Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
16,833 results · page 245 of 562
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cartoon-styleSkillDev tools
Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
Ready to connect★ 193
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character-archetypesSkillDev tools
Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).
Ready to connect★ 193
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character-artistSkillDev tools
AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
Ready to connect★ 193
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chibi-styleSkillDev tools
Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.
Ready to connect★ 193
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cloth-simSkillDev tools
Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
Ready to connect★ 193
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collision-proxySkillDev tools
Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
Ready to connect★ 193
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comic-book-styleSkillDev tools
Comic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.
Ready to connect★ 193
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content-forecastSkillDev tools
Helps creators find topics grounded in their own experience, diagnose how a script may spread and whom it may attract, and compare its expected performance with their content baseline.
Ready to connect★ 175
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cosmic-eldritch-horrorSkillDev tools
Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.
Ready to connect★ 193
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cozy-wholesome-moodSkillDev tools
Cozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes.
Ready to connect★ 193
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cprSkillDev tools
Clean the diff, then open or refresh the PR/MR — one pass, ending in the linked URL. Use for /cpr, "clean and PR", "tidy it up and push the PR", or any handoff where polish and the PR should happen together.
Ready to connect★ 193
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dark-gritty-moodSkillDev tools
Dark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.
Ready to connect★ 193
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draft-tweetSkillDev tools
Draft X/Twitter posts about shipped work. Never post unless asked. Use when the user wants tweet options or "what should I tweet".
Ready to connect★ 193
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dream-surreal-moodSkillDev tools
Dreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.
Ready to connect★ 193
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dream-weirdcore-styleSkillDev tools
Dreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.
Ready to connect★ 193
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environment-artistSkillDev tools
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
Ready to connect★ 193
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export-pipelineSkillDev tools
Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.
Ready to connect★ 193
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fantasy-worldsSkillDev tools
Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.
Ready to connect★ 193
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folk-horror-styleSkillDev tools
Folk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.
Ready to connect★ 193
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frutiger-aero-styleSkillDev tools
Frutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism.
Ready to connect★ 193
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genre-action-combatSkillDev tools
Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.
Ready to connect★ 193
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genre-card-party-idleSkillDev tools
Art direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.
Ready to connect★ 193
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genre-metroidvania-roguelikeSkillDev tools
Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.
Ready to connect★ 193
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genre-narrative-vnSkillDev tools
Art direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender.
Ready to connect★ 193
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genre-open-world-sandboxSkillDev tools
Art direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.
Ready to connect★ 193
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genre-puzzle-platformerSkillDev tools
Art direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.
Ready to connect★ 193
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genre-racing-sportsSkillDev tools
Art direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.
Ready to connect★ 193
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genre-rpgSkillDev tools
Art direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.
Ready to connect★ 193
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genre-shooterSkillDev tools
Art direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.
Ready to connect★ 193
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genre-soulslikeSkillDev tools
Art direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.
Ready to connect★ 193
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
53,585 of the 54,017 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.