSkillMedia
Lets your agent audit a game design using the Fogg Behavior Model to see if it actually causes the intended player behavior.
Ready to connect★ 75
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game-design-friction-journey-auditSkillMedia
Lets your agent audit a game's flows and progression to find where players stall, churn, or feel overloaded.
Ready to connect★ 75
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game-design-ftue-hero-journey-auditSkillMedia
Lets your agent audit a game's first-time user experience using the Hero's Journey framework.
Ready to connect★ 75
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game-design-goal-density-and-immediacy-auditSkillMedia
Lets your agent audit a game's design for goal density, immediacy, safe stopping points, and return triggers.
Ready to connect★ 75
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game-design-goal-framingSkillMedia
Lets your agent turn a vague game feature idea into a clear design goal with purpose, scope, and success criteria.
Ready to connect★ 75
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game-design-granular-player-motivation-auditSkillMedia
Lets your agent audit a game design against a detailed taxonomy of player motivations.
Ready to connect★ 75
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game-design-grow-designSkillMedia
Lets your agent evaluate game design ideas and decisions using the GROW model for structured, clearer choices.
Ready to connect★ 75
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