Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
18,356 results · page 188 of 612
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scanSkillDev tools
Use when the user says 'scan project', 'estimate', 'how much to charge', or needs codebase complexity analysis.
Ready to connect★ 421
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sightSkillDev tools
Use when the user says 'draw', 'diagram', 'visualize', 'architecture', or needs a visual overview of code structure.
Ready to connect★ 421
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stateSkillDev tools
Use when the user says 'update state', 'project state', 'where was I', or at session start to load current context.
Ready to connect★ 421
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vcad-assemblySkillDev tools
Build multi-part assemblies with joints and run physics simulations. Use when the user asks about robot arms, mechanisms, hinges, joints, physics simulation, reinforcement learning environments, or assembly of multiple parts.
Ready to connect★ 421
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os-ask-simpleSkillDev tools
ALWAYS invoke this skill before asking the user any technical question or offering options, and whenever they ask to be asked in plain words - "ask simple", "ask me simply", "ask me in plain words" - or ask if something is worth doing or if something simpler would do, in any language. Rewrites the q
Ready to connect★ 420
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os-check-workSkillDev tools
ALWAYS invoke this skill when the user asks about work done outside this session - "check work", "check the others", "check other sessions" - or to accept one: "the session is done, check it", "can we merge it" - in any language. You are the receiving party: treat the report as a claim, verify each
Ready to connect★ 420
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os-done-or-notSkillDev tools
ALWAYS invoke this skill when work wraps up or the user asks how it went - "done or not", "are we done", "what happened", "report", "what's the status of this ticket" - in any language, and when a Stop hook asks for a session report. Produces a ten-line plain- language report: a lead, a checkmark ta
Ready to connect★ 420
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os-say-simpleSkillDev tools
ALWAYS invoke this skill when the user asks for simpler or shorter about something said or written - "say it simply", "what does this mean", "I don't understand your answer", "too long", "wait, what?", "bro" - in any language, about any text: your own answer, a report, a review comment, an error. "I
Ready to connect★ 420
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os-step-by-stepSkillDev tools
ALWAYS invoke this skill when you need the user to act - run a command, paste a secret, click, approve - and whenever they ask how to do something or say they do not know what to do: "step by step", "walk me through it", "what do I do", "what should I do", "I don't understand what to do", "explain w
Ready to connect★ 420
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os-what-could-go-wrongSkillDev tools
ALWAYS invoke this skill before anything hard to undo gets agreed to - a contract, a purchase, a migration, a launch, a price change, a reorganisation - and whenever the user asks "what could go wrong", "what are we missing", "poke holes in this", or for a premortem or a red team, in any language. A
Ready to connect★ 420
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os-whats-nextSkillDev tools
ALWAYS invoke this skill when the user asks what to do next, what is left, or what is blocked - "what's next", "what now", "what should we work on", "anything I can do" - in any language. This skill picks the next piece of work; when the user asks HOW to do a thing or says they do not understand wha
Ready to connect★ 420
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analyze-contextSkillDev tools
Gradient Bang is an online multiplayer universe where you explore, trade, battle, and collaborate with other players and with LLMs
Ready to connect★ 419
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combatSkillDev tools
Gradient Bang is an online multiplayer universe where you explore, trade, battle, and collaborate with other players and with LLMs
Ready to connect★ 419
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destroy-shipSkillDev tools
Gradient Bang is an online multiplayer universe where you explore, trade, battle, and collaborate with other players and with LLMs
Ready to connect★ 419
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load-questsSkillDev tools
Gradient Bang is an online multiplayer universe where you explore, trade, battle, and collaborate with other players and with LLMs
Ready to connect★ 419
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migrateSkillDev tools
Gradient Bang is an online multiplayer universe where you explore, trade, battle, and collaborate with other players and with LLMs
Ready to connect★ 419
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npcSkillDev tools
Gradient Bang is an online multiplayer universe where you explore, trade, battle, and collaborate with other players and with LLMs
Ready to connect★ 419
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reset-worldSkillDev tools
Gradient Bang is an online multiplayer universe where you explore, trade, battle, and collaborate with other players and with LLMs
Ready to connect★ 419
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restore-shipSkillDev tools
Gradient Bang is an online multiplayer universe where you explore, trade, battle, and collaborate with other players and with LLMs
Ready to connect★ 419
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evanflow-debugSkillDev tools
Root-cause discipline for bugs, test failures, and unexpected behavior. Embedded grill on the hypothesis before writing fix code. Use when encountering any bug, failing test, or behavior that doesn't match expectation.
Ready to connect★ 418
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evanflow-goSkillDev tools
Single entry-point orchestrator for the entire EvanFlow loop. The user says "let's evanflow this", "use evanflow", "evanflow this idea", "run this through evanflow", "implement with evanflow", or any similar phrasing — and you walk the full loop (brainstorm → plan → execute → tdd → iterate → STOP) e
Ready to connect★ 418
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evanflow-iterateSkillDev tools
Iterative self-review loop after implementing a plan. Re-read changed code with fresh eyes, fix issues found, re-run quality checks, repeat until clean. For UI work, includes visual verification (view the rendered page). Use after evanflow-executing-plans completes; on success, report and stop — the
Ready to connect★ 418
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evanflow-reviewSkillDev tools
Code review — both giving and receiving feedback. Verifying observed behavior over performative agreement. Use when reviewing a PR, requesting review on completed work, or processing review feedback you received.
Ready to connect★ 418
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evanflow-tddSkillDev tools
Vertical-slice TDD for any production code. One test → one impl → repeat. Tests verify behavior through public interfaces, not internals. Use when implementing any feature, bugfix, or behavior change.
Ready to connect★ 418
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write-changelogSkillDev tools
Use when a change in this repo needs a customer-facing changelog entry — e.g. "add a changelog entry" — or when an approved PR that changes user-visible behavior in lib/, ext/, or docs/GettingStarted.md is about to merge.
Ready to connect★ 416
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write-commentSkillDev tools
Use whenever writing or reviewing a code comment anywhere in this repo (lib, ext, spec, sig, docs, CI config, etc.) – e.g. "add a comment", "explain this in a comment", "is this comment worth keeping". Enforces dd-trace-rb comment-noise conventions.
Ready to connect★ 416
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write-rbsSkillDev tools
Use when writing, reviewing, or modifying RBS type signatures (sig/**/*.rbs, vendor/rbs/**/*.rbs, or inline #: annotations) or running Steep – e.g. "write rbs", "add type signatures", "type this class", "run steep", "check types". Enforces dd-trace-rb RBS conventions.
Ready to connect★ 416
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agentsop-domain-eval-setSkillDev tools
Build and govern a 50-200 example domain-specific held-out benchmark sampled from real traffic. Distinct from public benchmarks (MMLU/HumanEval/GSM8K via lm-evaluation-harness) which measure GENERAL capability. Only a held-out domain set predicts whether THIS system works on YOUR data. Collect real
Ready to connect★ 412
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agentsop-structured-output-pickerSkillDev tools
Decide where to enforce structured LM output (constrain at decode time with Outlines vs validate-and-retry with Instructor vs grammar with Guidance) and which failure stance to take (Assert/hard-fail vs Suggest/soft-retry). Use when an LM's output is parsed or typed by downstream code and you must p
Ready to connect★ 412
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git-branch-cleanupSkillDev tools
Analyzes and safely cleans up local Git branches. Categorizes branches by merge status, staleness, and remote tracking. Provides interactive selection with safety guards. Use when the user wants to clean up branches, delete old branches, organize Git branches, or asks about which branches can be saf
Ready to connect★ 412
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
53,586 of the 54,018 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.