Skills.
Give your AI a better way to work.
A skill is a set of written instructions that teaches an AI how to do one job the way it should be done: review a pull request, plan a migration, write the release notes.
Install one here and it travels with your account into Claude, Claude Code, Cursor and every other client you sign in with.
Category: Dev tools
16,833 results · page 278 of 562
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paper.use_styleSkillDev tools
Write or edit an academic CS paper following formal, evidence-driven, and structured writing style
Ready to connect★ 145
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pixi-vn-getting-startedSkillDev tools
Use when setting up a new or existing project on @drincs/pixi-vn, wiring the main.ts entry point, or calling the top-level Game API (Game.init, Game.start, Game.onEnd, Game.addOnError, Game.onNavigate, Game.clear) — this is the entry point every Pixi'VN project needs before touching canvas, narratio
Ready to connect★ 145
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pixi-vn-migrationSkillDev tools
Use when upgrading an existing @drincs/pixi-vn project to a newer version, or when a runtime/type error matches a known breaking change. Covers every breaking change between versions with before/after code.
Ready to connect★ 145
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pixi-vn-minigamesSkillDev tools
Use when adding a minigame (snake, quiz, puzzle, timing/reaction game, ...) to a Pixi'VN visual novel — the `useMinigame` lifecycle hook pattern, using PixiJS directly on its own layer instead of `gameLayer`, hotkeys for controls, linking the minigame to a route, and why saving/restoring minigame st
Ready to connect★ 145
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pixi-vn-narrationSkillDev tools
Use when writing or editing Pixi'VN story content — defining labels (scenes) with newLabel, writing dialogue steps, adding player choices with newChoiceOption/newCloseChoiceOption, conditional/branching labels, or wiring up narration.call/jump/continue and Game.start to progress the story.
Ready to connect★ 145
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pixi-vn-uiSkillDev tools
Use when building game UI (menus, HUD, dialogue box, settings/save screens) on top of Pixi'VN with an external JS framework (React, Vue) or with plain PixiJS components — mounting HTML or PixiJS UI layers over the canvas, navigating between UI screens/routes, theming a shadcn/ui-based template, and
Ready to connect★ 145
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post-merge-cleanupSkillDev tools
Finish an already-merged branch. Proves the branch is contained in the fetched default, classifies leftover artifacts as unique / redundant / superseded, returns to a clean --ff-only default checkout, and deletes the merged local branch — every discard confirmed per item. Routed to by /ca:cleanup.
Ready to connect★ 145
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pytest.triage_github_unit_testsSkillDev tools
Analyze and fix failure of tests in GitHub CI
Ready to connect★ 145
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pytest.triage_local_unit_testsSkillDev tools
Analyze and fix failure of local tests
Ready to connect★ 145
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raytsystem-lintSkillDev tools
Run deterministic integrity, provenance, projection, link, alias, operation, and secret checks over raytsystem. Use for LINT, health checks, pre-commit verification, stale projection diagnosis, broken evidence, or semantic review; never auto-fix canonical knowledge.
Ready to connect★ 145
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raytsystem-researchSkillDev tools
Perform bounded source research for raytsystem and return provenance-rich evidence proposals without canonical writes. Use for RESEARCH, public fact gathering, source comparison, primary-source verification, or preparing evidence for a later INGEST; keep private corpus local unless scoped egress is
Ready to connect★ 145
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raytsystem-run-reviewSkillDev tools
Independently review an raytsystem run, diff, contract, test result, or milestone checkpoint and return structured findings. Use for REVIEW, architecture/contracts/data-integrity/test critique, gate verification, or pre-promotion review; remain read-only and separate from the writer context.
Ready to connect★ 145
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raytsystem-saveSkillDev tools
Stage a cited synthesis as a typed raytsystem DRAFT bundle and escaped preview. Use for SAVE, preserving a verified query answer, preparing a knowledge proposal, or creating a reviewable draft; never treat SAVE as canonical promotion or publication.
Ready to connect★ 145
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research_idea.brainstormSkillDev tools
Brainstorm 5 new research ideas along the lines of existing ones
Ready to connect★ 145
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research_idea.check_redundantSkillDev tools
Find and merge redundant or highly overlapping research ideas
Ready to connect★ 145
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research_idea.write_draft_paperSkillDev tools
Write a conference paper draft from a research idea
Ready to connect★ 145
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room-playbookSkillDev tools
Lightweight default rules for coordinating a Room conversation without confusing chat wakeups with durable WorkGraph responsibility.
Ready to connect★ 145
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run-reviewSkillDev tools
Independently review an raytsystem run, diff, contract, test result, or milestone checkpoint and return structured findings. Use for REVIEW, architecture/contracts/data-integrity/test critique, gate verification, or pre-promotion review; remain read-only and separate from the writer context.
Ready to connect★ 145
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skill-authorSkillDev tools
The authoring gate for new skills. Routed to when the user invokes /new-skill "<gap>". Five gated phases — gap evidence, scope, authoring, self-review against the v2 house style, routing integration. A new skill is not written until an existing one is proven not to cover the gap, and not shipped unt
Ready to connect★ 145
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skill.add_architectureSkillDev tools
Add a rule to the set of architecture rules
Ready to connect★ 145
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skill.consolidate_skillsSkillDev tools
Consolidate and rename skills to be more appropriate
Ready to connect★ 145
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specs.writeSkillDev tools
Write specification to implement a software component given user request
Ready to connect★ 145
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system.analyze_disk_space_useSkillDev tools
Analyze disk usage to find the largest space consumers and reclaim options
Ready to connect★ 145
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testing.add_end_to_end_testsSkillDev tools
Add end-to-end unit tests for CLI commands
Ready to connect★ 145
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testing.fix_input_output_varsSkillDev tools
Fix the input / output variables of a test
Ready to connect★ 145
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testing.fix_unit_testsSkillDev tools
Apply the conventions usually not followed in the unit test
Ready to connect★ 145
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testing.reorderSkillDev tools
Reorganize Python test classes and functions to match the order of the code they test
Ready to connect★ 145
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What is a skill?
A skill is plain text, usually a SKILL.md file and the scripts it refers to, written for an AI rather than for a person. It carries the steps, the house rules and the examples a good answer needs, so you stop pasting the same briefing into every new chat.
53,585 of the 54,017 skills listed here can be served through ahel today, and they come from public repositories. Each one has its own page with the instructions themselves on it, so you can read what a skill will tell your AI to do before you install it.
Install one and every AI you use gets it
Installing a skill adds it to your gateway and turns it on in the same step. Claude Code surfaces it as a slash command; any client can read the full instructions with the skill_read tool.
Nothing is copied into a project folder. The instructions are served from your account, so the same skill is there in every AI you connect, and turning it off removes it from all of them at once.