Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
16,833 results · page 246 of 562
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genre-stealthSkillDev tools
Art direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.
Ready to connect★ 193
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genre-strategy-simSkillDev tools
Art direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.
Ready to connect★ 193
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genre-survivalSkillDev tools
Art direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.
Ready to connect★ 193
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geometry-nodesSkillDev tools
Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
Ready to connect★ 193
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godot-exportSkillDev tools
Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
Ready to connect★ 193
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hair-groomSkillDev tools
Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
Ready to connect★ 193
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hand-painted-styleSkillDev tools
Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
Ready to connect★ 193
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hard-surfaceSkillDev tools
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
Ready to connect★ 193
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hd-2d-styleSkillDev tools
HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.
Ready to connect★ 193
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historical-worldsSkillDev tools
Historical and period world art direction for Blender including Western, pirate, samurai/ninja, Viking, ancient Egypt/Greece/Rome, Victorian, modern, and military eras.
Ready to connect★ 193
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horror-styleSkillDev tools
Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.
Ready to connect★ 193
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hz-api-upgradeSkillDev tools
Upgrades Meta Quest apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog. Use when updating SDK versions or fixing deprecated API warnings.
Ready to connect★ 193
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hz-new-project-creationSkillDev tools
Scaffolds new Meta Quest and Horizon OS projects with recommended settings for Unity, Unreal, Android/Spatial SDK, or WebXR. Use when creating a new Quest app from scratch.
Ready to connect★ 193
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hz-psdk-integrationSkillDev tools
For 3P / EXTERNAL developers: guides interactive Horizon Platform SDK (PSDK) integration for Meta Quest and Horizon OS Android/Kotlin apps — analyzes the codebase, recommends public platform features, plans the integration, and validates on device. Uses the external toolchain (Gradle, metavr, a deve
Ready to connect★ 193
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hz-quest-verify-firstSkillDev tools
MANDATORY pre-flight check before answering any question or writing any code related to Meta Quest VR headsets (Quest 2, Quest 3, Quest 3S, Quest Pro) or apps that target them. Forces verification against authoritative Meta sources via the metavr CLI / metavr MCP tools BEFORE relying on training-dat
Ready to connect★ 193
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hz-spatial-sdkSkillDev tools
Builds spatial Android apps for Meta Quest and Horizon OS with Meta Spatial SDK — ECS architecture, 2D panels, 3D objects, hybrid experiences. Use when creating Kotlin-based spatial applications.
Ready to connect★ 193
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hz-store-submitSkillDev tools
Guides end-to-end Meta Quest and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset preparation, upload, and submission tracking. Use when preparing a Quest app for store publishing.
Ready to connect★ 193
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hz-unity-meta-core-sdkSkillDev tools
Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development. Use when setting up VR/MR projects, configuring OVRManager, adding OVRCameraRig, enabling passthrough, hand tracking, spatial anchors, boundaryless mode, controller input, Scene API, or any Meta Quest XR feature. Covers OVRProjectSetu
Ready to connect★ 193
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hz-unity-meta-mixed-reality-utility-kitSkillDev tools
Meta XR Mixed Reality Utility Kit (MRUK) (com.meta.xr.mrutilitykit) for Unity XR development. Use when working with Scene API data (rooms, walls, floors, furniture), spawning prefabs on scene anchors, placing virtual objects in the real world, world locking to prevent anchor drift, raycasting agains
Ready to connect★ 193
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hz-unity-meta-quest-uiSkillDev tools
Configures Unity UI for Meta Quest and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness.
Ready to connect★ 193
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hz-unity-placementSkillDev tools
Ensures accurate object placement in Unity projects targeting Meta Quest and Horizon OS by using Renderer and Collider bounds when objects are added, moved, or positioned relative to other objects.
Ready to connect★ 193
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hz-unity-tmp-resourcesSkillDev tools
Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta Quest and Horizon OS. Use when setting up TMP UI, fixing missing TMP materials or fonts, or resolving pink/magenta TMP text.
Ready to connect★ 193
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hz-xr-simulator-setupSkillDev tools
Sets up the Meta XR Simulator for testing Meta Quest and Horizon OS apps without a physical device. Use when configuring device-free testing for Unity or Unreal projects.
Ready to connect★ 193
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indie-horror-aestheticsSkillDev tools
Indie horror aesthetic pack for Blender covering Silent Hill, Fear to Fathom, Puppet Combo, corporate horror, cabin/forest/hospital horror, and related looks.
Ready to connect★ 193
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liminal-space-styleSkillDev tools
Liminal space and Backrooms art direction for Blender with empty transitional architecture, wrong familiarity, and endless repetition.
Ready to connect★ 193
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list-open-workSkillDev tools
List my open MRs/PRs in the current repo/worktree, each with its tracker ticket. Use when I invoke /list-open-work, or ask what I have open, what's in review, or for a standup list of my open MRs or PRs.
Ready to connect★ 193
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lod-pipelineSkillDev tools
Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.
Ready to connect★ 193
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lookdevSkillDev tools
Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.
Ready to connect★ 193
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lowpoly-styleSkillDev tools
Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.
Ready to connect★ 193
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mascot-puppet-horrorSkillDev tools
Mascot and puppet horror art direction for Blender with cheerful brand characters made wrong, felt/foam materials, and uncanny performance.
Ready to connect★ 193
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
53,585 of the 54,017 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.