Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
16,833 results · page 244 of 562
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strain-deformationSkillDev tools
Use when the user asks to apply strain, deformation, lattice distortion, or mechanical loading to a periodic structure (uniaxial, biaxial, hydrostatic, or shear).
Ready to connect★ 198
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substitutional-dopingSkillDev tools
Use when the user asks to dope a material, substitute one element for another, create alloy surfaces, or introduce heteroatoms into a structure.
Ready to connect★ 198
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surface-catalysisSkillDev tools
Use when the user asks about surface slabs, Miller indices, adsorbate placement, adsorption sites, water layers, passivation, heterostructures, lattice matching, moire bilayers, or catalysis workflows.
Ready to connect★ 198
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test-ambiguity-detectorSkillDev tools
Analyze test cases against specifications to find ambiguous assumptions. Use when tests might be making assumptions not explicitly defined in the spec. Invoke with /test-ambiguity-detector <problem> <checkpoint>.
Ready to connect★ 198
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top-one-percentSkillDev tools
Teach any topic deeply from first principles and build evidence-based paths toward exceptional capability. Use when a user asks to understand, explain, learn, or deep-dive into a topic; asks why or how something works, why it matters, how alternatives compare, or what different perspectives reveal;
Ready to connect★ 197
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troubleshooting-routerSkillDev tools
Routes troubleshooting requests to vasp_errors, convergence_issues, or workflow_errors sub-skills based on the type of problem.
Ready to connect★ 198
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validate-marketSkillDev tools
Run an honest market-fit and viability audit of any project or idea and produce a decision doc, not code. Use when someone asks "is this viable as a business", "audit the market fit", "make the case and compare to competitors", "should I apply to YC or bootstrap", or wants to validate a project, pro
Ready to connect★ 197
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vasp-bandSkillDev tools
VASP band structure calculation. Two-step workflow with SCF charge density followed by non-SCF band calculation along high-symmetry k-path.
Ready to connect★ 198
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vasp-dosSkillDev tools
Density of states (DOS) workflow in VASP. Three-step process for accurate total and projected DOS, d-band center analysis.
Ready to connect★ 198
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vasp-freqSkillDev tools
VASP vibrational frequency calculation. Compute ZPE and thermodynamic corrections. Handles frozen atoms for slab systems with multiple freeze modes.
Ready to connect★ 198
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vasp-mdSkillDev tools
Ab initio molecular dynamics (AIMD) with VASP. NVT/NVE ensembles, temperature control, trajectory analysis.
Ready to connect★ 198
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vasp-relaxSkillDev tools
VASP geometry optimization (relaxation). Handles bulk, slab, and adsorbate-on-slab scenarios with correct ISIF, frozen layers, and convergence settings.
Ready to connect★ 198
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vasp-staticSkillDev tools
VASP single-point energy calculation. Used standalone, as a pre-step for DOS/band structure, or to evaluate energy at a fixed geometry.
Ready to connect★ 198
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volcano-plotSkillDev tools
Use when the user asks about volcano plots, catalyst screening, activity descriptors, Sabatier principle, or comparing catalyst performance across a descriptor space.
Ready to connect★ 198
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workflowSkillDev tools
Create and manage computational chemistry workflows with CatGo. Supports VASP, CP2K, ORCA, MLP, LAMMPS. Build OER/HER/CO2RR workflows, geometry optimization, frequency analysis, Gibbs energy calculations.
Ready to connect★ 198
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boundless-cliSkillDev tools
How to use the Boundless CLI — the primary interface for the Boundless ZK proof marketplace. Covers requestor, prover, and rewards commands, config, env vars, and the monorepo structure. Use when working with the boundless CLI, submitting proofs, managing provers, staking rewards, or navigating the
Ready to connect★ 195
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ops-check-balancesSkillDev tools
Internal — for Boundless team members only. Audit native ETH, market deposit, prover collateral, and distributor ZKC reserve balances for every operator-managed address (provers, distributor, order generators, signal). Use when the user wants to know which addresses need topping up, asks about the b
Ready to connect★ 195
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analog-found-footage-horrorSkillDev tools
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
Ready to connect★ 193
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animationSkillDev tools
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
Ready to connect★ 193
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anime-styleSkillDev tools
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
Ready to connect★ 193
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apocalypse-worldsSkillDev tools
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
Ready to connect★ 193
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archvizSkillDev tools
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
Ready to connect★ 193
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asset-optimizationSkillDev tools
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
Ready to connect★ 193
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audit-onlySkillDev tools
Read-only investigation mode: answer and report findings first, change no code until told to go. Use when the user says audit, investigate, "don't touch code", or asks a plain question.
Ready to connect★ 193
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biome-worldsSkillDev tools
Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
Ready to connect★ 193
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blender-modelerSkillDev tools
Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
Ready to connect★ 193
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body-horror-styleSkillDev tools
Body horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.
Ready to connect★ 193
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brutalist-moodSkillDev tools
Brutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.
Ready to connect★ 193
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
53,585 of the 54,017 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.