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Skills.

Give your AI a better way to work.

A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.

Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.

Category: Dev tools

16,833 results · page 231 of 562

  • s4h-mindset-stoicSkillDev tools

    Applies the full Stoic toolkit as a practical thinking methodology. Use when you're caught in worry about outcomes you can't control, struggling with circumstances outside your power, suffering from what others think of you, facing adversity or loss, or wanting to develop equanimity. Triggers: 'stoi

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • s4h-narrativeSkillDev tools

    Entry point for the narrative toolkit. Routes to the right narrative skill based on your situation. Use when you say 'narrative', 'story', 'this feels flat', 'how do I structure this', 'the framing is wrong', 'who am I talking to', 'make this compelling', 'find the tension', or want narrative/storyt

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • s4h-narrative-frame-analysisSkillDev tools

    Identifies the current frame around a situation and generates alternative frames that reveal different truths. Use when asked to 'reframe this', 'the framing is wrong', 'change the narrative', 'different angle', or 'why won't they see it'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • s4h-narrative-structure-mappingSkillDev tools

    Applies story architecture to any communication — proposal, presentation, strategy doc — so it moves people rather than informing them. Use when asked to 'structure this as a story', 'make this compelling', 'narrative arc', 'how do I present this', or 'story structure'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • s4h-narrative-tension-mappingSkillDev tools

    Finds or creates the tension that makes communication worth paying attention to. Use when asked 'this feels flat', 'no one's engaging', 'make this compelling', 'find the tension', 'what's the story here', or 'add stakes'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • s4h-networkSkillDev tools

    Entry point for the network analysis toolkit. Routes to the right network skill based on your situation. Use when you say 'network', 'who's connected to whom', 'how does this spread', 'who are the key players', 'why did this go viral', 'network effects', 'tipping point', 'weak ties', 'bridges betwee

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • s4h-network-centralitySkillDev tools

    Identifies which nodes in a network have the most influence, reach, or control. Use when asked 'who are the key players', 'who should we target', 'where is the bottleneck', 'who connects everyone', 'who would we lose most if they left', or when mapping influence in an organisation, market, or social

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • s4h-network-effectsSkillDev tools

    Analyzes how value scales with participation — tipping points, lock-in, and winner-take-all dynamics. Use when asked 'do we have network effects', 'when will we hit critical mass', 'why is our competitor hard to displace', 'are we winner-take-all', 'how do we defend our position', 'what's our moat',

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • s4h-network-weak-tiesSkillDev tools

    Maps bridging connections across structural holes — the counterintuitive power of loose connections. Use when asked 'where are the silos', 'why are we missing information', 'how do I find opportunities', 'who are the connectors', 'why are teams not collaborating', 'what bridges are missing', or when

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • s4h-playSkillDev tools

    Entry point for the play toolkit. Routes to the right playful thinking skill based on your situation. Use when you say 'play', 'think playfully', 'flip this', 'what if there were no constraints', 'steelman the opposition', 'random stimulus', 'worst possible idea', or want unconventional thinking app

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • s4h-play-constraint-inversionSkillDev tools

    Removes or inverts the main constraint to see what becomes possible — then uses those unconstrained solutions to find real ones. TRIGGERS: 'what if there were no constraints', 'rule inversion', 'what if we could do anything', 'break the rules', 'invert the assumption'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • s4h-play-perspective-reversalSkillDev tools

    Fully inhabits the opposing perspective — competitor, critic, user, or adversary — to find what is invisible from your own position. TRIGGERS: 'steelman the opposition', 'think like the competitor', 'play devil's advocate', 'see it from their side', 'role reversal', 'inhabit the other perspective'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • s4h-play-stimulus-generationSkillDev tools

    Introduces a random, unrelated element to break mental fixation — forcing new associations that bypass the groove of familiar thinking. TRIGGERS: 'random stimulus', 'random word technique', 'break the fixation', 'I keep thinking of the same things', 'unstick this', 'force new associations'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • s4h-probability-base-rate-anchoringSkillDev tools

    Anchors estimates in historical base rates before adjusting for specific factors. Use when asked 'what's the base rate', 'am I being too optimistic', 'outside view', 'reference class', 'how often does this actually happen', or 'historical frequency'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • s4h-probability-confidence-calibrationSkillDev tools

    Tests whether stated confidence levels match available evidence — catching overconfidence and underconfidence. Use when asked to 'calibrate my confidence', 'am I overconfident', 'confidence check', 'how sure should I be', or 'is this as certain as it seems'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • s4h-probability-scenario-weightingSkillDev tools

    Assigns explicit probabilities to distinct scenarios before making a decision. Use when asked to 'assign probabilities', 'scenario weighting', 'how likely is each outcome', 'quantify the uncertainty', or 'probability distribution'.

    Ready to connect★ 225

    github.com/human-avatar/skills-for-humanity220 stars

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  • Smart Contract TestingSkillDev tools

    Smart contract testing with Hardhat, Foundry, and Brownie including unit tests, gas optimization, reentrancy checks, and fork testing.

    Ready to connect★ 225

    github.com/pramoddutta/qaskills225 stars

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  • story-initSkillDev tools

    This skill should be used when the user asks to "start a new story", "initialize a story project", "create a story", "new book", "set up a story", or wants to begin a new fiction writing project from scratch.

    Ready to connect★ 225

    github.com/danjdewhurst/story-skills225 stars

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  • add-solverSkillDev tools

    Use when adding a new kinematic (IK/FK) solver to EmbodiChain — implements the solver module, its Sphinx docs page, the unit test, and the benchmark entry together

    Ready to connect★ 224

    github.com/dexforce/embodichain216 stars

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  • add-testSkillDev tools

    Use when writing tests for EmbodiChain modules, including observation functors, reward functors, solvers, sensors, environments, or any Python module

    Ready to connect★ 224

    github.com/dexforce/embodichain216 stars

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  • askSkillDev tools

    Answer technical and architectural questions with expert consultation.

    Ready to connect★ 224

    github.com/typv/nest-turbo-starter224 stars

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  • brainstorm-technicalSkillDev tools

    Technical brainstorming for architecture decisions, tech stack debates, feasibility assessment, and trade-off analysis. Use when evaluating approaches, choosing technologies, or debating technical designs.

    Ready to connect★ 224

    github.com/typv/nest-turbo-starter224 stars

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  • code-quality-analyzerSkillDev tools

    Detect code smells, DRY violations, and refactoring opportunities across Angular codebase. Use when identifying duplicate code, reducing code duplication, extracting base classes, centralizing logic, detecting shotgun surgery patterns, or improving code maintainability. Do NOT use for linting/ESLint

    Ready to connect★ 224

    github.com/ncoevoet/facet214 stars

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  • cookSkillDev tools

    ALWAYS activate this skill before implementing EVERY feature, plan, or fix.

    Ready to connect★ 224

    github.com/typv/nest-turbo-starter224 stars

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  • css-layout-patternsSkillDev tools

    CSS and Tailwind v4 layout patterns. Use for @apply not working in SCSS, @reference tailwindcss, flex height chain, overflow not working, flex:1 in flex-row, the page scrolling instead of the container, dark theme styling, responsive/breakpoint work, min-height issues, or flex layout debugging. Do N

    Ready to connect★ 224

    github.com/ncoevoet/facet214 stars

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  • journalSkillDev tools

    Write journal entries analyzing recent changes and session reflections.

    Ready to connect★ 224

    github.com/typv/nest-turbo-starter224 stars

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  • plans-kanbanSkillDev tools

    View plans dashboard with progress tracking and timeline visualization. Use for kanban boards, plan status overview, phase progress, milestone tracking, project visibility.

    Ready to connect★ 224

    github.com/typv/nest-turbo-starter224 stars

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  • pre-commit-checkSkillDev tools

    Use before committing or creating a PR for EmbodiChain to select proportional validation and verify affected code style, tests, headers, annotations, exports, and docstrings

    Ready to connect★ 224

    github.com/dexforce/embodichain216 stars

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  • signal-patternsSkillDev tools

    Signal-based state management patterns for zoneless Angular 20 components. Use when building components with signal(), computed(), effect(), fixing UI not updating issues, detecting array/object mutations, or handling parent-child communication with signals. Do NOT use for CSS/styling issues, backen

    Ready to connect★ 224

    github.com/ncoevoet/facet214 stars

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  • test-creationSkillDev tools

    Create comprehensive test suites and fix failing tests for Angular 20 zoneless signal components. Use when creating/writing/adding tests, fixing a failing test, improving coverage, handling TS2345 or NullInjectorError, testing signal inputs/outputs, effects and computed signals, services with firstV

    Ready to connect★ 224

    github.com/ncoevoet/facet214 stars

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What is a skill?

A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.

53,585 of the 54,017 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.

Install one and every AI you use gets it

Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.

Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.

See how to connect your AI