Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
16,833 results · page 247 of 562
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materialsSkillDev tools
Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.
Ready to connect★ 193
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minimalist-styleSkillDev tools
Minimalist and abstract-leaning art direction for Blender with reduced forms, limited palettes, and negative space.
Ready to connect★ 193
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neon-retrofuturismSkillDev tools
Neon, vaporwave, synthwave, and retrofuturistic mood/art direction for Blender with grid horizons, chrome, and dusk palettes.
Ready to connect★ 193
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noir-styleSkillDev tools
Noir art direction for Blender with high-contrast lighting, wet streets, silhouettes, and monochrome or limited-color grading.
Ready to connect★ 193
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notarize-macSkillDev tools
Build and verify a signed, notarized macOS app or DMG using the project's existing notarization automation. Use when the user asks to notarize a Mac build, produce a release DMG, or verify Gatekeeper.
Ready to connect★ 193
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painterly-styleSkillDev tools
Painterly art direction spanning watercolor and oil-painting looks for Blender using soft edges, pigment texture, and illustrative lighting.
Ready to connect★ 193
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physics-simSkillDev tools
Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
Ready to connect★ 193
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pr-updateSkillDev tools
Open a PR/MR if missing, or refresh an existing one's title and description so they match the current diff. Preserves any media already in the body. Use when the user says /pr-update, open a PR, update the PR, refresh the PR title/description, or wants the PR opener/manager flow.
Ready to connect★ 193
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procedural-modelingSkillDev tools
Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
Ready to connect★ 193
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prop-artistSkillDev tools
Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
Ready to connect★ 193
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psx-horror-styleSkillDev tools
PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.
Ready to connect★ 193
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qa-reviewSkillDev tools
Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.
Ready to connect★ 193
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realistic-styleSkillDev tools
Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.
Ready to connect★ 193
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retopologySkillDev tools
Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.
Ready to connect★ 193
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retro-16bit-styleSkillDev tools
Retro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.
Ready to connect★ 193
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retro-8bit-styleSkillDev tools
Retro 8-bit art direction for Blender-assisted pixel/low-res aesthetics inspired by NES-era constraints.
Ready to connect★ 193
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riggingSkillDev tools
Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.
Ready to connect★ 193
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scene-assemblySkillDev tools
Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.
Ready to connect★ 193
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sci-fi-punk-worldsSkillDev tools
Sci-fi and punk world art direction for Blender including hard sci-fi, space, cyberpunk, steampunk, dieselpunk, atompunk, solarpunk, biopunk, and clockpunk.
Ready to connect★ 193
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sculptingSkillDev tools
Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.
Ready to connect★ 193
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set-dressingSkillDev tools
Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.
Ready to connect★ 193
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stacked-prSkillDev tools
Handle dependent/stacked PRs and same-code-on-multiple-bases correctly. Use for a PR stacked on another, or when the same change must land on the default branch plus a release/production branch.
Ready to connect★ 193
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stop-motion-craft-styleSkillDev tools
Stop-motion and craft aesthetics for Blender including claymation, paper craft, and handmade physical-material cues.
Ready to connect★ 193
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unity-exportSkillDev tools
Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.
Ready to connect★ 193
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unreal-exportSkillDev tools
Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.
Ready to connect★ 193
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uv-workflowSkillDev tools
Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.
Ready to connect★ 193
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vector-styleSkillDev tools
Vector-clean art direction for Blender with flat fills, sharp silhouettes, and UI-like graphic clarity.
Ready to connect★ 193
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vegetation-artistSkillDev tools
Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.
Ready to connect★ 193
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vehicle-artistSkillDev tools
Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.
Ready to connect★ 193
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vfx-fxSkillDev tools
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
Ready to connect★ 193
What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
53,585 of the 54,017 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.