ahel is live on Product Hunt today. Upvote

Skills.

Give your AI a better way to work.

A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.

Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.

Category: Dev tools

16,833 results · page 228 of 562

  • s4h-analogy-perspective-shiftingSkillDev tools

    Approaches a problem from completely different fields to break the assumption blindness that comes from domain expertise. Triggers: 'fresh eyes', 'outside perspective', 'what would a [different expert] say', 'beginner's mind', 'approach from another field'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-analogy-structure-mappingSkillDev tools

    Identifies the deep structural correspondence between two situations — genuine isomorphism vs superficial similarity. Triggers: 'does this analogy hold', 'map the structure', 'is this really like that', 'structural similarity', 'test the comparison'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-cognition-attentionSkillDev tools

    Maps the attention economy of a mind or situation — what captures it, what depletes it, and how to protect it. Use when asked 'why can't I focus', 'attention keeps getting pulled away', 'how do I protect deep work', 'what's stealing my focus', 'I keep getting distracted', or when designing environme

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-communicationSkillDev tools

    Entry point for the communication toolkit. Routes to the right communication skill based on your situation. Use when you say 'communication', 'how do I say this', 'will this land', 'which channel', 'what will they push back on', 'does this make sense', or want communication help without knowing whic

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-communication-objection-mappingSkillDev tools

    Maps likely objections before delivering a proposal — objections that are anticipated feel addressed; objections that land as surprises derail. Triggers: 'anticipate objections', 'what will they push back on', 'steelman the opposition', 'prepare for resistance', 'objection mapping'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-constraintSkillDev tools

    Entry point for the constraint toolkit. Routes to the right constraint skill based on your situation. Use when you say 'constraint', 'given this limit', 'we can't do X', 'is this really fixed', 'use the limitation', 'minimum viable', 'how do we do this anyway', or want constraint thinking applied wi

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-constraint-hardness-testingSkillDev tools

    Tests whether a stated constraint is real — distinguishing genuine limits from assumptions, habits, or politics dressed as facts. Triggers: 'is this really a constraint', 'challenge the assumption', 'who says we can't', 'is this actually fixed', 'test the constraint'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-constraint-rule-inversionSkillDev tools

    Flips a constraint into a creative driver — uses the limit as the generative force rather than working around it. Triggers: 'invert the constraint', 'use the limitation', 'constraint as feature', 'what if this limit was the requirement'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-constraint-scope-reductionSkillDev tools

    Finds the minimum that satisfies the actual requirement — stripping everything wanted but not needed. Triggers: 'minimum viable', 'what's the minimum', 'strip this back', 'what do we actually need', 'scope reduction', 'simplify the requirement'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-constraint-workaround-mappingSkillDev tools

    Finds paths around a fixed constraint without removing it — routing around a hard limit to reach the same goal. Triggers: 'work around this', 'given this constraint', 'path around the blocker', 'how do we do this anyway', 'constrained solution'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-creativitySkillDev tools

    Entry point for the creativity toolkit. Routes to the right creative thinking technique based on your situation. Use when you say 'creativity', 'think creatively', 'I need fresh ideas', 'help me think differently', 'I'm stuck', or want creative help without knowing which specific tool applies. For c

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-creativity-alternativesSkillDev tools

    Apply Edward de Bono's APC (Alternatives, Possibilities, Choices) tool to deliberately generate options before evaluating any of them. Use when the user is about to make a decision, wants more options before choosing, feels like they only see two paths, is planning something and wants to make sure t

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-creativity-assumption-excavatorSkillDev tools

    Surface and challenge the hidden assumptions in any problem, plan, or framing. Use when the user feels stuck despite trying multiple approaches, a problem seems intractable, a plan keeps failing for unclear reasons, something 'obvious' keeps producing unexpected results, or before using any other cr

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-creativity-brainstormSkillDev tools

    Run an orchestrated multi-method creative thinking sprint on a challenge. Use when the user wants to make real progress on a hard problem, says 'I need to think through this properly', wants a thorough creative exploration rather than a single technique, has a big decision or challenge and wants the

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-creativity-concept-fanSkillDev tools

    Apply Edward de Bono's Concept Fan to expand the solution space before committing to an approach. Use when the user has a goal or problem and wants to see the full range of ways to achieve it, feels locked into one solution, is evaluating options and wants to make sure they haven't missed any, or wa

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-creativity-consider-factorsSkillDev tools

    Apply Edward de Bono's CAF (Consider All Factors) tool to map every relevant factor before making a decision or taking action. Use when the user is about to decide something important, wants to make sure they haven't missed anything, is planning an action and needs to think through consequences, or

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-creativity-lateral-thinkingSkillDev tools

    Apply Edward de Bono's lateral thinking to escape dominant patterns and generate genuinely new directions. Use when the user is stuck on a problem, wants alternatives to their current approach, says 'I keep thinking about this the same way', wants to think outside the box, or needs fresh angles on a

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-creativity-other-perspectivesSkillDev tools

    Apply Edward de Bono's OPS (Other People's Shoes) tool to genuinely think from other perspectives. Use when the user needs to understand how others will respond to a decision, wants to anticipate objections, is designing something for other people, is in a conflict or negotiation, or needs to check

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-creativity-plus-minus-interestingSkillDev tools

    Apply Edward de Bono's Plus/Minus/Interesting (PMI) tool for balanced evaluation of any idea, proposal, plan, or decision. Use when the user wants to evaluate something fairly, is tempted to immediately accept or reject an idea, needs to think through pros and cons more carefully, or wants to avoid

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-creativity-provocationSkillDev tools

    Apply Edward de Bono's Provocation Operation (Po) to use deliberately absurd or impossible statements as springboards to new ideas. Use when the user wants to break out of conventional thinking, says 'let's try something radical', wants to use provocation as a creative tool, or is stuck and needs an

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-creativity-water-logicSkillDev tools

    Apply Edward de Bono's water logic for flow-based, non-judgmental exploration. Use when the user is in early-stage exploration and premature categorization is killing promising directions, wants to follow where ideas lead without forcing conclusions, is working on something open-ended where 'is this

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-decisionSkillDev tools

    Entry point for the decision toolkit. Routes to the right decision skill based on your situation. Use when you say 'decision', 'help me decide', 'should I', 'which option', 'what are my choices', 'what could go wrong', 'is this reversible', or want decision help without knowing which specific tool f

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-decision-criteria-weightingSkillDev tools

    Runs a weighted multi-criteria analysis — making explicit what matters, how much, and how each option performs against it. Triggers: 'weighted decision matrix', 'multi-criteria analysis', 'help me choose between', 'compare these options', 'decision matrix'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-decision-option-mappingSkillDev tools

    Ensures all real options are visible before choosing — countering the false dichotomy that limits consideration to the first two options that came to mind. Triggers: 'what are all the options', 'false dichotomy check', 'expand the option set', 'what else could we do', 'options inventory'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-decision-premortem-analysisSkillDev tools

    Imagines the decision has been made and failed — then diagnoses why. Breaks the commitment bias that prevents honest risk assessment after a direction is chosen. Triggers: 'pre-mortem', 'imagine this failed', 'what could go wrong', 'assume this doesn't work', 'failure mode analysis'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-decision-reversibility-analysisSkillDev tools

    Categorises a decision by reversibility and applies the appropriate level of process rigour. Triggers: 'is this reversible', 'how much should I think about this', 'one-way door', 'two-way door', 'decision type', 'how committed is this'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-ecologySkillDev tools

    Entry point for the ecology thinking toolkit. Routes to the right ecology skill based on your situation. Use when you say 'ecology', 'carrying capacity', 'keystone', 'interdependence', 'succession', 'what holds this system together', 'who depends on whom', 'what happens if we remove X', or want ecol

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-ecology-carrying-capacitySkillDev tools

    Applies carrying capacity thinking to any system with limits — maps the ceiling, overshoot risk, and what happens when it is crossed. Use when asked about 'capacity limits', 'how much can this system handle', 'are we overloaded', 'growth ceiling', 'when do we hit the wall', or 'sustainable scale'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-ecology-interdependenceSkillDev tools

    Maps dependency webs and the cascading effects of removing or changing a node in the web. Use when asked 'who depends on whom', 'what cascades if we change X', 'downstream effects', 'what holds this together', 'ripple effects', or 'what breaks if we remove this'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details
  • s4h-ecology-keystone-speciesSkillDev tools

    Identifies the entities with disproportionate structural importance — whose removal would collapse the system. Use when asked 'who is critical here', 'what holds this together', 'single points of failure', 'what if we lose X', 'irreplaceable actors', or 'structural dependencies'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

    View details

What is a skill?

A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.

53,585 of the 54,017 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.

Install one and every AI you use gets it

Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.

Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.

See how to connect your AI