Media skills.
6,649 media skills, including grill-with-docs, prototype and hyperframes, are listed on Ahel today. Each one has a page of its own that says what it does and whether Ahel can serve it in Claude, Claude Code, ChatGPT, Codex and Cursor.
Category: Media
6,649 results · page 166 of 222
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game-design-ideal-outcome-backcastingSkillMedia
Lets your agent plan game features by starting from the ideal player experience and working backward to design steps.
Ready to connect★ 75
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game-design-leaderboard-auditSkillMedia
Lets your agent audit a game leaderboard for fairness, stagnation, and motivation problems.
Ready to connect★ 75
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game-design-leaderboard-builderSkillMedia
Lets your agent design a full leaderboard system for a game, including groups, leagues, rounds, and rewards.
Ready to connect★ 75
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game-design-molyneux-lensSkillMedia
Lets your agent stress-test a game concept or pitch with provocative, ambition-pushing design critiques.
Ready to connect★ 75
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game-design-multiplayer-feature-auditSkillMedia
Lets your agent audit a game's social and multiplayer design for quality and fit.
Ready to connect★ 75
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game-design-novelty-spectrum-auditSkillMedia
Lets your agent judge whether a game design or pitch is too familiar or too novel for players.
Ready to connect★ 75
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game-design-one-thing-to-removeSkillMedia
Lets your agent pinpoint the one thing to cut from a game design or feature to make it better.
Ready to connect★ 75
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game-design-option-generationSkillMedia
Lets your agent generate several game design options with tradeoffs before you commit to one direction.
Ready to connect★ 75
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game-design-peak-end-auditSkillMedia
Lets your agent audit a game or player experience for which moments players will remember most.
Ready to connect★ 75
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game-design-perceived-randomness-auditSkillMedia
Lets your agent audit a game's randomness systems for whether players will perceive them as fair or rigged.
Ready to connect★ 75
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game-design-pitch-deck-auditSkillMedia
Lets your agent review a video game pitch deck for clarity, structure, persuasiveness, and publisher fit.
Ready to connect★ 75
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game-design-player-motivation-auditSkillMedia
Lets your agent audit a game design's motivation using a Self-Determination Theory framework.
Ready to connect★ 75
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game-design-player-need-satisfaction-auditSkillMedia
Lets your agent evaluate whether a game design truly satisfies player needs using motivation theory.
Ready to connect★ 75
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game-design-player-persona-extractorSkillMedia
Lets your agent work out which type of player a game design is really for, and who it will put off.
Ready to connect★ 75
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game-design-player-perspective-reframeSkillMedia
Lets your agent reframe a player's situation in a game to spark new goals and meaning when they get bored or stuck.
Ready to connect★ 75
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game-design-player-values-mapperSkillMedia
Lets your agent infer what motivates a game player from their behavior and turn that into design decisions.
Ready to connect★ 75
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game-design-premium-pass-auditSkillMedia
Lets your agent audit a battle pass or season pass for reward pacing, progression health, and economy impact.
Ready to connect★ 75
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game-design-prosocial-session-chaptersSkillMedia
Lets your agent design or audit prosocial multiplayer game sessions using a three-phase chapter model.
Ready to connect★ 75
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game-design-prototype-intent-auditSkillMedia
Lets your agent check whether a game prototype is meant to sell an idea or reveal unknowns, and if its scope matches.
Ready to connect★ 75
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game-design-prototyping-companionSkillMedia
Lets your agent track game prototype ideas, branching outcomes, dead ends, and next experiments.
Ready to connect★ 75
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game-design-roadblock-reframingSkillMedia
Helps your agent unstick a game design problem by imagining the main blocker removed and finding workarounds.
Ready to connect★ 75
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game-design-smart-goal-auditSkillMedia
Lets your agent check whether a game design goal is specific, measurable, achievable, relevant and time-bound.
Ready to connect★ 75
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game-design-social-satisfaction-matrixSkillMedia
Lets your agent evaluate a game's social features for how well they create player satisfaction versus dissatisfaction.
Ready to connect★ 75
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game-design-systematizing-empathizing-auditSkillMedia
Lets your agent judge whether a game design is logic-driven or player-empathy-driven and what persona it suits.
Ready to connect★ 75
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game-design-thinking-fast-and-slow-auditSkillMedia
Lets your agent review a game design and judge whether it relies on fast intuition or slow deliberate thinking.
Ready to connect★ 75
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game-design-transformative-reuseSkillMedia
Lets your agent solve game design problems by adapting and reusing existing systems instead of inventing from scratch.
Ready to connect★ 75
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game-design-unknown-unknowns-prototypingSkillMedia
Helps your agent spot hidden unknowns in a game design and pick what to prototype before production.
Ready to connect★ 75
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game-design-zeigarnik-effect-auditSkillMedia
Lets your agent audit game designs for how unfinished tasks create tension and motivate players to return.
Ready to connect★ 75
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game-dev-budget-estimatorSkillMedia
Lets your agent estimate a game project's budget from scope, team, and work model.
Ready to connect★ 75
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game-dev-first-stepsSkillMedia
Helps your agent turn a rough game idea into a practical starting plan and build order for a small team.
Ready to connect★ 75
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